2nd-level evocation
Casting Time: 1 action
Range: Self (10-foot radius)
Components: V, S, M (a small fan)
Duration: Concentration, up to 1 minute
A swirling pattern of magical projectiles forms in a 10-foot radius around you. Any hostile creature that enters the area for the first time on a turn or starts its turn there must make a Dexterity saving throw. On a failed save, the creature takes 3d6 force damage or half as much damage on a successful one.
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