Enchantment
Enchanting is the art of combining wards and alchemy to create an object that does more than it would in nature. Enchanting is wholly the product of intelligent life enacting will on the world both through the implementation via wards and the choice of substance by alchemy. It had its humble beginnings of putting a simple ward on a simple alchemistical substance but had grown exponentially as enchanted items led to being able to make other enchanted items. Now, modern enchanting has grown far beyond what any solo or even group could do (similar to the practice of Runesmithing and now takes complex machines on top of multiple acting parties to create enchantments that are considered common by the world like Lech and Haln.
Enchantment, in practice, is using wards to perform alchemical processes. The outcome is something like a cut manufactured emerald that, when held, allows the user to increase the size of space they are in, making everything a little more distant from them. Something as complex as bending space could be done by a group of people with a lot of knowledge and a lot of work, but machines have taken over the process of the actual enchanting. Machines, enchantment compilers, have created a new kind of item, Murn, that are enchantments made for the masses on a mass scale.
With writing pre-established phrases that operate the machine, like "move left arm three units to the right", the playwright creates a set of commands for the machine, wards, before handing it to an actor. These commands can be nested, of course, and include a set of logic near-dedicated for enchanting compilers. Using the pen and slate, the actor will then write the wards that include instructions for the machine's operation and instructions for what wards to place on the substance.
The machine behind the slate, which only operates once you click the "go" button, is a large space with many bronze arms, spheres, Vials, presses, and other things. The complexity of the machine generally correlates to the ease of writing a script and the amount of things the machine is able to do. Less complex machines tend to need a lot more instructions and intelligent wards to get the same things done.
The machine whirrs to life, moving substances and doing things to them like crushing to powder, boiling, burning, combining, emulsifying until the desired substance is produced. The instructions laid out create a substance or change the thing input into it (like a ring) to be able to do something it normally would have. This is enchanting, in a nutshell, making something be able to do something it wouldn't without the intervention of life.
A playwright's vocabulary when it comes to wards is far more limited than a runesmith, only having the words that the compiler can understand at their disposal. This means that the wards for an enchanting compiler are often a lot more complex and repetitive with shorthand loops, statements, and even architectures for specific kinds of enchanting compilers. Architectures here would be how the logic is written down, such as within compartmentalized scripts that interact modularly or as a sequential operation that must be written chronologically.
The playwright's job is to create a new ward that can be fed into a machine to create the desired enchantment. They create many ward schemas but are not the ones to see it fully work with the machine as they outlined.
Actors are versed in enacting a ward’s effect, not so much the idea of how it may work. They write into the slabs of the enchanting compiler and impart their will to the words for the operation of the machine and the warding of the substances. If anyone with less experience manifesting their will were to do the same thing, the machine would have an error, a part not operating in the seamless way it should, and cause a catastrophe. This would completely ruin whatever enchanting was hoped to take place.
An actor must be effective when they implement the ward into the machine, less the machine fails to operate. Luckily, with modern advancements, they are only needed during deployment. For copies, a looping mechanism will ensure that the machine creates as many enchantments as is wanted or needed. One would think this means less work for the actors, but it actually just means more difficult work. With years of growth in the profession of enchanting, the wards created by playwrights have become so complex that it now takes several fully trained actors to impart their will for one enchanting compiler machine. And, it involves more people to watch over the process, to ensure things go without a hitch.
The part of enchanting compilers is that they are essentially automated chemistry sets. They have beakers, boilers, crushers, emulsifiers, smoke tubes, stoves, many many grabbers for moving this around, etc. Having all of this done by a complex machine does 2 things:
The "code" is necessary because it is a living being giving will to an object. Without it, the nature of the object would not change, it would just be normal chemistry. It is the will, the code, the ward, that allows for something to perform an action that is not normally allowed for. IE: someone leaves a little bit of will to do something on something else, so that thing does it as an extension of the person leaving will. EX: leaving will on a sapphire that it glows with light.
Will is the concept of the soul acting on the body. < that statement is highly simplified. It is also substance changing due to time being lived by someone. It's the denser parts of the suzal which leaves more specific changes to the physical world. A ward is an easy way to direct the will.
