4th-level evocation
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a pinch of powdered bone)
Duration: Instantaneous
You conjure a 10-foot-radius pillar of ghostly flame at a point you can see within range. Creatures within the area must make a Dexterity saving throw, taking 6d6 fire and necrotic damage on a failed save or half as much on a successful one. The flames persist until the start of your next turn, shedding bright light and causing disadvantage on Wisdom (Perception) checks made to see through it.
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