Feats
Feats
A Feat represents a talent or an area of expertise that gives a character special capabilities.It embodies training, experience, and abilities beyond what a Class provides.
At certain Levels, your Class gives you the Ability Score Improvement feature. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead. You can take each feat only once, unless the feat's description says otherwise.
You must meet any prerequisite specified in a feat to take that feat. If you ever lose a feat's prerequisite, you can't use that feat until you regain the prerequisite. For example, the Grappler Feat requires you to have a Strength of 13 or higher. If your Strength is reduced below 13 somehow-perhaps by a withering curse-you can't benefit from the Grappler feat until your Strength is restored.
Roll D100 on the Table below for a Random Feat.
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Comments
Author's Notes
Original Article for The Players Handbook D&D 5E by Wizards of the Coast (WoTc)