The ward is the soul of enchanting, being placed on the machine and the alchemical processes it does to create change in the world via the output of the machine.
Enchantment, in practice, is using wards to perform alchemical processes. The outcome is something like a cut manufactured emerald that, when held, allows the user to increase the size of space they are in, making everything a little more distant from them. Something as complex as bending space could be done by a group of people with a lot of knowledge and a lot of work, but machines have taken over the process of the actual enchanting. Machines, enchantment compilers, have created a new kind of item, Murn, that are enchantments made for the masses on a mass scale.
Enchantment Compiler
Operation
The operator writes text down on a special sheet with a special pen-like tool. The sheet is a slate of enchanted stone and the pen is a wand with a sparkling bit on the end that etches into the slate.With writing pre-established phrases that operate the machine, like "move left arm three units to the right", the playwright creates a set of commands for the machine, wards, before handing it to an actor. These commands can be nested, of course, and include a set of logic near-dedicated for enchanting compilers. Using the pen and slate, the actor will then write the wards that include instructions for the machine's operation and instructions for what wards to place on the substance.
The machine behind the slate, which only operates once you click the "go" button, is a large space with many bronze arms, spheres, Vials, presses, and other things. The complexity of the machine generally correlates to the ease of writing a script and the amount of things the machine is able to do. Less complex machines tend to need a lot more instructions and intelligent wards to get the same things done.
The machine whirrs to life, moving substances and doing things to them like crushing to powder, boiling, burning, combining, emulsifying until the desired substance is produced. The instructions laid out create a substance or change the thing input into it (like a ring) to be able to do something it normally would have. This is enchanting, in a nutshell, making something be able to do something it wouldn't without the intervention of life.
Operators
There are typically at least two parties to writing code. The playwright is the one who figures out what the code will be, the script writer. The actor is the one imprinting a will via the compiler (machine). There can be more for each section, such as several playwrights working on one piece or several actors enacting the playwright's ward. The playwright and actor use their Will to have the machine behave in a specific way and impart their will on the substances created.Playwright
The playwright profession can often be confused with the Runesmith as they both create advanced wards to create unique and repeatable effects. The difference is their runesmiths are solely working in the realm of wards whereas playwrights must use their knowledge of wards to operate within the enchantment compiler.A playwright's vocabulary when it comes to wards is far more limited than a runesmith, only having the words that the compiler can understand at their disposal. This means that the wards for an enchanting compiler are often a lot more complex and repetitive with shorthand loops, statements, and even architectures for specific kinds of enchanting compilers. Architectures here would be how the logic is written down, such as within compartmentalized scripts that interact modularly or as a sequential operation that must be written chronologically.
The playwright's job is to create a new ward that can be fed into a machine to create the desired enchantment. They create many ward schemas but are not the ones to see it fully work with the machine as they outlined.
Actor
An actor's job, while not appearing as complex, is not any less necessary nor less difficult than a playwright's. They do not need to create the ward in its structure and words, that is the playwright's job. What they are to do is to rewrite the ward in their own hand and script, encoding their will into the words they write.Actors are versed in enacting a ward’s effect, not so much the idea of how it may work. They write into the slabs of the enchanting compiler and impart their will to the words for the operation of the machine and the warding of the substances. If anyone with less experience manifesting their will were to do the same thing, the machine would have an error, a part not operating in the seamless way it should, and cause a catastrophe. This would completely ruin whatever enchanting was hoped to take place.
An actor must be effective when they implement the ward into the machine, less the machine fails to operate. Luckily, with modern advancements, they are only needed during deployment. For copies, a looping mechanism will ensure that the machine creates as many enchantments as is wanted or needed. One would think this means less work for the actors, but it actually just means more difficult work. With years of growth in the profession of enchanting, the wards created by playwrights have become so complex that it now takes several fully trained actors to impart their will for one enchanting compiler machine. And, it involves more people to watch over the process, to ensure things go without a hitch.
