Greater Maneki Neko
Greater Maneki Neko CR: 6
STR
8 -1
DEX
18 +4
CON
12 +1
INT
14 +2
WIS
16 +3
CHA
20 +5
Legendary Luck (3/day). The Maneki-Neko has three luck points per day. Whenever it fails a saving throw, an attack would hit, or an opponent succeeds on an attack against it, it can expend 1 luck point to force a reroll, taking the worse result for the attacker or the better result for itself. Unbelievable Evasion. When subjected to an effect that allows a DEX save for half damage, the Maneki-Neko instead takes no damage on a success and half damage on a failure. Fickle Fortune (Aura). Creatures of the Maneki-Neko's choice within 20 feet suffer from twisted fate. Attackers within this aura roll with disadvantage on attack rolls. Whims of Fate. Whenever a creature rolls a natural 1, the Maneki-Neko may choose an additional misfortune from the following list:
Actions
Lucky Cat's Hex (Cantrip). Ranged Spell Attack: +9 to hit, range 60 ft., one creature.
Reactions
Superior Reaction. The Maneki Neko may take two reactions per turn Untouchable. When an attack would hit, the Maneki-Neko may roll a d6 and add the result to its AC potentially turning the hit into a miss. Fortune Twister. The Maneki-Neko selects one creature it can see within 30 feet. That creature must make a DC 17 Charisma saving throw. On a fail: The Maneki-Neko swaps the creature’s attack roll, ability check, or saving throw result with another roll of its choice from any creature within range. Bend Fate (1/Turn). Whenever an enemy rolls a d20, the Maneki-Neko may force them to reroll and take the worse result.
Legendary Actions
Legendary Actions (3/turn). The Maneki-Neko can take three legendary actions at the end of another creature’s turn. Unlucky Recoil (Costs 1). When a creature within 30 feet successfully hits the Maneki-Neko, that creature must make a DC 17 Dexterity save or fall prone as their weapon rebounds unexpectedly. Bountiful Step (Costs 1). The Maneki-Neko teleports up to 30 feet to a location it can see. Glare of Misfortune (Costs 2). The Maneki-Neko targets a creature it can see within 60 feet. The creature must succeed on a DC 17 Wisdom save or suffer vulnerability to all damage until the end of their next turn.
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