Paramilitary Goon
Paramilitary Goon CR: 1/2
Medium ,
Armor Class: 14
Hit Points: 22
Speed:
30 ft
STR
12 +1
DEX
14 +2
CON
12 +1
INT
10 +0
WIS
11 +0
CHA
10 +0
Skills: Perception +2
Senses: passive Perception 12
Languages: Japanese
Challenge Rating: 1/2
Proficiency Bonus: +2
Tactical Training. The goon gains +2 to hit a creature if an ally is within 5 ft of that target.
Actions
Assault Rifle. Ranged Weapon Attack: +4 to hit, Range 80/240 ft, Hit: 1d8+2 piercing damage Burst Fire (Recharge 5–6). The goon fires wildly in a 15-ft cone., Creatures in the area must make a DC 12 Dexterity save, taking:, 2d8 piercing damage on failure, Half on success.
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