Creating an Enchantment
Chemistry
While coding is necessary to operate the machine, the wards must enact chemistry/alchemy to create the desired substance in the necessary way. Enchantment can be done with basic alchemy to create a brass alloy that acts as a wireless button for something.The part of enchanting compilers is that they are essentially automated chemistry sets. They have beakers, boilers, crushers, emulsifiers, smoke tubes, stoves, many many grabbers for moving this around, etc. Having all of this done by a complex machine does 2 things:
- The machine allows for far more complex alchemy than what a single or even a dozen people could do at a time. Highly complex Murn of today require the use of the enchanting compiler as it creates substances no normal person would be able to make (a difficulty in what is done to the substances to change them and the doing so of many different substances at once).
- The danger of alchemical processes present is nearly removed from the operators. All the dangerous substances and interacting with them are done autonomously behind a wall or window.
Warding
The ward or code is lingering Will for something to happen. This something is both the machine's list of operations and the wards to put on the substances themselves both before the final substance is made to create effects and after to create the final effect(s).The "code" is necessary because it is a living being giving will to an object. Without it, the nature of the object would not change, it would just be normal chemistry. It is the will, the code, the ward, that allows for something to perform an action that is not normally allowed for. IE: someone leaves a little bit of will to do something on something else, so that thing does it as an extension of the person leaving will. EX: leaving will on a sapphire that it glows with light.
Will is the concept of the soul acting on the body. < that statement is highly simplified. It is also substance changing due to time being lived by someone. It's the denser parts of the suzal which leaves more specific changes to the physical world. A ward is an easy way to direct the will.
The ward is the soul of enchanting, being placed on the machine and the alchemical processes it does to create change in the world via the output of the machine.
Examples
- An enchantment on a ring that allows the bearer to lift heavier things than they could without the ring. The ring itself also would not normally be able to bear the weight of heavy things on itself without bending or breaking. It is the enchantment on the ring of someone who willed the ring to allow for this power that allows for the bearer to lift heavy things with a side effect that increases the durability of the ring.
- A very popular enchantment is the Lech, an overarching term for any enchantment that allows for one party to understand what another is communicating. Lech come in many flavors, from actively changing the sounds someone produces to match the language the people around them understand to creating subtitles near their being, translating their words and/or body language for viewers. Or even, as Tresu has obtained, an orb that converts all utterances into a selected common language and allows all to understand that language.
- Many newspapers offer an enhanced subscription for enchanted papers. The enchantment reads the news aloud to either all within earshot or to the subscriber only. Many papers also have started enchanting their papers to include a privacy filter that will only expose the words to paying customers. This change has not been received well.
Murn
The fundamental science behind murn is enchanting. Murn are enchanted substances created by an enchanting compiler. This differs from average enchantment which is done by hand and are each unique because of this. Murn started as a colloquial term to differentiate manufactured products from hand-crafted ones but has swiftly taken over worldwide vernacular to mean any mass-manufactured enchanted device.The Will Organ
The will organ is the organ of the The Soul that allows for the exertion of will into the world. Under normal circumstances, it allows for a living being to make decisions. However, beings can exert their will beyond their being, modifying the world to match what they want. This is better known as ghoa or magic. Intelligent life, Rela & some Oql, have been able to use this organ to imprint their will on the world to create a lingering effect, a ward.One imparts will into the words of the ward, thus imparting it into the enchantment. This is a crucial part of the enchantment process as attempting an enchantment without the proper will will not have the end product do what the user wants. It may do something close to the goal, but could also turn catastrophic having unintended side effects. This is why the playwright and actor are separate roles in the manufacturing process. It is not that the actor has a more developed will organ, but a more exorcised one for the task they are trying to complete. Playwrights spend a lot more of their time understanding the organ rather than expressing it. It is a comparison between a mathematician and a top athlete. Sure, they can overlap, having an intelligent track runner or unintelligent lazy-bones, but to reach the peak in a field, often one must neglect other aspects of their person.
Really nice article ! I really like the part on the will organ :)
Thank you! Soul organs will get their own collective article eventually ;D