Goblinoids
"Do you year that? In the old days of the War, they said the winds of the North carried the screams of those that were tortured in Hark-Narrath... Close the window, I don't want to listen to it" Old Man Antwyr, hermit
"Let our screams fill their night! Let our battlecry bleed the ears of the enemy! Let our feet crush their skulls! Let our victory poison their land!" Goblin battlecry
Out from the North, even beyond the Great Steppes, they came; rumors were that they were the offspring of the Elders in the Dark, the squamous Godlings that lived in Karash, according to The Story of the Dragonfire, others suggest they came from one of the Moons, possibly Alunari, the Dark Sister.
Whichever their origins, their mark on the continent cannot be denied, as they were adepts at Transmutation, and responsible to some of the most terrible creatures in existence: Creatures such as the Chuuls, the Owlbears, the Displacer Beast, Ettins, and even the Goliath race were grafted from their dens.
Basic Information
Anatomy
Goblins have flat faces, broad noses, pointed ears, and small, sharp fangs. Their foreheads sloped back, and their eyes varied in color from red to yellow. Their skin color ranged from yellow through any shade of orange to a deep red; usually, all members of the same tribe shared the same colored skin, though they also came in shades of green. Goblins were typically dressed in dark leathers soiled by poor hygiene and colored in a similar range of tones to their skin. Goblins usually stood between 3'4" and 3'8" and weighed about 40 to 55 pounds on average.
Bugbears resemble hairy, feral goblins standing 7 feet tall. They took their name from their noses and claws, which were similar to those of bears. Their claws were not long and sharp enough to be used as weapons, so bugbears often armored and armed themselves with a variety of purloined gear. Most often, this gear was second-rate and in poor repair.
And in the case of Hobgoblins, as in most recollections from older accounts of the War of Winter's Fire described them as smaller and weaker than bugbears, but better organized. Hobgoblins were humanoids that stood nearly 6'6" tall on average, a little taller than orcs. Smarter than other goblinoid races, they were renowned for their brutality and military skill.
Additional Information
Social Structure
Goblins always exhibited a highly tight social caste, with the Hobgoblins on top; and even there they had another caste, and another.
Even the more chaotic goblins and the devious bugbears have a strict social hierarchy based not only on breed, but also on merit, those that were the embodiment of goblin kind (according to them) were at the top of the totem pole.
Geographic Origin and Distribution
Originally, all of the Goblins were found in the North of Karash, in the Steppes, but in the accounts of the War of Winter's Fire, some elven sources cite Hobgoblin ships rising from the oceans almost everywhere, which led the creation of the the first Floating Cities, but as livable places, instead of just floating gardens for the nobility.
Average Intelligence
Goblins themselves are not highly bright, there were bred as shock troopers, and given rudimentary cunning only to help the Hobgoblins to their work, but, as of late, there are rumors of Goblins taking hostages into dark places, and doing crude, non-sensical experiments.
Hobgoblins and Bugbears, however, they were (or are, in the Bugbear's case) highly intelligent, but also cruel. Hobgoblins had a control of Alchemy and Transmutation that astonished even the Elves, creating magical creatures for various proposes, and even creating Wyverns, animals that were a sort of mockery of the memory of the Dragons.
Civilization and Culture
Average Technological Level
Goblinoids on their heyday were masters of the Alchemy, and the Embers of Transmutation, and Conjuration. In fact, it is believed that goblins experimented on themselves, and thus the Bugbears and Hobgoblin came to be.
History
The Goblin Cave by Wayne Reynolds
Common Myths and Legends
According to the few scant sources of goblin lore, they were molded from mud and stones of the depths of the sea, made strong by Old Sea Gods, and given a drive and cunning that the savage surface-dwelling creatures did not have.
When the Goblins arose from the oceans, they couldn't breathe the air, so they fashioned machines that could, and then, with the lessons their aquatic gods gave them, fashioned lungs with magic. In time, they begun to develop more and more control of magic, making themselves stronger, and more intelligent, and this is how the hobgoblins and bugbears came to be.
But, prophecy stated that there would be a fourth goblinoid race, one that would be inherently adaptable to all climates, one that would slowly, but surely, take over the world.
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