Welcome to Kalmir, a world of wonders, adventure and magic. Here magic is everywhere and in every living things. It can be as beautifull as it's dangerous. This place is a part of something bigger called Efalnor. What it is? Nobody know.
Kalmir is separate in two part : The known land in the center and the wilerness. In the known land, you can find cities states, guilds, the religion of the five and even academies. But the wilderness is something else. Savage, brutal, with untamed beast and some very strange magic phenomena, this place is rarely visited and few are the people trying to explore it.
If you want visit Kalmir, maybe I can give you some advices. In the North, the forest of Eymelon is the biggest one you can find, But beware, there are a lot of unknow place here. In the East are the Harprich mountains range. Nobody know when was the last time someone past through this sea of rock. If you prefer smaller moutains, maybe you can try the Horbrom mont. Located at the south of Eveim, Horbron is highest place in this part of thw world. You can also continue to West and run into the Abyss at the limit of the known land. The Abyss is a big hole inside the earth where monsters crop up. It's not the best place for vacation. Maybe you prefer somewhere cold? In that case you can try the eternal tomb. A big island in the south of the continent where everything is frozen. And be carefull, the concentration in magic is greater than anywhere else. Lasty you may find ruins around the wolrd. It's the vestige of a past civilisation. It's said that those place contain a lot of treasure and relics. Hopefully this will help you to stay alive more than one day.
All maps are created using Inkarnate
Descriptions of the World of Kalmir by Aegnorindas, including, but not limited to its cosmology, deities, geography, political structures, religious sects, regional names, villages, towns, cities, and characters, are governed by Non-Commercial, Share-alike Creative Commonse License