Kaeru Shikigami
Kaeru Shikigami
Medium ,
Armor Class: 14
Hit Points: (20 + (constitution modifier x spell level)) x Chart modifier = 25
Speed:
25 ft
, swim: 30 ft
STR
14 +2
DEX
10 +0
CON
16 +3
INT
8 -1
WIS
12 +1
CHA
10 +0
Saving Throws: +4 Strength, +5 Constitution
Skills: +4 Athletics, +3 Perception
Senses: Darkvision
Languages: Japanese
Proficiency Bonus: +2
The Shikigami's spellsave DC equals the summoner's spellsave DC
Stats at Higher Levels
Strength____(____), Dexterity____(____), Constitution____(____), Intelligence____(____), Wisdom____(____), Charisma____(____)
AC: HP: Speed: Skills: (____) Athletics, (____) Perception Saving Throws: (____) Strength, (____) Constitution Attack Modifier:Special Abilities
Amphibious: The Kaeru can breathe air and water, making it adept in both environments. Grappling Tongue: The Kaeru can use its long, prehensile tongue to attempt to grapple a creature within 15 feet as a bonus action. The Kaeru has advantage on Strength (Athletics) checks made to grapple using its tongue. The tongue can only grapple one creature at a time. If the Kaeru moves while grappling a creature, it can drag the creature along with it. 2nd-Level Summoning: Increased Durability: Gains an additional +1 to AC and +5 temporary hit points. 2nd-Level Summoning: Improved Tongue Grapple: The Kaeru’s tongue grapples gain a +2 bonus to Strength (Athletics) checks. 3rd-Level Summoning: Swallow Whole: If the Kaeru has successfully grappled a creature that is Medium or smaller for at least 1 turn, it can attempt to swallow the creature as an action. The swallowed creature is restrained and takes 2d6 acid damage at the start of each of the Kaeru’s turns. The Kaeru can only swallow one creature at a time and must release the creature if it takes half its total HP in damage. 4th-Level Summoning: Extra Attack: The Kaeru can attack twice with its naginata whenever it takes the Attack action on its turn. 4th-Level Summoning: Heavier Armor: The Kaeru's AC increases by an additional +2 after it recieves heavier armor 5th-Level Summoning: Sticky Grip: While grappling a creature, the Kaeru gains advantage on all checks to maintain the grapple. Additionally, creatures attempting to break free from its tongue grapple must make their check with disadvantage. 6th-Level Summoning: Rebounding Leap: The Kaeru can make a high leap of up to 20 feet as part of its movement. If it lands within range of an enemy, it can make a naginata attack as a bonus action. 6th-Level Summoning: Heaviest Armor: The Kaeru's AC increases by +2 as it is now decked out in heavy plates of samurai armor 7th-Level Summoning: Toughened Carapace: Gains resistance to non-magical bludgeoning, piercing, and slashing damage. 8th-Level Summoning: Enhanced Swallow: The damage dealt by the Swallow Whole ability increases to 4d6 acid damage per turn, and swallowed creatures have disadvantage on saving throws while restrained. 9th-Level Summoning: Ultimate Defensive Stance: As an action, the Kaeru can brace itself, gaining temporary hit points equal to twice its level and immunity to being moved, pushed, or knocked prone until the start of its next turn. It can also make a naginata attack as part of this defensive stance.Actions
Naginata Strike (Melee Weapon Attack):
A frog yokai with good constitution, a long tongue, and a large stomach. The Kaeru is tanky and makes for a great frontline fighter and crowd control force. Their ability to traverse using their tongue and restrain using their swallow ability, make them well suited to control the battlefield and direct its flow. Kaeru are few in number and prefer peaceful slow paced lives eating dragonflied by the river banks in the outskirts of Edo in Reikai. They have no grand ambitions or deep passions for abstract ideas, and are content to simply enjoy a modest existence in ponds and riversides.
Remove these ads. Join the Worldbuilders Guild
Comments