Lizardfolk Shaman CR: 2 (450XP)
Medium humanoid (lizardfolk), neutral
Armor Class: 13 (Natural Armour)
Hit Points: 27(5D8+5)
Speed:
30 ft
, swim: 30 ft
Skills: Perception +4, Stealth +4, Survival +6.
Senses: Passive Perception 14.
Languages: Draconic.
Challenge Rating: 2 (450XP)
Spellcasting (Lizardfolk Form Only)
The Lizardfolk is a
5th level spellcaster. Its spellcasting
Ability is
Wisdom (
Spell Save DC 12, +4 To Hit with
Spell Attacks). The lizardfolk has the following
Druid Spells prepared:
Cantrips (At Will)
- Druidcraft,
- Produce Flame, and
- Thorn Whip.
1st Level (4 Slots)
2nd Level (3 Slots)
- Heat Metal, and
- Spike Growth.
3rd Level (2 Slots)
- Conjure Animals (Reptiles Only), and
- Plant Growth.
Hold Breath
The Lizardfolk can hold its breath for
15 minutes.
Actions
Multiattack (Lizardfolk Form Only)
The lizardfolk makes
Two Attacks:
One with its
Bite and
One with its
Claws.
Bite
Melee Weapon Attack: +4 To Hit, Reach 5ft, One Target. Hit:
5 (1D6+2) Piercing Damage in Crocodile form. If the lizardfolk is in crocodile form and the target is a large or smaller creature, the target is
Grappled (
Escape DC 12). Until this
Grapple ends, the target is
Restrained, and the lizardfolk can't
Bite another target. If the lizardfolk reverts to its
True Form, the
Grapple ends.
Claws (Lizardfolk Form Only)
Melee Weapon Attack: +4 To Hit, Reach 5ft, One Target. Hit:
4 (1D4+2) Slashing Damage.
Change Shape (Recharges after a Short or Long Rest)
The lizardfolk magically
Polymorphs into a
Crocodile, remaining in that
form for up to
1 Hour. It can revert to its true form as a
Bonus Action. Its Statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its
True form if it dies.
Comments
Author's Notes
The Original Article from The Monster Manual 5e By Wizards of The Coast (WoTc).