DRAEGLOTH CR: 7 (2,900XP)
Large fiend (demon), chaotic evil
Armor Class: 15 (Natural Armour)
Hit Points: 123 (13D10+52)
Speed:
30 ft
Skills: PERCEPTION +3 & STEALTH +5
Damage Resistances: COLD, FIRE & LIGHTNING.
Damage Immunities: POISON.
Condition Immunities: POISONED.
Senses: Darkvision 120ft & Passive Perception 13
Languages: Abyssal,Drow & Undercommon
Challenge Rating: 7 (2,900XP)
INNATE SPELLCASTING:
THE DRAEGLOTH’S INNATE SPELLCASTING ABILITY IS
CHARISMA (SPELL SAVE DC 11). THE DRAEGLOTH CAN INNATELY CAST THE FOLLOWING SPELLS, REQUIRING NO MATERIAL COMPONENTS.
At will: Darkness
1/day: Confusion,Dancing Lights and Faerie Fire.
FEY ANCESTRY:
THE DRAEGLOTH HAS ADVANTAGE ON SAVING THROWS AGAINST BEING CHARMED, AND MAGIC CAN’T PUT IT TO SLEEP.
Actions
MULTIATTACK:
THE DRAEGLOTH MAKES THREE ATTACKS:ONE WITH ITS BITE AND TWO WITH ITS CLAWS.
BITE:
MELEE WEAPON ATTACK:
+8 TO HIT, REACH 5FT, ONE CREATURE. HIT:
16 (2D10+5) PIERCING DAMAGE.
CLAWS:
MELEE WEAPON ATTACK:
+8 TO HIT, REACH 10FT, ONE TARGET. HIT:
16 (2D10+5) SLASHING DAMAGE.