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Jubokku/Yokai Tree

Jubokku (Yokai Tree) CR: 1

Large , chaotic evil
Armor Class: 12
Hit Points: 39
Speed: 10 ft

STR

16 +3

DEX

6 -2

CON

13 +1

INT

6 -2

WIS

12 +1

CHA

8 -1

Skills: Perception +3
Damage Vulnerabilities: Fire
Damage Resistances: Cold
Condition Immunities: Blinded, Deafened, Poisoned, Prone
Senses: Blindsight 60 ft. (blind beyond this radius)
Challenge Rating: 1
Proficiency Bonus: +2

Rooted Body: The Yokai Tree cannot be knocked prone or moved against its will.   Twisting Roots (Recharge 5–6): As an action, the Yokai Tree sends its roots writhing through the ground in a 15-foot radius. Each creature in the area must make a DC 13 Strength saving throw or be restrained until the end of the tree’s next turn.   Deathly Sap: When a creature hits the Yokai Tree with a melee weapon attack, it must make a DC 13 Constitution saving throw or take 5 (1d10) necrotic damage as the sap burns their skin.

Actions

Multiattack: The Yokai Tree makes two branch slam attacks.   Branch Slam: Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.   Necrotic Pollen (1/Day): The Yokai Tree releases a burst of necrotic pollen in a 20-foot radius. Each creature in the area must make a DC 13 Constitution saving throw or take 9 (2d8) necrotic damage and have disadvantage on their next attack roll or ability check.


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