The comforts of home are the goals of almost all Halfling's lives: a place to settle in peace and quiet,far from marauding monsters and clashing armies; a blazing fire and a generous meal or three; fine drink and good conversation.
Small and Practical
The Diminutive Halflings survive in a world full of larger creatures by avoiding notice or,barring that,avoiding offense.Standing under 4 feet tall,they appear relatively harmless and so have managed to survive for centuries in the shadow of Empires and on the edges of wars and political strife.They are inclined to be stout,weighing between 40 and 45 pounds (the love of food). Halfling's skin ranges from tanned to pale with a ruddy cast,and their hair is usually brown,sandy brown or blonde and often wavy or curly.They have brown,green or hazel eye colouring.Halfling men often have long sideburns (muttonchops),but beards are very rare among the Lightfoot and Tallfellow,but the Stout bloodline quite often have them,mustaches on the other hand are even more rare,even among the Stout.All Halfling's like to wear simple,comfortable,and practical clothing,favouring earthy to bright colours.
Halfling practicality extends beyond their clothing.They are most concerned with basic needs and simple pleasures and have little use for ostentation.Even the wealthiest of Halflings keep their treasures locked away in a cellar rather than on display for all to see.They have a knack for finding the most straightforward solution to a problem,and have little patience for dithering.
Kind and Curious
"They're so beautiful!,their faces,their music,their grace and all.It's like they stepped out of a wonderful dream.But there's no telling what's going on behind their smiling faces-surely more than they ever let on" About Elves
Ability Score Increase:DEXTERITY +2
AGE:20 (Young Adult),50 (Mature Adult),125 (Average),200-250 (Old).
SIZE:3-4ft Tall,Weight 40lbs (Average).SMALL.
LUCKY:When a 1 is rolled on a D20 for an Attack,Ability Check or Saving Throw,due to a Halfling’s luck trait you can REROLL the D20.
BRAVE:You have ADVANTAGE on SAVING THROWS against being frightened.
HALFLING NIMBLENESS:You can move through the space of any creature that is of a size larger than yours.
LARGE FOES:When in COMBAT with larger Foes-GIANTS,TROLLS,DRAGONS,etc you gain an ADVANTAGE on ATTACK ROLLS.
LANGUAGES:You can speak,read and write Kelldorian (Common),Halfling and one Human Language you are Native too..example;you live in Elosia,you can speak Elosian.Having a high INTELLIGENCE Score can add languages: INT 15-1 extra,INT 16-2 extra,INT 17-3 extra,INT 18-4 extra,INT 19-6 extra and INT 20-8-10 Extra.
SubracesLightfoot,Stout and Tallfellow
"Humans are a lot like us,really.At least some of them are.Step out of the Castles and keeps,go talk to the farmers and herders and you'll find good,solid folk.Not that there's anything wrong with the Barons and Soldiers-you have to admire their conviction.And by protecting their own lands,they protect us as well."
Genetics and Reproduction
Growth Rate & Stages
Ecology and Habitats
Dietary Needs and Habits
Civilization and Culture
Average Technological Level
Major Language Groups and Dialects
Common Etiquette Rules
Common Dress Code
Blend into the Crowd
"Dwarves make loyal friends,and you can count on them to keep their word.But would it hurt them to smile once in a while."
Exploring OpportunitiesHalflings usually set out on the adventurer's path to defend their communities, support their friends, or explore a wide and wonder-filled world. For them, adventuring is less a career than an opportunity or sometimes a necessity.
Halfling's in the World of Kelios
Remove these ads. Join the Worldbuilders Guild