Phantom Persona
Your phantom is a psychological archetype you embody, manifested as a spirit you control
Manifested Persona
At 5th level your Phantom represents your true self, a manifestation of your desires, ideals, or shadows, emerging as a powerful entity that can support you in various ways.
Persona Power: Your Phantom’s attacks gain the ability to shift damage types between psychic, fire, cold, or lightning when you make an attack. Choose the damage type when you gain this feature, and you can change it at the end of a long rest.
Mask of Shadows: You gain proficiency in the Stealth skill. If you are already proficient, you gain expertise (doubling your proficiency bonus).
Sneak Strike: When you and your Phantom both attack a creature on your turn, if you hit with an attack, you deal an extra 1d6 psychic damage. This damage increases to 2d6 at 11th level.
Shadow Manipulation
At 9th level your Phantom gains the ability to manipulate shadows and illusions, creating deception and confusion among your foes.
Phantom Cloak: As a bonus action, you or your Phantom can become invisible for up to 1 minute or until you attack, cast a spell, or use a special ability. You can use this feature a number of times equal to your proficiency bonus per long rest.
Reality Distortion: As an action, your Phantom can create an illusory double of itself that mimics its actions. This double lasts for 1 minute or until dismissed. While active, attackers have disadvantage on attack rolls against the Phantom. Additionally, the double can move and appear to attack (though it deals no damage).
Rebellion Spark
At 15th level, channeling the rebellious nature of your Phantom, you unleash a burst of raw energy that inspires allies and overwhelms foes.
All-Out Assault: As an action, your Phantom can unleash a powerful area-of-effect attack centered on itself, dealing 6d6 psychic, fire, cold, or lightning damage (your choice) to all enemies within 20 feet. Enemies must make a Dexterity saving throw (DC = 8 + proficiency bonus + Charisma modifier), taking half damage on a success.
Rebellious Flame: Allies within 20 feet of your Phantom gain temporary hit points equal to half the damage dealt by All-Out Assault and advantage on their next attack roll.
True Self Awakening
At 18th level your Phantom reaches its true potential, representing your fully-realized self and granting unparalleled power in battle.
Persona Unleashed: Your Phantom gains the ability to change its form for 1 minute, enhancing its abilities:
Ultimate Form: Your Phantom gains +2 AC, advantage on all attack rolls, and its attacks deal an additional 2d8 psychic damage.
Mask Breaker: Once per turn, when your Phantom lands a critical hit, you can choose to frighten all enemies within 30 feet. Frightened creatures have disadvantage on attack rolls and saving throws until the end of their next turn.
Once you use this feature, you cannot do so again until you finish a long rest.
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