Thull Species in KELLDORIA (DRAGON REALMS) | World Anvil
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Thull (Full)

Thull (Ogre)

  Thulls are as lazy of mind as they are strong of body. They live by raiding, scavenging, and killing for food and pleasure. The average adult specimen stands between 9 and 10 feet tall and weighs close to a 1000lbs.    

Furious Tempers

  Thulls are notorious for their quick tempers, which flare at the smallest perceived offense. Insults and name-calling can rouse a Thull's wrath in an instant-as can stealing from it, bumping, jabbing, or prodding it, laughing, making faces, or simply looking at it the wrong way. When its rage is incited, a Thull lashes out in a frustrated tantrum until it runs out of objects or creatures to smash.    

Gruesome Gluttons

  Thulls eat almost anything, but they especially enjoy the taste of Dwarves, Halflings, and Elves. When they can, they combine dinner with pleasure, chasing scurrying victims around before eating them raw. If enough of its victim remains after the Thull has gorged itself, it might make a loincloth from its quarry's skin and a necklace from its leftover bones. This macabre crafting is the height of Thull culture.    

Greedy Collectors

  A Thull's eyes glitter with avarice when it sees the possessions of others. Thulls carry rough sacks on their raids, which they fill with fabulous "treasure" taken from their victims. This might include a collection of battered helmets, a moldy wheel of cheese, a rough patch of animal fur fastened like a cloak, or a squealing, mud-spattered pig. Thulls also delight in the gleam of gold and silver, and they will fight one another over small handfuls of coins. Smarter creatures can earn a Thulls trust by offering it gold or a weapon forged for a creature of its size.
   

Legendary Stupidity

  Few Thull can count to ten, even with their fingers in front of them. Most speak only a rudimentary form of Giant and know a smattering of Common words. Thulls believe what they are told and are easy to fool or confuse, but they break things they don't understand. Silver-tongued tricksters who test their talents on these savages typically end up eating their eloquent words-and then being eaten in turn.    

Primitive Wanderers

  Thulls clothe themselves in animal pelts and uproot trees for use as crude tools and weapons. They create stone-tipped javelins for hunting. When they establish lairs, they settle near the rural edges of civilized lands, taking advantage of poorly protected livestock, undefended larders, and unwary farmers.   A Thull sleeps in caves, animal dens, or under trees until it finds a cabin or isolated farmhouse, whereupon it kills the inhabitants and lairs there. Whenever it is bored or hungry, a Thull ventures out from its lair, attacking anything that crosses its path. Only after a Thull has depleted an area of food does it move on.    
Thulls by forgottenrealms
       

Thull Clans

  Thulls band together in small, nomadic family groups. When bands of Thulls meet, one might attempt to capture females and young of the other group to increase its numbers, killing all others. However, Thull bands are just as likely to trade members freely, especially if the welcoming band is temporarily flush with food and weapons.   Whenever possible, Thulls gang up with other monsters to bully or prey on creatures weaker than themselves. They associate freely with all Goblinoids and Orc, occasionally Cave or Hill Trolls. Thulls practically worship Giants of all kind. In the Giants complex social structure (known as The Ordning), Thulls rank beneath the lowest giants in status. As a result, a Thull will do nearly anything a Giant asks of it.

Basic Information

Anatomy

Humanoid (Giant, Thull): Torso, Head, Two arms ending with clawed hands, and Two legs ending with clawed feet.

Ecology and Habitats

A Thull sleeps in caves, animal dens, or under trees until it finds a cabin or isolated farmhouse, whereupon it kills the inhabitants and lairs there. Whenever it is bored or hungry, a Thull ventures out from its lair, attacking anything that crosses its path. Only after a Thull has depleted an area of food does it move on.

Dietary Needs and Habits

Omnivore, but Thulls do enjoy meat, raw or cooked, matters not to them.

Additional Information

Social Structure

Clan: A Clan being a family unit of between 4 and 10 Thulls, which includes, Young, Adult and possibly even an Elder.   Tribes: A Tribe consists of many Clans banded together and led by a Chieftain or so-called King. A Tribe could have as many as 50 To 500 Thulls of all ages.

Facial characteristics

Round, squat faced, flat nosed, sunken black or yellowish eyes, slightly pointed ears with a mouth that can open wide filled with sharp jagged teeth with huge lower fangs. Many Thulls have an overbite.

Average Intelligence

Most are below average intelligence (5)

Perception and Sensory Capabilities

  • Darkvision 60ft, and 
  • Passive Perception 8

Civilization and Culture

Major Language Groups and Dialects

Common Dress Code

Animal Skins and rough scraps of clothing.
A Thull by dndbeyond
Origin/Ancestry
Giant (Thull)
Average Height
8 feet To 10 Feet Tall (Averaging 9 Feet)
Average Weight
400lbs To 800lbs (Averaging 500lbs)
Average Physique
Muscular upper body, broad shouldered.
Body Tint, Colouring and Marking
Tanned, Yellowish, Gray and even Blackish-Green skinned depending on area of birth. Thulls born in their native Thulia are Tanned or yellowish skinned. Many Thulls are bald, otherwise they sport shaggy long hair or a rough ponytailed style.

Articles under Thull



Cover image: A Thull by dndbeyond

Thull (Ogre) CR: 2 (450XP)

Large giant, chaotic evil
Armor Class: 11 (Hide Armour)
Hit Points: 59 (7D10+21)
Speed: 40 ft

STR

19 +4

DEX

8 -1

CON

16 +3

INT

5 -3

WIS

7 -2

CHA

7 -2

Senses: Darkvision 60ft & Passive Perception 8
Languages: Giantish, Kelldorian (Common) & Thulian
Challenge Rating: 2 (450XP)

Actions

GREATCLUB:

  MELEE WEAPON ATTACK: +6 TO HIT, REACH 5FT, ONE TARGET. HIT 13 (2D8+4) BLUDGEONING DAMAGE.  

JAVELIN:

  MELEE OR RANGED WEAPON ATTACK: +6 TO HIT, REACH 5FT OR RANGE 30/120FT, ONE TARGET. HIT: 11 (2D6+4) PIERCING DAMAGE.

Comments

Author's Notes

Original Article written for D&D Monster Manual 5e by Wizards of the Coast (WotC)


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