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Blue Dragon

Vain and Deadly

  A blue dragon will not stand for any remark or insinuation that it is weak or inferior, taking great pleasure in lording its power over humanoids and other lesser creatures.   A blue dragon is a patient and methodical combatant. When fighting on its own terms, it turns combat into an extended affair of hours or even days, attacking from a distance with volleys of lightning, then flying well out of harm's reach as it waits to attack again.
 

Blue Dragons

  Vain and territorial, blue dragons soar through the skies over deserts, preying on caravans and plundering herds and settlements in the verdant lands beyond the desert's reach. These dragons can also be found in dry steppes, searing badlands, and rocky coasts. They guard their territories against all potential competitors, especially brass dragons.   A blue dragon is recognized by its dramatic frilled ears and the massive ridged horn atop its blunt head. Rows of spikes extend back from its nostrils to line its brow, and cluster on its jutting lower jaw.   A blue dragon's scales vary in colour from an iridescent azure to a deep indigo, polished to a glossy finish by the desert sands. As the dragon ages, its scales become thicker and harder, and its hide hums and crackles with static electricity. These effects intensify when the dragon is angry or about to attack, giving off an odour of ozone and dusty air.  

Desert Predators

  Though they sometimes eat cacti and other desert plants to sate their great hunger, blue dragons are carnivores. They prefer to dine on herd animals, cooking those creatures with their lightning breath before gorging themselves. Their dining habits make blue dragons an enormous threat to desert caravans and nomadic tribes, which become convenient collections of food and treasure to a dragon's eye.   When it hunts a blue dragon buries itself in the desert sand so that only the horn on its nose pokes above the surface, appearing to be an outcropping of stone. When prey draws near, the dragon rises up, sand pouring from its wings like an avalanche as it attacks.    

Overlords and Minions

  Blue dragons covet valuable and talented creatures whose service reinforces their sense of superiority. Bards, sages, artists, wizards, and assassins can become valuable agents for a blue dragon, which rewards loyal service handsomely.   A blue dragon keeps its lair secret and well protected, and even its most trusted servants are rarely allowed within. It encourages ankhegs, gian scorpions, and other creatures of the desert to dwell near its lair for additional security. Older blue dragons sometimes attract air elementals and other creatures to serve them.    

Hoarders of Gems

  Though blue dragons collect anything that looks valuable, they are especially fond of gems. Considering blue to be the most noble and beautiful of colours, they covet sapphires, favouring jewelry and magic items adorned with those gems.   A blue dragon buries its most valuable treasures deep in the sand, while scattering a few less valuable trinkets in plainer sight over hidden sinkholes to punish and eliminate would-be thieves.
   

A Blue Dragon's Lair

    Blue dragons make their lairs in barren places, using their lightning breath and their burrowing ability to carve out crystallized caverns and tunnels beneath the sands.   Thunderstorms rage around a legendary blue dragon's lair, and narrow tubes lined with glassy sand ventilate the lair, all the while avoiding the deadky sinkholes that are the dragon's first line of defence.   A blue dragon will collapse the caverns that make up its lair if that lair is invaded. The dragon then burrows out, leaving its attackers to be crushed and suffocated. When it returns later, it collects its possessions-along with the wealth of the dead intruders.
Genetic Ancestor(s)
Origin/Ancestry
Draconic

Lair Actions

  On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row:  
  • Part of the ceiling collapses above one creature that the dragon can see within 120 feet of it. The creature must succeed on a DC 15 Dexterity saving throw or take 10 (3D6) bludgeoning damage and be knocked Prone and buried. The buried target is Restrained and unable to breathe or stand up. A creature can take an action to make a DC 10 Strength check, ending the buried state on a success.
  • A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be Blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Lightning arcs, forming a 5-foot-wide line between two of the lair's solid surfaces that the dragon can see. They must be within 120 feet of the dragon and 120 feet of each other. Each creature in that line must succeed on a DC 15 Dexterity saving throw or take 10 (3D6) lightning damage.
 

Regional Effects

  The region containing a legendary blue dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:
  • Thunderstorms rage within 6 miles of the lair.
  • Dust devils scour the land within 6 miles of the lair. A dust devil has the statistics of an Air Elemental, but it can't fly, has a speed of 50 feet, and has an Intelligence and Charisma of 1 (-5).
  • Hidden sinkholes form in and around the dragon's lair, A sinkhole can be spotted from a safe distance with a successful DC 20 Wisdom (Perception) check. Otherwise, the first creature to step on the thin crust covering the sinkhole must succeed on a DC 15 Dexterity saving throw or fall 1D6 x 10 feet into the sinkhole.
    If the dragon dies, the dust devils disappear immediately, and the thunderstorms abate within 1D10 days. Any sinkholes remain where they are.

Blue Dragon Wyrmling

 

Blue Dragon Wyrmling CR: 3 (700XP)

Medium dragon, lawful evil
Armor Class: 17 (Natural Armour)
Hit Points: 52 (8D8+16)
Speed: 30 ft , fly: 60 ft , burrow: 15 ft

STR

17 +3

DEX

10 +0

CON

15 +2

INT

12 +1

WIS

11 +0

CHA

15 +2

Saving Throws: Dexterity +2, Constitution +4, Wisdom +2, Charisma +4
Skills: Perception +4, Stealth +2
Damage Immunities: Lightning
Senses: Blindsight 10ft, Darkvision 60ft, Passive Perception 14
Languages: Draconic
Challenge Rating: 3 (700XP)

Actions

Bite. Melee Weapon Attack: +5 to hit, Reach 5ft, One target. Hit: 8 (1D10+3) Piercing Damage plus 3 (1D6) Lightning damage.   Lightning Breath (Recharge 5-6). The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4D10) Lightning damage on a failed save, or half as much damage on a successful one.

