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Way of the Sohei Warrior

Path of the Sohei Warrior

The Path of the Sohei Warrior blends the physical discipline of martial training with the spiritual power of the enlightened. Sohei are revered as guardians of temples, protectors of pilgrims, and warriors of justice. With weapons in hand and chants on their lips, they channel divine energy into devastating attacks, empower their allies, and fortify themselves against the evils of the world. The Sohei Warrior stands at the forefront of battle, a perfect fusion of body and spirit.  

Subclass Spells

At 3rd, 5th, 9th, 13th, and 17th levels, you gain access to the following spells, which are always prepared and do not count against your number of spells prepared.   Level Spells
  • 3rd Shield of Faith, Divine Favor
  • 5th Spiritual Weapon, Body of Iron Will
  • 9th Haste, Blazing Strike
  • 13th Guardian of Faith, Freedom of Movement
  • 17th Flame Strike, Righteous Fury
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    Martial Meditation

    At 3rd level, you gain proficiency with martial weapons and medium armor. Additionally, you learn to channel spiritual energy into your strikes. When you make a melee weapon attack, you can choose to spend 1 Karma Point to deal an additional 1d8 radiant or fire damage. The damage increases to 2d8 at 10th level and 3d8 at 17th level.  

    Raging Spirit

    At 6th level, your spiritual power ignites when your allies are threatened. Whenever an ally within 30 feet of you falls below half their maximum hit points, you can use your reaction to gain temporary hit points equal to your level and make one melee weapon attack as part of the reaction. You can use this feature a number of times equal to your Wisdom modifier (minimum of once) and regain all expended uses after a long rest.  

    Sacred Kata

    When you reach 10th level, you can perform a sacred kata—a series of martial movements that channel divine energy. As an action, you can choose one of the following effects:
  • Empower Allies: Allies within 30 feet of you gain advantage on attack rolls and temporary hit points equal to your level for 1 minute.
  • Elemental Strikes: Your melee weapon attacks deal an additional 1d6 fire or radiant damage for 1 minute. You can use this feature once per short or long rest.
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    Buddha’s Fury

    At 14th level, you can channel the full fury of the enlightened warrior. As an action, you can spend 5 Karma Points to enter a state of Buddha’s Fury for 1 minute. While in this state:
  • You can make one additional melee weapon attack when you take the Attack action.
  • Your melee weapon attacks deal an additional 2d6 radiant or fire damage.
  • You are immune to being charmed and frightened.
  •   Once you use this feature, you can’t do so again until you finish a long rest.  

    Sutra Invocation: Sutra of the Warrior’s Spirit

    When you choose the Path of the Sohei Warrior at 3rd level, you gain access to the Sutra of the Warrior’s Spirit.   Sutra of the Warrior’s Spirit As an action, you can recite this sutra to create an aura of spiritual power that lasts for 1 minute and extends 30 feet around you. While in this aura:
  • Allies within the aura gain +1 to their AC and advantage on Strength and Constitution saving throws.
  • You and your allies’ weapon attacks deal an additional 1d4 radiant damage.
  • Once you use this Sutra Invocation, you cannot do so again until you finish a short or long rest.

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