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Kaeru Shikigami

Kaeru Shikigami

Medium ,
Armor Class: 14
Hit Points: (20 + (constitution modifier x spell level)) x Chart modifier = 25
Speed: 25 ft , swim: 30 ft

STR

14 +2

DEX

10 +0

CON

16 +3

INT

8 -1

WIS

12 +1

CHA

10 +0

Saving Throws: +4 Strength, +5 Constitution
Skills: +4 Athletics, +3 Perception
Senses: Darkvision
Languages: Japanese
Proficiency Bonus: +2

The Shikigami's spellsave DC equals the summoner's spellsave DC


Stats at Higher Levels

 

Strength____(____), Dexterity____(____), Constitution____(____), Intelligence____(____), Wisdom____(____), Charisma____(____)

  AC:   HP:   Speed:   Skills: (____) Athletics, (____) Perception   Saving Throws: (____) Strength, (____) Constitution   Attack Modifier:      

Special Abilities

Amphibious: The Kaeru can breathe air and water, making it adept in both environments.   Grappling Tongue: The Kaeru can use its long, prehensile tongue to attempt to grapple a creature within 15 feet as a bonus action. The Kaeru has advantage on Strength (Athletics) checks made to grapple using its tongue. The tongue can only grapple one creature at a time. If the Kaeru moves while grappling a creature, it can drag the creature along with it.   2nd-Level Summoning: Increased Durability: Gains an additional +1 to AC and +5 temporary hit points.   2nd-Level Summoning: Improved Tongue Grapple: The Kaeru’s tongue grapples gain a +2 bonus to Strength (Athletics) checks.   3rd-Level Summoning: Swallow Whole: If the Kaeru has successfully grappled a creature that is Medium or smaller for at least 1 turn, it can attempt to swallow the creature as an action. The swallowed creature is restrained and takes 2d6 acid damage at the start of each of the Kaeru’s turns. The Kaeru can only swallow one creature at a time and must release the creature if it takes half its total HP in damage.   4th-Level Summoning: Extra Attack: The Kaeru can attack twice with its naginata whenever it takes the Attack action on its turn.   4th-Level Summoning: Heavier Armor: The Kaeru's AC increases by an additional +2 after it recieves heavier armor   5th-Level Summoning: Sticky Grip: While grappling a creature, the Kaeru gains advantage on all checks to maintain the grapple. Additionally, creatures attempting to break free from its tongue grapple must make their check with disadvantage.   6th-Level Summoning: Rebounding Leap: The Kaeru can make a high leap of up to 20 feet as part of its movement. If it lands within range of an enemy, it can make a naginata attack as a bonus action.   6th-Level Summoning: Heaviest Armor: The Kaeru's AC increases by +2 as it is now decked out in heavy plates of samurai armor   7th-Level Summoning: Toughened Carapace: Gains resistance to non-magical bludgeoning, piercing, and slashing damage.   8th-Level Summoning: Enhanced Swallow: The damage dealt by the Swallow Whole ability increases to 4d6 acid damage per turn, and swallowed creatures have disadvantage on saving throws while restrained.   9th-Level Summoning: Ultimate Defensive Stance: As an action, the Kaeru can brace itself, gaining temporary hit points equal to twice its level and immunity to being moved, pushed, or knocked prone until the start of its next turn. It can also make a naginata attack as part of this defensive stance.

Actions

Naginata Strike (Melee Weapon Attack):

  • +to hit scales with proficiency and Strength modifier.
  • Reach: 10 feet.
  • Hit: Deals 1d8 + Strength modifier slashing damage. Damage icnreases by 1d8 every level above 1st, cappin at 9d8 at 9th level
  • Special: The Kaeru can perform sweeping strikes when it hits, forcing creatures within 5 feet of the primary target to make a Dexterity saving throw against summoner's spell save DC or take half damage from the strike.

    A frog yokai with good constitution, a long tongue, and a large stomach. The Kaeru is tanky and makes for a great frontline fighter and crowd control force. Their ability to traverse using their tongue and restrain using their swallow ability, make them well suited to control the battlefield and direct its flow. Kaeru are few in number and prefer peaceful slow paced lives eating dragonflied by the river banks in the outskirts of Edo in Reikai. They have no grand ambitions or deep passions for abstract ideas, and are content to simply enjoy a modest existence in ponds and riversides.

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