Silanthas
The step chooses the road; the road creates the journey.
General Information
Silanthas, known as the Restless Traveler, the Wise Man or simply the Elder, is a deity revered by those who traverse the roads and engage in trade across Kenaan. As a god who values wisdom, truth, and the neutrality of all things, he embodies the spirit of the journey, both literal and metaphorical. His influence extends over bards, merchants, adventurers, and travelers, making him one of the most widely worshiped deities among those who seek fortune and knowledge. Silanthas is one of the few gods who frequently walks among mortals, often in disguise, testing their character and rewarding those who demonstrate kindness and wisdom.
History
Silanthas is the son of Ephelion, the god of arts and love, and Siona, the goddess of death and magic. At birth, he was renowned for his unparalleled beauty, rivaling even that of his grandmother, Verana, the Lady of Dreams. However, Verana, unable to accept his illegitimacy, sought to destroy him. In an act of desperation and love, Siona transformed her son’s appearance, masking his beauty and sending him away to wander the world. Ever since, Silanthas has traveled endlessly, evading Verana’s wrath and longing for the day he can finally return home.
Appearance
Silanthas typically manifests on the material plane as a solitary elder traveler, wielding a staff crafted from white oak. His appearance is deliberately unassuming, often taking the form of a blind, disheveled old man, with a hideous exterior meant to test the hearts of those he encounters. Despite this guise, his presence exudes a deep wisdom and hidden power, recognizable to those attuned to the divine.
Dogma
Silanthas is the protector of roads, trade, and commerce. He values the truth and the integrity of the journey, both in a physical and spiritual sense. His followers are expected to honor their word and approach their travels and dealings with respect. He despises deceit when it is used for selfish gain, and he rewards those who show kindness, hospitality, and wisdom during their journeys. Silanthas promotes a philosophy of neutrality, urging his followers to understand all sides of a situation before passing judgment. Small offerings to Silanthas can secure his favor, while indifference or dishonesty may incur his wrath.
Clergy and Temples
The clerics of Silanthas are usually gentle and reserved, embodying the virtues of their god through their actions and words. They come from all races and backgrounds, united by their dedication to guiding travelers, promoting trade, and spreading wisdom. Temples dedicated to Silanthas are typically found in large cities or bustling trade centers, serving as places of refuge and guidance for merchants and adventurers alike. These temples are modest in design, yet they are constructed from the finest materials available, symbolizing the value of quality over grandeur. Additionally, numerous small shrines dedicated to Silanthas can be found along major roads and crossroads, providing solace and protection to those on long journeys.
The clergy of Silanthas is organized under the name of The Travelers. They have a hierarchy and are often involved with mechant guilds. The official church of Silanthas often handles economic disputes, trades as well as adventurer guilds.

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All written content is original, drawn from myth, memory, and madness.
All images are generated via Midjourney using custom prompts by the author, unless otherwise stated.
"The Night of Free Trade" is interesting. Is there any thing to stop a merchant from closing their shop entirely at that time? Or locking their best wares in the back? In my world, my tight-fisted God of Merchants has a "Gift Day" where his priesthood publicly gives alms to the poor, but he would never want to force merchants to make a mockery of free trade by selling things at cost.
Thank you for your comment, questions like yours are incredibly helpful! To your first point: since the Night of Free Trade is one of the god’s two major celebrations, society strongly expects all merchants to participate fully. Any attempt to close shop or hide valuable goods would be seen as a serious breach of cultural and even spiritual duty. I doubt any merchant with a reputation to protect would risk such infamy with their community. I’d love to read about your God of Trade if you’d like to share a link! That said, I’m not sure I understand your phrasing about free trade: why would it be considered a mockery?
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It's not "free trade" if outsiders can force merchants to act by something other than the invisible hand of the market. Medieval merchants were an interesting lot. Some of them were very rich but a lot of merchants were barely scraping by...even if this were the case they can't let this on. You might often merchants with very fancy clothes but very simple living arrangements and empty bellies. I fear of my nine gods, Phidas god of commerce is possibly my least fleshed out god. His priests and priestesses haven't done a whole lot in my campaigns thus far. Phidas is greedy and grasping but he also desperately wants to be loved and respected, so his followers do engage in public charity, but they do it as loudly and cheaply as possible.
Phidas
Scarterran god of oaths, commerce, oaths, and wealth among other things
Scarterran merchants
overview of Scarterran merchants in general