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Path of the Yamabushi Hermit

Path of the Yamabushi Hermit

The Path of the Yamabushi Hermit embodies the ascetic discipline of mountain-dwelling spiritual warriors who seek enlightenment through rigorous training, isolation, and harmony with nature. Yamabushi Hermits channel the power of the wilds and sacred mountains, fortifying themselves against the elements and transforming their bodies and spirits to overcome any challenge. Through their connection with the natural and spiritual world, they gain powerful resilience, mystical transformations, and the ability to call upon the elements.  

Subclass Spells

At 3rd, 5th, 9th, 13th, and 17th levels, you gain access to the following spells, which are always prepared and do not count against your number of spells prepared.   Level Spells
  • 3rd Absorb Elements, Goodberry
  • 5th Barkskin, Misty Step
  • 9th Protection from Energy, Spirit Guardians
  • 13th Stoneskin, Guardian of Nature
  • - 17th Tree Stride, Commune with Nature  

    Mountain’s Resilience

    At 3rd level, your connection with nature and rigorous training grants you exceptional resilience. When you finish a short or long rest, you gain temporary hit points equal to your level + your Wisdom modifier. Additionally, you gain proficiency in Survival if you don’t already have it.  

    Elemental Call

    At 6th level, you can call upon elemental forces to aid you. As a bonus action, you can spend 1 Karma Point to imbue yourself with one of the following elemental effects for 1 minute:
  • Fire: You deal an additional 1d6 fire damage on weapon attacks, and creatures that strike you in melee take 1d6 fire damage.
  • Water: You gain resistance to cold damage and can move through difficult terrain made of ice or water as if it were normal terrain.
  • Earth: You gain temporary hit points equal to your level and cannot be pushed, pulled, or knocked prone.
  • Wind: Your movement speed increases by 10 feet, and you gain the ability to hover up to 10 feet above the ground.
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    Hermit’s Insight

    At 10th level, your ascetic practices grant you a unique connection to the natural and spiritual world. You gain the following benefits:
  • You can see invisible creatures and objects within 30 feet.
  • You have advantage on saving throws against being charmed or frightened.
  • Once per long rest, you can commune with nature for 10 minutes, receiving visions and insights that provide answers to up to three questions about the surrounding area (similar to the commune with nature spell).
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    Sacred Transformation

    At 14th level, you can undergo a mystical transformation that embodies the power of the Yamabushi Hermit. As an action, you can spend 5 Karma Points to transform for 1 minute. While transformed:
  • You gain resistance to all damage except force damage.
  • You emit an aura of natural energy in a 30-foot radius. Allies within the aura gain advantage on saving throws and temporary hit points equal to your Wisdom modifier at the start of their turns.
  • You can make an additional weapon attack whenever you take the Attack action on your turn.
  •   Once you use this feature, you can’t do so again until you finish a long rest.  

    Sutra Invocation: Sutra of the Mountain Spirit

    When you choose the Path of the Yamabushi Hermit at 3rd level, you gain access to the Sutra of the Mountain Spirit.   Sutra of the Mountain Spirit As an action, you can recite this sutra to create an aura of nature’s strength that extends 30 feet around you and lasts for 1 minute. While in this aura:
  • Allies within the aura gain +2 AC and resistance to bludgeoning, piercing, and slashing damage from non-magical attacks.
  • You can use a bonus action to summon spectral mountain spirits to strike at a creature within 30 feet, dealing 3d8 radiant or necrotic damage (your choice).
  •   Once you use this Sutra Invocation, you cannot do so again until you finish a short or long rest.

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