   

Young Blue Dragon

 

Young Blue Dragon CR: 9 (5,000XP)

Large dragon, lawful evil
Armor Class: 18 (Natural Armour)
Hit Points: 152 (16D10 +64)
Speed: 40 ft , fly: 80 ft , burrow: 20 ft

STR

21 +5

DEX

10 +0

CON

19 +4

INT

14 +2

WIS

13 +1

CHA

17 +3

Saving Throws: Dexterity +4, Constitution +8, Wisdom +5 and Charisma +7
Skills: Perception +9, Stealth +4
Damage Immunities: Lightning
Senses: Blindsight 30ft, Darkvision 120ft, Passive Perception 19
Languages: Draconic and Kelldorian
Challenge Rating: 9 (5,000XP)

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.   Bite. Melee Weapon Attack: +9 to hit, Reach 10ft, One target. Hit: 16 (2D10+5) Piercing Damage plus 5 (1D10) Lightning damage.   Claw. Melee Weapon Attack: +9 to hit, Reach 5ft, One target. Hit: 12 (2D6+5) Slashing Damage.   Lightning Breath (Recharge 5-6). The dragon exhales lightning in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10D10) Lightning Damage on a failed save, or half as much damage on a successful one.

   

Adult Blue Dragon

 

Adult Blue Dragon CR: 16 (15,000XP)

Huge dragon, lawful evil
Armor Class: 19 (Natural Armour)
Hit Points: 225 (18D12+108)
Speed: 40 ft , fly: 80 ft , burrow: 30 ft

STR

25 +7

DEX

10 +0

CON

23 +6

INT

16 +3

WIS

15 +2

CHA

19 +4

Saving Throws: Dexterity +5, Constitution +11, Wisdom +7 and Charisma +9
Skills: Perception +12, Stealth +5
Damage Immunities: Lightning
Senses: Blindsight 60ft, Darkvision 120ft, Passive Perception 22
Languages: Draconic and Kelldorian
Challenge Rating: 16 (15,000XP)

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: One with its bite and two with its claws.   Bite. Melee Weapon Attack: +12 to hit, Reach 10ft, One target. Hit: 18 (2D10+7) Piercing Damage plus 5 (1D10) Lightning damage.   Claw. Melee Weapon Attack: +12 to hit, Reach 5ft, One target. Hit: 14 (2D6+7) Slashing Damage.   Tail. Melee Weapon Attack: +12 to hit, Reach 15ft, One target. Hit: 16 (2D8+7) Bludgeoning Damage.   Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's frightful presence for the next 24 hours.   Lightning Breath (Recharge 5-6). The dragon exhales lightning in an 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12D10) Lightning Damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 Legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.   Detect. The dragon makes a Wisdom (Perception) check.   Tail Attack. The dragon makes a tail attack.   Wing Attack (Costs 2 Actions). The dragon beats its wings.. Each creature within 10 feet must succeed on a DC 20 Dexterity saving throw or take 14 (2D6+7) Bludgeoning Damage and be knocked prone. The dragon can then fly up to half its flying speed.


Ancient Blue Dragon CR: 23 (50,000XP)

Gargantuan dragon, lawful evil
Armor Class: 22 (Natural Armour)
Hit Points: 481 (26D20+208)
Speed: 40 ft , fly: 80 ft , burrow: 40 ft

STR

29 +9

DEX

10 +0

CON

27 +8

INT

18 +4

WIS

17 +3

CHA

21 +5

Saving Throws: Dexterity +7, Constitution +15, Wisdom +10 and Charisma +12
Skills: Perception +17, Stealth +7
Damage Immunities: Lightning
Senses: Blindsight 60ft, Darkvision 120ft, Passive Perception 27
Languages: Draconic and Kelldorian
Challenge Rating: 23 (50,000XP)

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: One with its bite and two with its claws.   Bite. Melee Weapon Attack: +16 to hit, Reach 15ft, One target. Hit: 20 (2D10+9) Piercing Damage plus 11 (2D10) Lightning Damage.   Claw. Melee Weapon Attack: +16 to hit, Reach 10ft, One target. Hit: 16 (2D6+9) Slashing Damage.   Tail. Melee Weapon Attack: +16 to hit, Reach 20ft, One target. Hit: 18 (2D8+9) Bludgeoning Damage.   Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's frightful presence for the next 24 hours.   Lightning Breath (Recharge 5-6). The dragon exhales lightning in an 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16D10) Lightning Damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 Legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.   Detect. The dragon makes a Wisdom (Perception) check.   Tail Attack. The dragon makes a tail attack.   Wing Attack (Costs 2 Actions). The dragon beats its wings.. Each creature within 15 feet must succeed on a DC 24 Dexterity saving throw or take 16 (2D6+9) Bludgeoning Damage and be knocked prone. The dragon can then fly up to half its flying speed.

Comments

Author's Notes

This article is taken from DnD 5e Monster Manual by Wizards of The Coast (WotC)


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