Character Creation
Welcome to the Jushara WorldAnvil page!
This page is the starting point for creating a character in the world of Jushara, as there are divergences between core 5th Edition dungeons and dragons and Jushara. Most things remain the same, but there are some differences. Many of these custom options have been worked around or created on D&D beyond, so feel free to ask!We recommend usingD&D Beyondfor character creation. You can login on THIS PAGE by either using a Gmail, Twitch, AppleID or creating a DnD Beyond Account. This is all free.
Player Species
Jushara has its own story, its own history and its own peoples. Some species are available for Player Characters, others are not playable. Here's a list of playable species, sorted by how "Rare" (how demographically common or uncommon) these species are. Common Species Uncommon Species Rare Species Very Rare SpeciesCulture
Culture is an additional axis, compared to vanilla 5th Edition. In a world where nations are not typically isolated enclaves of a single species, there are often many different ethnic groups and species making up a single culture. Cultures confer additional benefits, stacked on top of your core traits. It's advisable to choose this early on, as it provides inspiration and flavor to you as you mold your character from raw imagination. Also, it allows you to maximize the benefits by not "doubledipping" on bonuses. At this time, almost all gameplay in the Sundered Realms is focused on the Continent of Thrask. The Cultures here are primarily drawn from this continent. This is a complete list of what has been created, but not the upper limits, many smaller regions, areas and nooks and crannies remain to be catalogued, so if there is something a player wants to play or see that better fits their vision, Hopper will do his best to work with you to build that together. The summaries of the cultures include the primary demographics as well as any restrictions. These demographics are guidelines, and most PCs can be from anywhere. Cultures of Thrask:- Aylerian Democratic Republic, - Elves, Half-Elves, Firbolgs, Goblins. No Dwarves.
- Ankamooran Fallen Kingdom, Vikingesqe - Jotun, Humans
- Brevani Oligarchy, coastal nation. Spanish Inspired. Humans, Halflings, Elves
- Braydon Plutocratic Empire, Romanesque. Human, Halfling, Jotun
- Calibani Mageocracy, North African inspired - Human, Gnome, Elven
- Dustlands Nomads 9 clans of primarily nomadic tribes. Loosely bedouin/polynesian inspired. Humans, Elves, Half Elves, Halflings.
- Dwarven Remanants A mix of options, but highly isolated. Dwarve only.
- Ertazian Theocracy, Almost exclusively human, only humans and dwarves permitted.
- Fenfolk Loose Confederacy of small villages. no dominant species or restrictions.
- Freestate Citizen Free Cities, independent areas and regions. No specific demographics or restrictions.
- Haladi Monarchy, Halflings and Goblins. Loosely Canadian inspired.
- Kalroki Tribal Republic, Goblins. no specific inspiration.
- Kenku Nomads Nomadic groups, almost exclusively Kenku, Though halflings and gnomes occasionally are welcome.
- Mistfolk of Mesthelien No central authority. Region of magical darkness. Many less common species and dark loving folks.
- Quarrelian Monarchy, crumbling empire. Germanic inspired. Humans and Gnomes.
- Reshi Confederacy of 7 city states. Human and Kenku
- Sagurim Nomadic Herdsfolk. no specific inspiration. No specific Demographics.
- Shellborne of the Everlake Nomadic villages. Halfling, Gnome, some human. loosely mediterranean inspired.
- Telosian Elected Monarchy, french inspired. Human, Elf, Firbolg
- Yorgen(Culture) Plutocratic Republic, biggest city on thrask. New York inspired.
- Keldon Tribal Elected Monarchy, british clansfolk inspired. Human, Jotun
- Greckan Corsair Loose alliance of Corsairs, Pirates and Armed Merchantmen. no direct influences. Boven somewhat uncommon, no other dominant demographics.

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