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Walking Dream

  • Level: 3rd-level Enchantment
  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S, M (a drop of lavender oil)
  • Duration: Concentration, up to 1 minute
  •   Description: You force a creature within range to experience a lucid dream, altering their perception of reality. The target must succeed on a Wisdom saving throw or become confused for the duration. While confused, the creature cannot discern between real and imagined threats and must roll a d10 at the start of each of its turns to determine its behavior (using the confusion spell table).

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