Name |
Languages |
Tools |
Skills |
Equipment |
Source |
Page |
Acolyte |
Any x2 |
None |
Insight (WIS), Religion (INT) |
A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp |
PHB |
127 |
Anthropologist |
Any x2 |
None |
Insight (WIS), Religion (INT |
A leather-bound diary, a bottle of ink, an ink pen, a set of traveler’s clothes, one trinket of special significance, and a pouch containing 10 gp |
TOA |
191 |
Archaeologist |
Any x1 |
Choose 1:
cartographer's tools, navigator's tools |
History (INT), Survival (WIS) |
A wooden case containing a map to a ruin or dungeon, a bullseye lantern, a miner’s pick, a set of traveler’s clothes, a shovel, a two-person tent, a trinket recovered from a dig site, and a pouch containing 25 gp. |
TOA |
192 |
Caravan Specialist |
Anyx1 |
Vehicles (land) |
Animal handling (WIS), survival (WIS) |
A whip, a two-person tent, a regional map, a set of traveler’s clothes, and a belt pouch containing 10 gp |
EE |
2 |
Charlatan |
None |
Disguise kit, forgery kit |
Deception (CHA), sleight of hand (DEX) |
A set of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and also a belt pouch which is containing 15 gp. |
PHB |
128 |
City Watch |
Any x2 |
None |
Athletics (STR), insight (WIS) |
A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch containing 10 gp. |
SCAG |
145 |
Clan Crafter |
Any x1 |
Artisan's tools x1 |
History (INT), insight (WIS) |
A set of artisan’s tools with which you are proficient, a maker’s mark chisel used to mark your handiwork with the symbol of the clan of crafters you learned your skill from, a set of traveler’s clothes, and a pouch containing 5 gp and a gem worth 10 gp. |
SCAG |
145 |
Cloistered Scholar |
Any x2 |
None |
History (INT), and choose 1: arcana (INT), nature (INT), religion (INT) |
The scholar’s robes of your cloister, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp. |
SCAG |
146 |
Courtier |
Any x2 |
None |
Insight (WIS), persuasion (CHA) |
A set of fine clothes, Identification Papers with a portrait and a pouch containing 20 gp |
SCAG |
146 |
Criminal |
None |
Gaming set x1, thieves' tools |
Deception (CHA), stealth (DEX) |
A crowbar, a set of dark common clothes including a hood, and a belt pouch containing 15 GP |
PHB |
129 |
Dragonspine Mountains Miner |
Dwarvish, Undercommon |
None |
Athletics (STR), survival (WIS) |
A shovel or a miner’s pick, a block and tackle, a 5e climber’s kit, a set of common clothes, and a belt pouch containing 5 gp |
EE |
3 |
Entertainer |
None |
Disguise kit, musical instrument x1 |
Acrobatics (DEX), performance (CHA) |
A musical instrument (Any one from your choice), The favor of an admirer (Love Letter, lock of hair, or the trinket), the belt pouch which is containing 15 gp, a costume. |
PHB |
130 |
Folk Hero |
None |
Artisan's tools x1, vehicles (land) |
Animal handling (WIS), survival (WIS) |
A set of artisan tools (x1 your choice), a shovel, an iron pot, a set of common clothes and also a pouch containing 10 gp. |
PHB |
131 |
Gladiator |
None |
Disguise kit, unusual weapon x1 |
Acrobatics (DEX), performance (CHA) |
A costume, a trinket (such as a title belt, ornate sash, badge, or trophy) from a gladiatorial competition that you won, an unusual weapon (such as a net, scimitar, or trident), and a purse containing 15 gp. |
PHB |
130 |
Guild Artisan |
Any x1 |
Artisan's tools x1 |
Insight (WIS), persuasion (CHA) |
A set of artisan’s tools (one of your choice), a letter of introduction from your guild, a set of traveler’s clothes, and a belt pouch containing 15 gp |
PHB |
132 |
Guild Merchant |
Any x1 |
Navigator's tools |
Insight (WIS), persuasion (CHA) |
A set of artisan’s tools (one of your choice), a letter of introduction from your guild, a set of traveler’s clothes, and a belt pouch containing 15 gp |
PHB |
132 |
Harborfolk |
None |
Gaming set x1, vehicles (water) |
Athletics (STR), sleight of hand (DEX) |
