Wehrmacht in Kenpeitai | World Anvil
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Wehrmacht

Wehrmacht

Japan's number one ally Germany shared much of its technology and perhaps even a few personnel to their far eastern ally. Take advantage of the wonders of German Science, and bring it to bear upon your enemies  

Blitzkrieg

At 3rd level when you use action surge, you can use your bonus action to allow an additional movement action and a single additional attack. This ability can be used once per long rest.  

German Engineering

At 7th level you get a crate of the latest and greatest German Weaponry to replace their Japanese equivalents.   Walther P38 - Your Type 14 pistol becomes a Walther P38 which allows you to make an attack as a bonus action once per long rest.   Mauser Kar98k - Your Type 99 Arisaka becomes a Kar98k which has an additional +1 to hit.   MP40 - Your Type 100 Nambu becomes an MP40 which does 3d4 instead of 2d6.   Stick Grenade - Your Type 97 Grenade becomes a stick Grenade which can be thrown 50 feet instead of 30 feet.   SS41 - Your Type 97 Anti-Tank Rifle becomes an SS41 Anti-Tank Rifle, which can pierce through 10 feet of any non-metallic material, and 2 feet of any metallic material.   MG42 - Your Type 99 Nambu becomes an MG42 which deals 4d6 instead of 3d8   Flammenwerfer - Your TType 93 Flamethrower becomes a German Flammenwerfer, which has a range of 40 feet instead of 30 feet.   Panzerschreck - Your Type 4 Rocket Launcher becomes a Panzerschreck which has a +1 to its saving throw DC  

Kettenkrad

At 10th level you obtain a Kettenkrad, a small half motorcycle half tracked vehicle. The Kettenkrad has an AC of 18, 100 hitpoints, and speed of 60. The Kettenkrad occupies a 2x1 space, and can be treated as half cover when hiding behind it. The Kettenkrad has space for a driver and one passenger in the back, or an equivalent amount of cargo. If destroyed, your Kettenkrad will be replaced upon return to your base. For all other mechanics, treat the Kettenkrad like a horse.  

Aryan Blood

At 15th level when you use action surge, you gain temporary hitpoints equal to your soldier level.  

Wunderwaffe

At 18th level you oibtain the following "wonder weapons"   Wunderwaffe DG-2 (1/day) - This wonder weapon allows you to cast Chain Lighting once per day by firing an electriic burst at an enemy.   Sturmgewehr-44 - The most advanced gun of the war, and the world's first assault rifle. The STG-44 counts as a light weapon, deals 2d8 piercing, has a range of 100/400, and a +2 to hit   ZG 1229 Vampir - An electronic infrared scope which can be attached to the Sturmgewehr-44, allowing you to see heat signatures of living creatures who are lightly or partially obscured, making it impossible to hide from except from behind full cover.

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