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Ashley Cole

Ashley Cole CR: 1

Medium ,
Armor Class: 15
Hit Points: 44
Speed: 35 ft

STR

10 +0

DEX

20 +5

CON

12 +1

INT

16 +3

WIS

14 +2

CHA

11 +0

Saving Throws: Dex +8, Int +6
Skills: Acrobatics +12, Athletics +3, Investigation +6, Perception +5, Sleight of Hand +12, Stealth +12
Languages: English, Japanese
Challenge Rating: 1
Proficiency Bonus: +3

Silent Movement Ashley’s suit dampens sound. She has advantage on Dexterity (Stealth) checks made to move silently, and moving at full speed does not impose disadvantage on Stealth checks.   3-Mode Goggles Ashley’s goggles have 3 different modes she can toggle at will between:

  • Nightvision
  • Thermal
  • AI Integrated Sonar (Can see creatures through walls up to 60 feet, and are unable to hide within that range)
  •   Evasive Operative When Ashley is subjected to an effect that allows her to make a Dexterity saving throw to take half damage, she instead takes no damage on a success and half damage on a failure.   Vent Crawling Ashley can move through spaces as narrow as 1 foot wide without squeezing penalties.

    Actions

    Multiattack Ashley makes two Silenced SMG attacks or two Shock Baton attacks.   MP5 SD (Submachinegun with silencer)

  • Ranged Weapon Attack: +8 to hit, range 60/180 ft., one target.
  • Hit: 8 (1d8 + 4) piercing damage.
  • The weapon is whisper quiet. Attacks made with this weapon do not automatically reveal Ashley’s location if she is hidden.
  • If Ashley attacks a creature that is unaware of her, she deals an extra 7 (2d6) damage.
  •   Flashbang (Recharge 5–6) Ashley throws a compact flashbang at a point within 30 feet.   Creatures within 10 feet of that point must make a DC 14 Constitution saving throw.   On a failure, a creature is blinded until the end of its next turn and cannot take reactions. On a success, it is unaffected.   Ashley is immune to her own flashbangs.   Grapple Line Ashley fires a magnetic tether at a visible point within 40 feet and instantly pulls herself there without provoking opportunity attacks.   If she ends this movement adjacent to a creature, she may immediately make one attack as a bonus action.

    Bonus Actions

    Cloak Protocol (3/Day) Ashley activates adaptive camouflage until the start of her next turn.   Until then:

  • She is invisible while motionless.
  • She has advantage on Stealth checks.
  • Opportunity attacks against her are made with disadvantage.
  •   CQC Disengage Ashley takes the Disengage action and may move up to 15 feet.

    Reactions

    Counterfire When a creature Ashley can see misses her with a ranged attack, Ashley may move up to half her speed without provoking opportunity attacks.

    CIA infiltrator that specializes in stealth and agility

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    Comments

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