Centaur playable race Species in KELLDORIA (DRAGON REALMS) | World Anvil
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Centaur playable race

Centaur

 

The Centaur race are Reclusive Wanderers and Omen-Readers of the wild, they try to avoid conflict but fight fiercely when pressed.They roam the vast wilderness of Kelldoria, crossing frozen Tundra and open plains,Deep Woodlands and Ancient groves,and the Hills and Mountain passes, keeping far from Borders, Laws, and the company of other creatures.

   

Wilderness Nomads

 

Centaur Tribes (Also known as Clans or Herds) range more often across Lands with Mild to Hot Climates (Though Cold Lands are known for some smaller,but more Battle-Hardened Tribes). A typical Centaur requires only light furs or oiled skins to deal with inclement weather. The Centaur race are Hunter-Gatherers and rarely build permanent structures but they do use Tents or Half-Tent shelters (a lean-to).

 

Centaur Migrations (Some, not all) span many Countries and can take Decades to repeat, so that a Centaur Tribe might not retread the same path for Generations. These Long-Ranging patterns can lead to conflict when the Tribe encounter Settlements of other Creatures built along their Traditional Routes.

 

Reluctant Settlers

 

A Centaur that can't keep pace with the rest of its Tribe (Clan) is left behind.Some such Centaurs vanish into the wilderness and are never seen again. Those that can bear the loss of their Tribe (Herd) might take up residence among other races. Frontier Settlements value the nature knowledge of their Centaur residents. Many such communities owe their survival to the insight and acumen of a Centaur.

 

Despite their reclusive nature,Centaurs trade with Elf-kind and with the caravans of other benevolent Humanoids they meet during their wanderings. A Trader might save the life of a wounded or an Elderly Centaur unfit for long travel, escorting it to a Settlement where it can Peacefully live out the rest of its days.

   

Gaming Information: Racial Traits

 

Ability score increases:

Strength +1 and Constitution +1

Alignment:

NEUTRAL, some can be CHAOTIC but mainly GOOD.

SIZE:

LARGE

Speed:

50ft

CLASSES:

Fighter, Barbarian, Ranger, Cleric or Druid

SKILLS:

Athletics, Perception and Survival    

Armour Proficiency:

  LIGHT

Weapon Proficiency:

PIKE, POLE-ARM, LANCE and LONGBOW.

CHARGE:

If you move at least 30 feet straight toward a Target and then HIT with a Proficient Weapon on the same turn, the Target takes an EXTRA 10 or (3D6) PIERCING DAMAGE.

ACTIONS:

MULTI-ATTACK:

The Centaur makes TWO ATTACKS: ONE with a WEAPON and the other with its HOOVES, or TWO with its LONGBOW.

HOOVES:

Melee weapon attack:+2 TO HIT(+ STRENGTH MODIFIER),reach 5ft,one Target. HIT:11 (2D6+ STRENGTH MODIFIER) Bludgeoning Damage.

Basic Information

Anatomy

Fey (Centaur): The Centaur is a hybrid of Horse and Humanoid.The body is that of a typical horse with a tail and with four Legs ending with a hoof.Where the neck of the Horse would be is the upper Torso of a Humanoid,which has a Head and Two Arms ending with hands.

Growth Rate & Stages

AGE:

  20 (young Adult),30-50 (Mature Adult),60-90 (Old), Like Humans their Lifespan is Short, rarely living much beyond 100 years old. The oldest recorded Centaur was 112 years old.

Dietary Needs and Habits

Omnivore

Additional Information

Social Structure

Tribal Clans and Herds.

Geographic Origin and Distribution

Centaurs are found in The Northern Wastes,Northern Pelosia,All over The Kingdoms of Pelosia,in Independent Elosia and wandering The Talosian Empire.

Perception and Sensory Capabilities

Passive Perception 13.

Civilization and Culture

Naming Traditions

Male:

  Airarus,Bryvonos,Dofias,Drynetus,Elokall,Sahatos and Xenoth.  

Female:

Aopas,Byfinirn,Brysal,Clikos,Eyfodral,Kinytion,Ryjufin,Sunonus and Uuxaios.

Major Organizations

THE TRIBE OF THE NORTH WIND (The Northern Wastes,Northern Pelosia & The Kingdoms of Pelosia)

 

THE TRIBE OF THE BLACK PAVILION (The Talosian Empire)

Major Language Groups and Dialects

You can speak:   Some can Read and Write if INTELLIGENCE 12 or more, usually in Common but sometimes in Elvish.          

EXTRA LANGUAGES:

  With an INTELLIGENCE of 15 you can choose 1 extra Language, INT 16-2 extra, INT 17-3 extra and INT 18-4 extra Languages.Choose from:   Or any other Human Language.

Common Dress Code

Furs and oiled Skins or armoured with Leather,Chain,Ring or Scalemail
Warrior Centaur by jrevell
Origin/Ancestry
Fey (Centaur)
Lifespan
75-85 Years Old
Average Height
6ft 8" To 7ft 8" (Averaging 7ft)
Related Organizations
Centaurs by Kindpng
Loremaster Aemon by artbreeder
   

Centaurs in the World of Kelios



Cover image: Warrior Centaur by jrevell

Centaur (Playable Race)

Ability Score Increase Strength +1 and Constitution +1
Size Large
Speed 50

Skills:

Athletics,Perception and Survival  

Ability

 

Charge:

IF THE CENTAUR MOVES AT LEAST 30 FEET STRAIGHT TOWARD A TARGET AND THEN HITS WITH A PIKE/LANCE OR POLEARM ATTACK ON THE SAME TURN, THE TARGET TAKES AN EXTRA 10 (3D6) PIERCING DAMAGE.    

Armour Proficiency:

LIGHT    

Weapon Proficiency:

PIKE,POLE-ARM,LANCE and LONGBOW.  

ACTIONS:

 

MULTIATTACK:

THE CENTAUR MAKES TWO ATTACKS: ONE WITH ITS PIKE/LANCE OR POLEARM AND ONE WITH ITS HOOVES OR TWO WITH ITS LONGBOW.  

PIKE:

MELEE WEAPON ATTACK: +6 TO HIT, REACH 10FT, ONE TARGET. HIT: 9 (1D10+4) PIERCING DAMAGE.  

HOOVES:

MELEE WEAPON ATTACK: +6 TO HIT, REACH 5FT, ONE TARGET. HIT: 11 (2D6+4) BLUDGEONING DAMAGE.  

LONGBOW:

RANGED WEAPON ATTACK: +4 TO HIT, RANGE 150/600FT, ONE TARGET. HIT: 6 (1D8+2) PIERCING DAMAGE.

Languages. Elven (Elosi,Pelosi or Talosi) & Kelldorian (Common).Some can Read and Write if INTELLIGENCE 12 or more, usually in Common but sometimes in Elven.

EXTRA LANGUAGES:

With an INTELLIGENCE of 15 you can choose 1 extra,INT 16:2 extra,INT 17:3 extra and INT 18:4 extra Languages.Choose from Elvish,Orcish,Goblin,Giantish,Gnomish (forest) and Dwarvish (Hill).

Comments

Author's Notes

Original Article written for D&D Monster Manual 5e by Wizards of the Coast (WotC)


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