Corwald Settlement in Ivranai | World Anvil
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Corwald

Demographics

Houses and shops are distributed amongst three wards - the lower, middle and upper wards.    The lower ward are for may basic needs shops, houses, traveller and farmers; mostly working class or those who do not have the money to live further into the city.    The middle ward is for craftsmen and artisans who have honed their craft, and aim their work at those with money. This is where the theatre is, and middle-tier taverns such as the Hero's Lodge.    The upper wards is reserved for the Animus Hall, where trained magical professions research and gather information regarding a multitude of different topics (think university/library). There is also the royal castle on the upper ward, which is large and extensive. It is much older than the founding of the settlement.

Assets

The Hero's Lodge: A grand elven inn, built within the walls of an ancient iron keep.

Points of interest

To the north of Corwald, there are two statues that guard the road entering the city; the Statue of Helm and the Statue of Torm. Helm watches the path, looking down upon newcomers with a poised reverence, and Torm is positioned with a shield and sword looking ahead as though charging into battle.   A column of hewn stone, said to entomb an ancient and powerful demon. In the centre of town. (related to the shrine)   Ryany's Clocks: The workshop of a male human clockmaker named Ryany, who is haunted by the memories of a past life.   The Guildhall: A large timber and brick building, once an inn house. It contains a large meeting hall and several smaller rooms, and is shared amongst several local trade guilds.   Ealriht's Pewter: The workshop of a male human pewtersmith named Ealriht, who knows the secret of an alchemical tin alloy which cannot be melted again once cast.   Jane's Pottery: A large potter's workshop, built around a shrine of Seriel, Goddess of Earth.   The Old Fire Shrine: A ring of broken black stone lies within an area of scorched earth. It was once a shrine placed to honor Bane, but was destroyed by adventurers several years ago.   The Coliseum: A large circular amphitheatre, said to be haunted by the ghost of a legendary gladiator.   The Shrine of Mesha: A stone niche enshrining the holy symbol of Mesha, Lord of Protection, said to bestow favor to those who leave an offering.   Adbald's Smithy: The workshop of a male human blacksmith named Adbald, who is rumored to possess a small hoard of demonic iron.   The Midnight House: A two-storey theatre of stone walls, known for its dark dwarven tragedies.   The Devil's Gallows: It is said that every thief and murderer condemned to these gallows whispers a dark secret or betrayal in the moment before they die.   The Greedy Hero: A shabby dwarven inn, built atop an outcrop of hewn and rune-carved stone.   The Barbed Basilisk: Magic Shop   vinizeals tails
Founding Date
48 DR
Type
Large city
Population
28,589
Inhabitant Demonym
Corwaldians
Location under
Included Locations
Owner/Ruler
Ruling/Owning Rank
Owning Organization
Characters in Location

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