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Hikari Ray

  • 6th-level evocation
  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S, M (a carved tortoise shell)
  • Duration: Concentration, up to 1 minute
  • You fire a continuous beam of radiant and force energy that pierces through enemies in a 60-foot line that is 5 feet wide. Each creature in the line must make a Dexterity saving throw. On a failed save, a creature takes 10d6 radiant damage and is knocked prone. On a successful save, it takes half as much damage and is not knocked prone. You can maintain the beam as an action on subsequent turns, redirecting it in any direction you choose.

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