Tennin
Tennin
Tennin are celestial beings hailing from the Pure Lands or divine realms, embodying elegance, wisdom, and supernatural grace. These luminous beings are often depicted as protectors, guides, or even enforcers of cosmic order. Their ethereal wings shimmer like sunlight on water, and their presence inspires awe and reverence. Though typically bound to the heavens, some Tennin choose to descend into the mortal world to protect the innocent, explore the realms below, or pursue their own enigmatic goals.
Tennin often carry a sense of divine authority and serenity, yet their otherworldly nature can make them seem distant or enigmatic. Mortals see them as symbols of celestial perfection, while Tennin see themselves as stewards of balance and harmony.
ability score increase:
+2 Charisma or Wisdom, +1 of your choice
age:
Immortal
alignment:
Lawful Good
Size:
Medium
speed:
30ft
Languages:
Japanese, Chinese, Hindi, Korean
race features:
Darkvision Hagoromo. Your havenly nature allows you to float freely in the air. You gain a flying speed of 30 feet. You cannot use this flying speed if you are wearing medium or heavy armor. Heavenly Resilience. Your celestial nature grants you resistance to radiant damage and advantage on saving throws against being charmed. Divine Presence. You can exude an aura of celestial authority. As an action, you can force creatures of your choice within 30 feet of you to make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier). On a failed save, creatures are frightened of you for 1 minute. Creatures that succeed on their saving throw are immune to this ability for 24 hours. Once you use this ability, you cannot do so again until you finish a long rest. Celestial Radiance. You can channel a fraction of your divine light. Starting at 3rd level, you can cast the Light cantrip. At 5th level, you can cast the Daylight spell once with this trait, and you regain the ability to do so after a long rest. Charisma is your spellcasting ability for these spells. Heaven’s Wrath. When you hit with a melee weapon attack, you can deal extra radiant damage equal to your level once per turn. Smite of the Pure. When you deal radiant damage to a creature, you can ignore its resistance to radiant damage. Aura of Serenity. Allies within 10 feet of you have advantage on saving throws against being frightened or charmed. Special Feat: Peaches of Immortality - Tennin
Darkvision Hagoromo. Your havenly nature allows you to float freely in the air. You gain a flying speed of 30 feet. You cannot use this flying speed if you are wearing medium or heavy armor. Heavenly Resilience. Your celestial nature grants you resistance to radiant damage and advantage on saving throws against being charmed. Divine Presence. You can exude an aura of celestial authority. As an action, you can force creatures of your choice within 30 feet of you to make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier). On a failed save, creatures are frightened of you for 1 minute. Creatures that succeed on their saving throw are immune to this ability for 24 hours. Once you use this ability, you cannot do so again until you finish a long rest. Celestial Radiance. You can channel a fraction of your divine light. Starting at 3rd level, you can cast the Light cantrip. At 5th level, you can cast the Daylight spell once with this trait, and you regain the ability to do so after a long rest. Charisma is your spellcasting ability for these spells. Heaven’s Wrath. When you hit with a melee weapon attack, you can deal extra radiant damage equal to your level once per turn. Smite of the Pure. When you deal radiant damage to a creature, you can ignore its resistance to radiant damage. Aura of Serenity. Allies within 10 feet of you have advantage on saving throws against being frightened or charmed. Special Feat: Peaches of Immortality - Tennin
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