Camp Lenora

Camp Lenora is a military hunting camp of the nation of Salvarus. It is located in the middle of the Salvarin Taiga and populated mainly by a reasonably large garrison of Salvarin Soldiers. Currently it has a garrison of 120 Spearmen, 160 Archers, and 60 Outriders. The primary purpose of the camp is to hunt the magical beasts that populate the taiga for magic item ingredients and to keep their populations from growing too overwhelming. They also serve as a bulwark against the clans of Frost Giants that live in the northern portion of the clouded spine as they sometimes send raiding parties down from the mountains. Other than the soldiers, the camp has a population of around 2000 with them mainly serving to support the military portion of the settlement.

People of Interest:
Huntsman General Adren Calrath: The general in charge of the military operations here. As he is a member of house Calrath, he is under orders from the Witch Sylvana to be on the lookout for suspicious newcomers. He is a tall elf with pale skin, icy blue eyes and long white hair.
Arcanist Lufir Tassarion: The attending arcanist who acts as an advisor to Adren. He is a shorter, lean elf with jet black hair and a somewhat fragile disposition. He is highly suspicious of Sylvana's attempts to gain power and is in a bit of a power struggle with Adren because of it.
Liare: A short, white haired Salvarin elf who is a minor cleric of Thahmir (level 6). She is in charge of the infirmary at the camp and is also an informant for Sylvana. She has a sending stone that connects to Sylvana and will inform her of any newcomers.
Erran: The head ranger of the camp. He is a tall and lean elf with white hair and a very grizzled, veteran look. He is actually older and more experienced than Adren is but doesn't have command because he doesn't have noble lineage. He is very suspicious of Sylvana as he remembers the earlier days after the Salvarin first came to Jezat, and how bad things were. 
Palar: The stablemaster. A big, boisterous elf with dark brown hair.

Infrastructure

Outer Wall: The camp is sorrounded by a wooden wall that is regularly guarded and patroled by archers.  The wall is twelve feet high and there are 30 archers on duty at all times. There are two gates that lead in and out, each guarded at all times by 4 spearmen, they are at the north and south parts of the camp.
Stockade: Military style jail with 8 cells underground. The Salvarin are used to mages to they gag and blindfold spellcasters that they capture.
Stables: Large set of stables that holds 65 war horses and an adidtional 40 riding horses. Buying horses here is at a 40% markup.
Grannary: Stores food for the camp
Tannery: Large tent where the corpses of slain creatures are taken to be processed.
Command Center: Wooden lodge at the center of the camp reinforced magically to be as tough as stone. This is where the huntsmand general lives alongside his attending arcanist. Also hosts the camps vault which contains 50 potions of healing, 20 potions of greater healing, and 20 potions of cold resistance.
Infirmary: Large wooden facility where the injured are taken to be healed.