Isekai Punishment Program

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The Laws of Isekai Punishment Program

Because the story takes place primarily within a hyper-realistic simulation, the natural laws are artificially constructed to mimic a magical fantasy world—meaning everything from physics to metaphysics is controlled by an underlying digital framework, even if it looks like a classic high fantasy setting to those inside it.

The fundamental differences include:


1. Magic Exists (Inside the Simulation Only)

Magic is real within the simulation, but it functions like a programmed system. It’s rule-bound, tiered, and follows artificial logic. Types of magic include:

  • Elemental magic (codified by social class and bloodline).
  • Divine magic (granted through “faith” and linked to the Saint system).
  • Forbidden or corrupted magic, which interacts with the simulation’s hidden code—used by the MC.

Magic is powered by a “mana” system, but mana is just a user-friendly abstraction for how the simulation allocates and limits character power.


2. Cause-and-Effect Is Narrative-Based, Not Natural

Events happen according to story logic, not real-world logic. This includes:

  • Characters being protected by “plot armour” if their death would disrupt the narrative.
  • Coincidences occurring to push the story forward (e.g. a character overhearing a secret at the perfect time).
  • Consequences aligning with emotional beats, not realism (e.g. the MC being punished for showing mercy rather than rewarded).

This manipulation is subtle but constant—and the MC begins to notice the cracks.


3. Reality is Programmable—But Not by Everyone

Most characters cannot alter the simulation. The MC, however, inherits a unique ability through her father’s tampering:

  • She can see and manipulate glitches, hidden commands, or scripted events.
  • Her magic (Aethercoding/Hexweaving) allows her to edit or rewrite parts of reality, though at great cost.

The Demon Lord may also exist outside standard laws, as a self-aware construct or former “criminal” trapped in the simulation’s backend.


4. Time & Memory Are Unreliable

  • Characters may experience false memories implanted to support the scenario.
  • Time skips and replays can happen without warning—rewinding a “scene” or replaying an event with new choices, like a branching path.
  • The MC and the Saint may be among the few capable of remembering overwritten timelines or contradictory details, due to their real-world ties.

Cosmology

The world is not a true world at all—it was intentionally created as a high-fidelity, immersive simulation by a powerful tech-conglomerate known as VirtuNet Systems, under the guise of criminal justice reform and entertainment. Marketed as a humane alternative to capital punishment, the project was originally designed by a team of scientists and narrative engineers to place criminals into procedurally generated fantasy scenarios. Over time, the simulations became more elaborate, exploitative, and profitable—leading to the quiet development of “organic NPCs” bred and raised entirely within the system. The public believes these simulations are harmless fictional narratives, but the reality is that entire lives have been fabricated, trapped, and manipulated for the sake of drama and viewership. The truth is buried under layers of code, contracts, and corporate censorship—but fragments remain, waiting to be uncovered.

Principal Geography & Features

The geography of the world—at least as experienced by its inhabitants—is that of a lush, idealised fantasy kingdom: a biodiverse land with towering mountains, enchanted forests, sprawling castles, and opulent cities designed to reflect nobility, magic, and prophecy. The Magical Academy sits at the heart of it all, perched atop ancient ruins and surrounded by curated “natural” features like floating gardens, crystal lakes, and sacred groves said to be blessed by gods. But this geography is an illusion, carefully crafted to support the narrative tone and genre logic of the scenario.

Beneath the surface—both figuratively and literally—glitches reveal that the world’s terrain is modular and shifting, its environments procedurally generated and altered to fit the script. Characters might notice that a river they’ve crossed a dozen times flows the opposite direction one day, or that a forbidden forest moves slightly between story arcs. Hidden deep underground is the sealed realm of the Demon Lord—a corrupted zone where the simulated world’s code is decaying, creating unpredictable magical effects and warped terrain that reflects the system’s instability.

The world feels rich, romantic, and wondrous… until it begins to fracture. Then the true geography reveals itself: an artificial cage made to look like a kingdom.

Initial Active Setting

The initial active setting is confined to the Magical Academy and its surrounding grounds, which function as both a prestigious school and a gilded prison. While the world of the simulation is designed to feel like a large fantasy kingdom, the narrative events are tightly centred within the academy—a kind of pressure cooker where reputation, politics, and prophecy collide.

This closed-loop setting allows for a deep focus on:

  • Social hierarchies within the school.
  • The hidden ruins and sealed areas beneath the academy (connected to the Demon Lord).
  • The manipulation of scripted events like duels, balls, trials, and “chance” encounters.

The academy itself is sprawling—more like a small city or region—complete with dormitories, noble towers, commoner halls, arcane libraries, enchanted forests, and divine shrines. It’s designed to feel grand and expansive, but also claustrophobic, with nowhere to hide from the role the MC has been forced into.

Eventually, the story can expand beyond it, but the academy is the initial stage where all major relationships, conflicts, and secrets are introduced.