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Shinsei Beam

  • 2nd-level evocation
  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S, M (a shard of crystal)
  • Duration: Concentration, up to 1 minute
  •   You fire a continuous beam of radiant energy at a target within range. Make a ranged spell attack. On a hit, the target takes 3d8 radiant damage. On each of your subsequent turns, you can use your action to maintain the beam, automatically dealing 3d8 radiant damage to the same target. If the beam’s connection is broken (e.g., the target moves out of range or gains total cover), the spell ends.   At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the initial and subsequent damage increases by 1d8 for each slot level above 2nd.

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