Fishing tackle, dice set, playing card set, or Three-Dragon Ante set, a set of common clothes, rowboat, and a belt pouch containing 5 gp |
EE |
4 |
Hermit |
Any x1 |
Herbalism kit |
Medicine (WIS), religion (INT) |
A Winter Blanket, 5gp, a Set of common clothes, a herbalism kit, A scroll case stuffed full of notes from your studies or prayers. |
PHB |
134 |
Grogsport Smuggler |
Any x1 |
Forgery kit |
Perception (WIS), stealth (DEX) |
A forgery kit, a set of common clothes, a belt pouch, and 5 gp |
ROD |
8 |
Inquisitor |
None |
Artisan's tools x1, thieves' tools |
Investigation (INT), religion (INT) |
A holy symbol, a set of traveler’s clothes, and a belt pouch containing 15 gp |
PS:In |
12 |
Investigator |
None |
Disguise Kit, thieves' tools |
Choose 2: Insight, Investigation, or Perception |
A magnifying glass, evidence from a past case(trinket), a set of common clothes, 10 gp. |
VRGtR |
35 |
Iron Route Bandit |
None |
Gaming set x1, vehicles (land) |
Animal handling (WIS), stealth (DEX) |
A set of dark common clothes, pack saddle, burglar’s pack and a belt pouch containing 5 gp |
CoS |
5 |
Knight |
Any x1 |
Gaming set x1 |
History (INT), persuasion (CHA) |
A set of fine clothes, a tabard or banner displaying your personal coat of arms, a scarf or flower or other token given to you by a lord or lady that signifies their courtly favor, and a purse containing 25 gp |
PHB |
135 |
Mercenary Veteran |
None |
Gaming set x1, vehicles (land) |
Athletics (STR), persuasion (CHA) |
A uniform of your company (traveler’s clothes in quality), an insignia of your rank, a gaming set of your choice, and a pouch containing the remainder of your last wages (10 gp) |
SCAG |
152 |
Aristocrat |
None |
Artisan's tools x1, musical instrument x1 |
Deception (CHA), performance (CHA) |
One set of artisan’s tools or musical instrument, a set of fine clothes, and a purse containing 10 gp. |
EE |
5 |
Noble |
Any x1 |
Gaming set x1 |
History (INT), persuasion (CHA) |
A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp |
PHB |
135 |
Outlander |
Any x1 |
Musical instrument x1 |
Athletics (STR), survival (WIS) |
d&d 5e outlander staff, a trophy from an animal you killed, belt pouch containing 10 gp, a hunting trap and a set of traveler’s clothes. |
PHB |
136 |
Refugee |
Any x1 |
Artisan's tools x1 |
Athletics (STR), insight (WIS) |
A set of artisan’s tools (one of your choice), a token of the life you once knew, a set of traveler’s clothes, and a belt pouch containing 15 gp |
EE |
6 |
Pirate |
None |
Navigator's tools, vehicles (water) |
Athletics (STR), perception (WIS) |
a flask, grappling hook and also a rapier. |
PHB |
139 |
Sage |
Any x2 |
None |
Arcana (INT), history (INT) |
A quill, a belt pouch containing 10 gp, a small knife, a bottle of black ink, a letter from a dead colleague posing a question which you have not yet been able to answer and a set of common clothes. |
PHB |
137 |
Sailor |
None |
Navigator's tools, vehicles (water) |
Athletics (STR), perception (WIS) |
A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a belt pouch containing 10 gp. |
PHB |
139 |
Soldier |
None |
Gaming set x1, vehicles (land) |
Athletics (STR), intimidation (CHA) |
a set of bone dice or deck of cards, a belt pouch containing 10 gp, An insignia of rank, a set of common clothes, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner). |
PHB |
140 |
Spy |
None |
Gaming set x1, thieves' tools |
Deception (CHA), stealth (DEX) |
A disguise kit, a dagger, a small mirror, a small crumpled note with secrets you stole (could be battle plans, blackmail material, or coordinates to an unknown place), a set of common clothes, and a small pouch with 15gp. |
PHB |
129 |
Urchin |
None |
Disguise kit, thieves' tools |
Sleight of hand (DEX), stealth (DEX) |
a belt pouch containing 10 gp, a set of common clothes, a token to remember your parents by, a d&d 5e urchin pet mouse, a map of the city you grew up in and also a small knife. |
PHB |
141 |
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