Frost Giant Skeleton Species in KELLDORIA (DRAGON REALMS) | World Anvil
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Frost Giant Skeleton

A Frost Giant Skeleton

  Necromancers can transform the inanimate bones of a long-dead Frost Giant into a malevolent juggernaut that love to harm the living.

Basic Information

Anatomy

Undead, Frost Giant Skeleton:

Additional Information

Perception and Sensory Capabilities

  • darkvision 60ft, and 
  • Passive Perception 9

Civilization and Culture

Major Language Groups and Dialects

Understands Giant/Giantish/Giants Speech but cannot speak.
Genetic Ancestor(s)
Origin/Ancestry
Undead (Skeleton)

Frost Giant Skeleton CR: 6 (2,300XP)

Huge undead, lawful evil
Armor Class: 14 (Armour Scraps)
Hit Points: 102 (12D12+24)
Speed: 40 ft

STR

23 +6

DEX

9 -1

CON

15 +2

INT

6 -2

WIS

8 -1

CHA

5 -3

Damage Vulnerabilities: Bludgeoning.
Damage Immunities: Cold, and Poison.
Condition Immunities: Exhaustion and Poisoned.
Senses: Darkvision 60ft, and Passive Perception 9.
Languages: Understands Giantish but cannot speak.
Challenge Rating: 6 (2,300XP)

Unusual Nature

The skeleton doesn't require Air, Food, Drink, or Sleep.  

Actions

Multiattack

The skeleton makes Two Greataxe Attacks.    

Greataxe

Melee Weapon Attack: +9 To Hit, Reach 10ft, One Target. Hit: 25 (3D12+6) Slashing Damage.    

Freezing Stare

The skeleton targets one creature it can see within 60 feet of it. The target must Succeed on a DC 13 Constitution Saving Throw or take 35 (10D6) Cold Damage and be Paralyzed until the end of its next Turn.  

Comments

Author's Notes

The Original Article from Icewind Dale Rime of The Frost Maiden (WoTc)


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