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Kamuy Channeler

Kamuy Channeler

Your bond with the kamuy animal spirits allows you to draw upon their essence in battle  

Manifest Animal Spirit

At 5th level your Phantom takes on the form of a powerful kamuy animal spirit, such as a bear, wolf, eagle, or owl, channeling its strength to aid you.
  • Animal Aspect: Choose one of the following animal aspects for your Phantom. You can change this aspect when you finish a long rest.
  • Bear Kamuy: Your Phantom gains temporary hit points equal to your level + Charisma modifier at the start of combat. It has advantage on Strength checks and saving throws.
  • Wolf Kamuy: Your Phantom’s movement speed increases by 15 feet, and it has advantage on attack rolls against creatures that have one or more of your allies within 5 feet of them.
  • Eagle Kamuy: Your Phantom gains a flying speed equal to its walking speed and can make opportunity attacks against creatures within 10 feet.
  • Owl Kamuy: Your Phantom has darkvision out to 120 feet and can use a reaction to grant an ally within 30 feet advantage on their next attack roll.
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    Spirit Bonded Totem

    At 9th level your Phantom becomes a totemic protector, creating an aura of nature’s power that empowers and defends allies.
  • Totemic Aura: Your Phantom emits a 15-foot-radius aura that grants one of the following benefits, chosen when you gain this feature:
  • Protection of the Kamuy: Allies within the aura have resistance to one damage type of your choice (chosen when the aura is activated, options include slashing, piercing, fire, or cold).
  • Vigor of the Kamuy: Allies within the aura gain temporary hit points equal to your Charisma modifier at the start of their turns.
  • Hunter’s Precision: Allies within the aura have advantage on Wisdom (Perception) checks and initiative rolls.
  • Change Totem: You can change the effect of your Totemic Aura when you complete a short or long rest.
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    Ancestral Fury

    At 15th level, channeling the ferocity of the kamuy, your Phantom can unleash powerful attacks that embody the might of the spirits.
  • Kamuy’s Wrath: As an action, your Phantom can make a special attack against up to three different creatures within its reach, making a separate attack roll for each target. Each target hit takes 3d10 force damage, and the attack is treated as magical for overcoming resistance and immunity.
  • Ferocious Rally: When your Phantom uses Kamuy’s Wrath, all allies within 30 feet gain advantage on their next attack roll or saving throw within 1 minute. You can use this feature once per long rest.
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    Kamuy’s Domain

    At 18th level your Phantom becomes a true manifestation of a powerful kamuy, enveloping the battlefield in nature’s overwhelming force.   Nature’s Embrace: Your Phantom creates a 30-foot-radius domain for 1 minute. While within the domain:
  • Allies are immune to being frightened or paralyzed.
  • Enemies take 2d6 force damage at the start of their turns if they are within the domain.
  • Allies gain temporary hit points equal to half your level at the start of their turns.
  • Invoke the Wild: As part of activating this feature, you can choose one of the following effects:
  • Wild Growth: Create difficult terrain in the domain that slows enemies and heals allies who start their turn within it for 1d8 hit points.
  • Roaring Winds: Hostile creatures within the domain must succeed on a Strength saving throw (DC = 8 + proficiency bonus + Charisma modifier) or be pushed 20 feet away from the Phantom.
  •   Once you use this feature, you cannot do so again until you finish a long rest.

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