The Court of all Flesh
During the great scourge, the god Cerathor partook in the creation of many dangerous creatures. Hydras, Behirs, Manticores and even dreaded Tarrasques. He reached out with his bestial power and found a gate to another realm, far beyond the current planes of existence. He reached out into this new realm and tore the creatures he found there into the realm of Ithesia. This was the origins of the Aberrations, creatures of truly alien morphology that hail from other realms. Cerathor looked down at his creations and bound them to his will, striking into them with a terror that would last through the ages. The aberrations would be bound to him for all time, and he needed to set up overseers for his soldiers. From this came the court of all flesh, also known as the dukes of chaos. They serve Cerathor, the red king, and enforce his will upon the aberrations that serve him. The court of all flesh take up residence in their fortress in the depths of the abyss. From there they enforce Cerathors will on the various aberrant forces and prepare them for the war against the alliance. The court of all flesh are the embodiment of chaos and change and thus their ranks are ever shifting among the ranks of the higher up aberrations. Dukes of Chaos are constantly scheming against each other and trying to bring themselves into the favor of the red king, while bringing their opponents out of it. Through all of this, they remain loyal to Cerathor and fear his eternal hunger falling upon them. In addition to all of this scheming, they review petitions for help from those who follow and wield the power of those affiliated with the court. They also interface with the various elder brains of the ilithids and other assorted aberrations of great power.
Structure
At any time there are 6 members of the court of all flesh. They are all equal in rank except for the lord of change, Maladar Dictum, who communicates directly with the red king and brings his demands to the rest of the court. As for other ranks in the court, there is always an oracle, a grand vizier, chaos priest, a lord hunter, and flesh commander.
Culture
The culture of the court is that of change and its essentiality to the improvement of a race or species. The court of all flesh are ever in motion, changing both their political positions and their physical appearances. This is their greatest strength but also their greatest weakness as they are unable to hold a stagnant position for long enough to develop a standard way of doing things.
Assets
The court of all flesh have command over all the aberrant forces that reside across all the planes. These are mostly concentrated as Mind Flayers, the only aberrations with any sort of organization outside of the allegiance to the court. This gives them access to thousands of deadly alien creatures to use.