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Greater Maneki Neko

Greater Maneki Neko CR: 6

Medium ,
Armor Class: 20
Hit Points: 66
Speed: 35 ft , climb: 30 ft

STR

8 -1

DEX

18 +4

CON

12 +1

INT

14 +2

WIS

16 +3

CHA

20 +5

Saving Throws: DEX +12, WIS +11, CHA +13
Skills: Arcana +6, Deception +9, Insight +7, Perception +7, Sleight of Hand +8
Damage Resistances: Psychic, Radiant, Necrotic
Condition Immunities: Charmed, Frightened
Senses: Darkvision
Languages: Japanese, Chinese, Korean
Challenge Rating: 6
Proficiency Bonus: +4

Legendary Luck (3/day). The Maneki-Neko has three luck points per day. Whenever it fails a saving throw, an attack would hit, or an opponent succeeds on an attack against it, it can expend 1 luck point to force a reroll, taking the worse result for the attacker or the better result for itself.   Unbelievable Evasion. When subjected to an effect that allows a DEX save for half damage, the Maneki-Neko instead takes no damage on a success and half damage on a failure.   Fickle Fortune (Aura). Creatures of the Maneki-Neko's choice within 20 feet suffer from twisted fate. Attackers within this aura roll with disadvantage on attack rolls.   Whims of Fate. Whenever a creature rolls a natural 1, the Maneki-Neko may choose an additional misfortune from the following list:

  • Drop Weapon – The target’s weapon slips from their hands.
  • Trip & Fall – The target is knocked prone.
  • Backfire – The target accidentally hits an ally within range.
  • Arcane Disruption – The target’s spell fails and is expended.

  • Actions

    Lucky Cat's Hex (Cantrip). Ranged Spell Attack: +9 to hit, range 60 ft., one creature.

  • On hit: 14 (4d6) psychic damage.
  • Misfortune Effect: The target must make a DC 17 Charisma save or suffer disadvantage on their next attack or saving throw.
  •   Curse of the Clumsy Fool (Recharge 5-6). The Maneki-Neko targets a creature within 30 feet, twisting fate against them. The target must make a DC 17 Dexterity saving throw or suffer two of the following effects for 1 minute:
  • Their critical hits become normal hits.
  • Their attacks deal half damage.
  • They roll all ability checks and attack rolls with disadvantage.
  • Any spell they cast that requires an attack roll immediately has a 50% chance to fail.
  • (The target may repeat the save at the end of each of its turns.)
  •   Malignant Luckwave (Recharge 5-6). The Maneki-Neko conjures a wave of cursed luck in a 20-foot radius centered on itself. Each creature of its choice must make a DC 17 Wisdom saving throw or be subjected to one of the following effects for 1 minute (Maneki-Neko’s choice per creature):
  • Drop to Last Initiative – The target moves to the bottom of initiative.
  • Item Vanishes – A held object teleports 30 feet in a random direction.
  • Luck Drain – The target loses 1d4+2 from all d20 rolls for the duration.
  •   (Creatures can repeat the save at the end of their turns.)

    Reactions

    Superior Reaction. The Maneki Neko may take two reactions per turn   Untouchable. When an attack would hit, the Maneki-Neko may roll a d6 and add the result to its AC potentially turning the hit into a miss.   Fortune Twister. The Maneki-Neko selects one creature it can see within 30 feet. That creature must make a DC 17 Charisma saving throw. On a fail: The Maneki-Neko swaps the creature’s attack roll, ability check, or saving throw result with another roll of its choice from any creature within range.   Bend Fate (1/Turn). Whenever an enemy rolls a d20, the Maneki-Neko may force them to reroll and take the worse result.

    Legendary Actions

    Legendary Actions (3/turn). The Maneki-Neko can take three legendary actions at the end of another creature’s turn.   Unlucky Recoil (Costs 1). When a creature within 30 feet successfully hits the Maneki-Neko, that creature must make a DC 17 Dexterity save or fall prone as their weapon rebounds unexpectedly.   Bountiful Step (Costs 1). The Maneki-Neko teleports up to 30 feet to a location it can see.   Glare of Misfortune (Costs 2). The Maneki-Neko targets a creature it can see within 60 feet. The creature must succeed on a DC 17 Wisdom save or suffer vulnerability to all damage until the end of their next turn.

    A bakeneko yokai of great power of fortune. Reality bends to benefit this yokai and those it blesses, while cursing those who oppose them.

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