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Elemental Infusion

  • Level: 2nd-level Transmutation
  • Casting Time: 1 bonus action
  • Range: Touch
  • Components: V, S, M (a shard of elemental essence)
  • Duration: Concentration, up to 10 minutes
  •   Description: You touch a weapon or piece of armor, infusing it with elemental energy. Choose one element: fire, cold, lightning, acid, or poison. For the duration:
  • If infused into a weapon, it deals an additional 1d6 damage of the chosen type on a hit.
  • If infused into armor, the wearer gains resistance to the chosen damage type.
  • Special: The infusion can only be applied to one item at a time, and if used again, the previous infusion ends. You can end the effect early as a bonus action.

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