Draegloth Species in KELLDORIA (DRAGON REALMS) | World Anvil
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Draegloth

Draegloth

 

A Draegloth is a Half-Drow, Half-Glabrezu Demon,born of a Drow High Priestess in an unholy, dangerous ritual. Gifted with innate magic and physical might, it usually remains in the service of its mother's house, lending its thirst for destruction to that houses' plans to triumph over its rivals.

 

A Draegloth is a Thull-sized, four-armed Humanoid with purple-black skin and yellow-white hair. Two of its arms are huge and muscular, tipped with sharp claws; the other two are the size and shape of Drow arms, capable of delicate movements. Although the creature is heavily muscled, it is graceful and quiet like a Drow. Its face is clearly demonic, with bestial features, glowing red eyes, an elongated doglike snout, and a mouth full of sharp teeth.

   

Blessing on The House

 

The ritual to create a Draegloth succeeds only rarely, but when it does, it is a great event that is seen by the Drow of the house as a sign of the Demon Lord Lolth's favour-and a sign of Lolth's disregard for the family's rivals, which were not thus gifted. The birth prompts the leaders of the house to begin crafting new plans to strike at its rivals when the Draegloth is fully grown. These plans always use the Draegloth in a significant role, because its abilities can turn the tide in a battle against a house that doesn't have a Draegloth of its own.

   

Subservient Enforcers

 

Although it plays an important part in the welfare of its house, a Draegloth can't rise above the status of a favoured slave or a consort to a Priestess. Before a Draegloth is given any duties, it receives instruction in accepting the role set for it and not challenging authority. Draegloths instinctively resist this sort of treatment, but most of them take out their frustration on their house's enemies. A Draegloth that can't suppress its ambitions might abandon its house and strike out on its own. Whether these rebellious Draegloths are part of Lolth's plan for sowing even greater chaos is unclear.

   

Brute Cunning and Dark Magic

A Draegloth loves the feeling of tearing opponents apart with its claws and teeth and wielding the magic that courses through its veins. Most are too impatient to bother with complicated tactics, but a few go on to learn more destructive magic.

Basic Information

Anatomy

The Draegloth is Half-Drow,Half-Glabrezu Demon,the size of a Thull,four armed Humanoid with Purple-Black skin and Yellow-White hair.Two arms are huge and muscular ending with sharp claws,the other two are the size of Drow arms.

Genetics and Reproduction

The Draegloth is the product of a dangerous and Unholy Ritual

Ecology and Habitats

Drow Cities and The Underdark

Dietary Needs and Habits

Carnivore

Biological Cycle

the Draegloth is fully grown within 2 Years

Additional Information

Facial characteristics

Clearly Demonic,with Bestial features,glowing Red eyes,an elongated doglike snout with a mouth full of sharp teeth

Perception and Sensory Capabilities

Darkvision 120ft & Passive Perception 13

Civilization and Culture

Major Language Groups and Dialects

A Draegloth by forgottenrealms
Origin/Ancestry
Fiend (Demon)
Lifespan
Unknown
Average Height
7ft 6" to 9ft Tall (8ft Average)
Average Physique
Heavily Muscled
Body Tint, Colouring and Marking
Purple-Black skin with Yellow-White Hair


Cover image: A Draegloth by forgottenrealms

DRAEGLOTH CR: 7 (2,900XP)

Large fiend (demon), chaotic evil
Armor Class: 15 (Natural Armour)
Hit Points: 123 (13D10+52)
Speed: 30 ft

STR

20 +5

DEX

15 +2

CON

18 +4

INT

13 +1

WIS

11 +0

CHA

11 +0

Skills: PERCEPTION +3 & STEALTH +5
Damage Resistances: COLD, FIRE & LIGHTNING.
Damage Immunities: POISON.
Condition Immunities: POISONED.
Senses: Darkvision 120ft & Passive Perception 13
Languages: Abyssal,Drow & Undercommon
Challenge Rating: 7 (2,900XP)

INNATE SPELLCASTING:

  THE DRAEGLOTH’S INNATE SPELLCASTING ABILITY IS CHARISMA (SPELL SAVE DC 11). THE DRAEGLOTH CAN INNATELY CAST THE FOLLOWING SPELLS, REQUIRING NO MATERIAL COMPONENTS.

At will: Darkness

1/day: Confusion,Dancing Lights and Faerie Fire.


FEY ANCESTRY:

  THE DRAEGLOTH HAS ADVANTAGE ON SAVING THROWS AGAINST BEING CHARMED, AND MAGIC CAN’T PUT IT TO SLEEP.

Actions

MULTIATTACK:

  THE DRAEGLOTH MAKES THREE ATTACKS:ONE WITH ITS BITE AND TWO WITH ITS CLAWS.    

BITE:

  MELEE WEAPON ATTACK: +8 TO HIT, REACH 5FT, ONE CREATURE. HIT: 16 (2D10+5) PIERCING DAMAGE.      

CLAWS:

  MELEE WEAPON ATTACK: +8 TO HIT, REACH 10FT, ONE TARGET. HIT: 16 (2D10+5) SLASHING DAMAGE.

Comments

Author's Notes

Original Article written for Volo’s Guide to Monsters D&D 5e by Wizards of the Coast (WotC)


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