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Paramilitary Goon

Paramilitary Goon CR: 1/2

Medium ,
Armor Class: 14
Hit Points: 22
Speed: 30 ft

STR

12 +1

DEX

14 +2

CON

12 +1

INT

10 +0

WIS

11 +0

CHA

10 +0

Skills: Perception +2
Senses: passive Perception 12
Languages: Japanese
Challenge Rating: 1/2
Proficiency Bonus: +2

Tactical Training. The goon gains +2 to hit a creature if an ally is within 5 ft of that target.

Actions

Assault Rifle. Ranged Weapon Attack: +4 to hit, Range 80/240 ft, Hit: 1d8+2 piercing damage   Burst Fire (Recharge 5–6). The goon fires wildly in a 15-ft cone., Creatures in the area must make a DC 12 Dexterity save, taking:, 2d8 piercing damage on failure, Half on success.


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