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Path of the Shingon Mystic

Path of the Shingon Mystic

The Path of the Shingon Mystic delves into the ancient secrets of esoteric Buddhism, channeling divine power through intricate rituals, sacred hand gestures (mudras), and mystic chants (mantras). Practitioners of this path seek to harmonize body, mind, and spirit, weaving the energy of the cosmos into spells and protections that transcend ordinary magic. Mystics can create powerful wards, summon sacred constructs, and manipulate reality itself through their spiritual mastery.  

Subclass Spells

At 3rd, 5th, 9th, 13th, and 17th levels, you gain access to the following spells, which are always prepared and do not count against your number of spells prepared.   Level Spells
  • 3rd Shield, Mudra of Protection
  • 5th Mirror Image, Mystic Mandala
  • 9th Counterspell, Bodhisattva’s Ward
  • 13th Greater Invisibility, Mandala of Harmony
  • 17th Teleportation Circle, Avatar of the Five Wisdoms
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    Mystical Mudras

    At 3rd level, you learn to perform sacred mudras (hand gestures) to channel mystical power. As a bonus action, you can perform a mudra, gaining one of the following benefits for 1 minute:
  • Mudra of Protection: You gain a +2 bonus to AC.
  • Mudra of Warding: You gain resistance to one damage type of your choice (chosen when you activate the mudra).
  •   You can use this feature a number of times equal to your Wisdom modifier (minimum of once) and regain all expended uses after a long rest.  

    Esoteric Insight

    At 6th level, your mastery of sacred rituals allows you to unravel magical effects. When you see a creature casting a spell or activating a magical effect within 60 feet, you can use your reaction and spend 1 Karma Point to learn the spell’s level and school of magic, and you can choose to either gain advantage on saving throws against it or grant this benefit to an ally within range.  

    Mandala Ward

    When you reach 10th level, you can create a protective mandala on the ground or a surface. As an action, you can spend 2 Karma Points to create a 15-foot-radius ward centered on a point within 60 feet. The ward lasts for 1 minute and grants the following benefits:
  • Allies within the ward gain advantage on saving throws against spells and magical effects.
  • Enemies that enter the ward must succeed on a Wisdom saving throw against your spell save DC or be unable to leave the ward’s radius for 1 minute. You can use this feature once per short or long rest.
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    Avatar Transformation

    At 14th level, you can transform into a mystical avatar of spiritual power. As an action, you can spend 5 Karma Points to assume this form for 1 minute. While transformed:
  • You gain resistance to all damage.
  • Your spells and abilities ignore resistance to radiant and psychic damage.
  • You can cast a cantrip as a bonus action on each of your turns. Once you use this feature, you can’t do so again until you finish a long rest.
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    Sutra Invocation: Sutra of Cosmic Harmony

    When you choose the Path of the Shingon Mystic at 3rd level, you gain access to the Sutra of Cosmic Harmony.   Sutra of Cosmic Harmony As an action, you can recite this sutra to create a 30-foot-radius field of harmonic energy centered on yourself for 1 minute. Within this field:
  • Allies gain resistance to psychic and radiant damage.
  • Spells and magical effects used by enemies have a 50% chance to fail when cast within the field.
  • You and your allies gain a bonus to saving throws equal to your Wisdom modifier.
  • Once you use this Sutra Invocation, you cannot do so again until you finish a short or long rest.

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