Lizardfolk Shaman Species in KELLDORIA (DRAGON REALMS) | World Anvil
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Lizardfolk Shaman

The Lizardfolk Shaman

Lizardfolk respect and fear magic with a religious awe. Lizardfolk shamans lead their tribes, overseeing rites and ceremonies performed to honour Semuanya.   For more information on the Lizardfolk Race, see the article Lizardfolk.

Basic Information

Dietary Needs and Habits

Omnivore.

Additional Information

Perception and Sensory Capabilities

Passive Perception 14

Civilization and Culture

Major Language Groups and Dialects

Genetic Ancestor(s)
Origin/Ancestry
Humanoid (Lizardfolk)

Lizardfolk Shaman CR: 2 (450XP)

Medium humanoid (lizardfolk), neutral
Armor Class: 13 (Natural Armour)
Hit Points: 27(5D8+5)
Speed: 30 ft , swim: 30 ft

STR

15 +2

DEX

10 +0

CON

13 +1

INT

10 +0

WIS

15 +2

CHA

8 -1

Skills: Perception +4, Stealth +4, Survival +6.
Senses: Passive Perception 14.
Languages: Draconic.
Challenge Rating: 2 (450XP)

Spellcasting (Lizardfolk Form Only)

The Lizardfolk is a 5th level spellcaster. Its spellcasting Ability is Wisdom (Spell Save DC 12, +4 To Hit with Spell Attacks). The lizardfolk has the following Druid Spells prepared:  

Cantrips (At Will)

  • Druidcraft,
  • Produce Flame, and
  • Thorn Whip.
 

1st Level (4 Slots)

  • Entangle, and
  • Fog Cloud.
 

2nd Level (3 Slots)

  • Heat Metal, and
  • Spike Growth.
 

3rd Level (2 Slots)

  • Conjure Animals (Reptiles Only), and
  • Plant Growth.
 


Hold Breath

The Lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack (Lizardfolk Form Only)

The lizardfolk makes Two Attacks: One with its Bite and One with its Claws.    

Bite

Melee Weapon Attack: +4 To Hit, Reach 5ft, One Target. Hit: 5 (1D6+2) Piercing Damage in Crocodile form. If the lizardfolk is in crocodile form and the target is a large or smaller creature, the target is Grappled (Escape DC 12). Until this Grapple ends, the target is Restrained, and the lizardfolk can't Bite another target. If the lizardfolk reverts to its True Form, the Grapple ends.    

Claws (Lizardfolk Form Only)

Melee Weapon Attack: +4 To Hit, Reach 5ft, One Target. Hit: 4 (1D4+2) Slashing Damage.    

Change Shape (Recharges after a Short or Long Rest)

The lizardfolk magically Polymorphs into a Crocodile, remaining in that form for up to 1 Hour. It can revert to its true form as a Bonus Action. Its Statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its True form if it dies.

Comments

Author's Notes

The Original Article from The Monster Manual 5e By Wizards of The Coast (WoTc).


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