Shadow elves

Introduction

Children of Siona, goddess of magic and death, the Shadow Elves are a rare and elusive race in the modern age. Though often mistaken for their more nature-oriented elven cousins, the Shadow Elves are a distinct and mysterious people. Unlike other elves, they are more secluded, and tales speak of their once-great civilizations hidden in the shadows. These unique societies have long since fallen into ruin, leaving behind only ancient relics, fading oral traditions, and a dwindling number of their kind. Today, the remaining Shadow Elves often blend into the larger cities of the world, passing unnoticed as ordinary elves, their true heritage hidden from all but the most discerning eyes.

 

Appearance

Shadow Elves are tall and slender, with an almost otherworldly grace. Their limbs are long and delicate, with nimble fingers well-suited for intricate tasks and arcane gestures. Their skin is pale, often appearing nearly translucent, and their hair flows like an ethereal veil, ranging in color from shimmering silver to pure white. Over their extended lifespans, Shadow Elves experience little physical change after reaching adulthood, around 150 years old, maintaining their youthful appearance for centuries. Shadow Elves have lifespans nearly double that of their elven cousins, living up to 1,000 years on average. However, their low rate of reproduction has contributed to their dwindling numbers over the past millennia, making them an increasingly rare sight in the world.

 

Alignment and Religion

Due to their extended lifespans, most Shadow Elves tend toward neutrality in their outlook on life. They view existence as a long, contemplative journey, one that ultimately prepares the soul to merge with the cosmos in the embrace of Siona. This belief in the inevitability and power of entropy shapes their understanding of the world, seeing life and death as natural, interconnected forces.

Shadow Elves have a deep spiritual connection to the themes of death and transformation. They revere Siona not as a bringer of an inevitable end, but as a guide who leads souls to their next phase of existence. Their worship is often introspective and personal, with rituals that honor the passage of time, the fading of life, and the eventual return to the universe.

While they do not shun other deities, their primary devotion lies with Siona, and their cultural practices often reflect their acceptance of death as a natural and sacred part of life.

Related Organizations

Unique Weapon

The Shadow Elven Crescent Blade is a masterpiece of elegance and lethality, seamlessly blending the qualities of a scimitar and a glaive. Its long, slightly curved blade tapers to an edge sharp enough to slice through the thickest armor with fluid precision. The weapon’s design is a tribute to the moonlit nights cherished by the Shadow Elves, with intricate engravings along the blade that depict scenes of night, death, and the moon. The hilt, wrapped in dark leather or silk, is both ceremonial in appearance and perfectly balanced for combat, embodying the grace and deadliness of its wielders. Whether used in rituals or battles, the Crescent Blade strikes with the finesse of a dance and the finality of death itself.

All written content is original, drawn from myth, memory, and madness.

All images are generated via Midjourney using custom prompts by the author, unless otherwise stated.


Shadow Elf

Type Humanoid (elf)
Ability Score Modifier -2 Constitution, +2 Intelligence, +2 Charisma
Size medium
Speed 30ft
Language

Shadow elves begin playing knowing Common and Elven. With high intelligence scores, shadow elf characters can choose from the following languages: Undercommon, Draconic, Sylvan, Gnome and Celestial.


Weapon Familiarity: Shadow elves are proficient with daggers, rapiers, longbows and shortbows, as well as with the exotic Crescent Blade

Darkvision: Shadow elves can see in the dark up to 60ft.

Elven Immunities: Immune to magic sleep effects and +2 to saves against enchantment spells.

Keen Sences: Elves receive a +2 racial bonus on Perception checks.

Shadow Affinity: +2 racial bonus on Stealth checks in dim light or darkness. Shadow elves can try a stealth check in these condition even if they are observed.

Shadow Blend: While in dim light or darkness, spells of the illusion school casted by shadow elves have a +1 DC.

Spell-like Ability: Shadow elves can cast Ghost Sound 1/day as a spell like ability. The Caster Level for this effect is equal to the Shadow Elf's character level.

 

Alternate Racial Traits

 

Blended Heritage (Elven Communities)

Growing up among traditional elves, these Shadow Elves have adopted some of the natural affinity and skills of their elven kin.

Replaces: Shadow Affinity

Benefit: Shadow Elves raised in elven communities gain the Low-Light Vision trait, allowing them to see twice as far as humans in conditions of dim light. Additionally, they receive a +2 bonus on Knowledge (Nature) and Survival checks, reflecting their closer connection to the natural world.

 

Urban Shadow (Human Communities)

Shadow Elves raised in human cities learn to navigate the complexities of urban life, blending their natural abilities with the fast-paced and varied environment of human society.

Replaces: Keen Senses

Benefit: These Shadow Elves gain a +2 bonus on Bluff and Diplomacy checks, reflecting their adaptability and social acumen in human societies.

 

Deep Dweller (The Deeps)

Shadow Elves who grow up in the Deep, the vast and dangerous underground realm, develop abilities suited to surviving in such a hostile environment.

Replaces: Elven Immunities

Benefit: These Shadow Elves gain the Darkvision 120 ft. racial trait, allowing them to see twice as far as other Shadow Elves in complete darkness. Additionally, they gain a +2 bonus on saving throws against poisons and diseases.

Comments

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Nov 24, 2024 14:47 by Brent Skillicorn

I like the backstory and shadow elves and their abilities (-2 CON might be too much?). A shadow elf arcane trickster would be a strong class. I am working on a shadow elemental spellcaster class; mostly debuffs and crowd control. I also wanted to ask about the other elves in your world; are their wood elves, high elves etc or maybe your working on another subtype?

Nov 24, 2024 19:57 by Imagica

Hey, thanks for your comment! Given the fact they get +2 in both Int and Cha I believe the -2 in Con balances things (I based the abilities on pathfinder 1e elves where the lose con and gain int and dex). The class you want to built sounds intriguing, will it be a full class or prestige? As for more elves in my world... yes, there are more variations. The main one are high elves and I'm planning on 4 more related with the elements :D

Come visit my world of Kena'an for tales of fantasy and magic!

Or, if you want something darker, Crux Umbra awaits.

Nov 24, 2024 22:35 by Brent Skillicorn

Hi, your right, I didn't notice the other +2 stats. I havent played dnd in years; I got back into RPGs when I discovered soloRPG; then I thought I wanted to write a story; and then as I made up magic systems I added stats and looked into RPGLit. This class I'm working on is called Umbral Seer; I had a daydream for a character intro and tried to build a unique magic system sort of as an experiment. I'll copy/paste the article. Oh and the warlock class is brand new to me; so I have tinkered with some of the abilities because its a new system. I looked into dnd 5e, pathfinder and DC20 and they all have pros and cons. Maybe after I get enough of my world built; I can test drive some of my creations.

Nov 24, 2024 23:53 by Brent Skillicorn

Not sure if this will work, here's a link to the Umbral Seer Class: [Umbral Seer Spell in Lands and Lore - Realms of Uzul | World Anvil](https://www.worldanvil.com/w/lands-and-lore---realms-of-uzul-sageseeker/a/umbral-seer-spell)

Nov 24, 2024 23:55 by Brent Skillicorn

2nd attempt:   https://www.worldanvil.com/w/lands-and-lore---realms-of-uzul-sageseeker/a/umbral-seer-spell   I'll work on the character next; she is more complex than I had planned.