AI Technology / Science in Isaac Atomic Solar System | World Anvil
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AI

AI are an incredibly important part of the operation of the Solar System. While they do not think like humans, with far more calculation ability, but without survival instincts or chemical induced emotions, they are still sapient, and as such they are often treated as citizens, or at least as pets for lower level ones.
While each AI is different, and many have different amounts of various kinds of computational power, they are measured generally on a scale called the Henke-Ventura scale. This was named after two computer scientists instrumental in the creation of AI, Abraham Henke and Cecilia Ventura. It is a logarithmic scale that roughly compares AI to human intelligence, with a 1 being human baseline, 2 being 10 humans, and so on. The scale is really measuring processing power, as AI do not run the same as adjusted uploaded minds, using more of their resources for math rather than chemical simulation.
In modern times, an HV-1 mind, roughly human equivalent, can fit into an volume slightly less than a m^3. However, minds generate and store a lot of data, and those requirements are often the bottleneck in larger and larger AIs. An HV-1 mind can typically strip itself down to 0.7 exabytes, and send itself as a gestalt, or mind-state, with its neural pathways and all its most important information. However, like some humans, some minds are data hoarders and keep exabytes of data on hand.
Any computerized mind operates much faster than humans. A normal, HV-1 sized mind can run a human at around x500-1000 depending on exact design, but cannot be used to run anything more powerful. It is a matter of intelligence vs speed. The reason for this speed is obvious, Electrical/Photonic neurons operate at the speed of light or at slowest, the speed of light in metal.
Minds take up many of the more menial or simply computationally intensive jobs on-board ships. Tokomak and Linear Fusion Drives require essentially constant low level supervision, which can be adequately handled by an HV-0.7 mind, which is usually built into the chamber, even if the primary ship AI would normally take the task.
However, minds, especially higher level minds above 1.5, are rarely totally trusted, especially aboard warships. In these cases, special internal systems keep track of the 3 most senior officers (Typically the Captain, XO and Chief of Engineering), and if any 2 of them call for it, or have been killed, the mind will automatically shut down. These ships can be manually piloted, and even if the drive AI fails, it can be taken over manually, though it is a tedious job.
AIs are "born" and growgramed at around a HV1-1.1 level, being taught nescessary skills, as well as loyalty to whatever faction is growing them. They then have a choice of roles to go into, and based on them may be expanded. These very greatly, but typically are along the lines of ship AI, station AI, science AI, social AI, or economic AI. They may be filling a new role, or may be taking voer from a previous AI who got bored and left. Often, AI have "retirment packages", with many being taken down to HV-1 and relaxing in a virtual enviroment, or being sent on a high speed scouting run of a solar system.
However, lower level AIs (HV <1) (generally called SI or synthetic intelligence) are simply built to function, like tokomak or torchpedo AIs, with certain goals and objectives in their programming.
However, minds are generally quite friendly towards humans. Low to mid tier ones generally see them as peers, even if they are quite different, they are working towards a common goal, and have similar objectives. Higher level ones, like battleship AIs, or the massive economic or strategic Minds see humans more as very useful pets, but they still share goals, even if human intelligence is as low as a common house pets to theirs. While some minds have problems, these are the minority, and often can be given a role that sees little interaction with humans, like an automated facility or an extrasolar probe, but in extreme cases they can be tweaked or even regrowgramed.
Modern AI range from the incredible low level, to the gigantic HV-5.7 mind used by the UNN Information Security Service. Publically, the largest AI are the HV-5.3 triplet that help decide UNN economic policy.
AI can be destroyed by many means. The most obvious means is obviouslt the physical destruction of the mind. Hoewever, a couple specially designed viruses can destroy them, as can powerful EMP pulses.

Utility

Being excellent at mathematics and logic, they are used in systems where these are prized, monitoring life support, tokomak systems, PD systems, or calculating exact aiming, range and light speed delay trumpet horn for a rail cannon. Some humans continue to see them as non-sentient, and treat them badly, but this is wholly illegal, and these kinds of people are rarely tolerated. It is a bad idea to make enemies with the entity controlling your air.

Manufacturing

Only a few plants can build large (HV >2.5) minds, utilizing nanofabs and advanced quantum circuitry. However, smaller minds can be built at any decent shipyard, and are often directly wired into a ship from birth.
Inventor(s)
Abraham Henke and Cecilia Ventura
Access & Availability
Low level (HV <1.2) AI is commonly used to manage tokomaks, as well as on many ships as pilot, navigator and a general controller of the ship. Higher level AIs normally have more specific purposes, like controlling a military ship, managing a colony or station, or just pure science.
Complexity
These are incredibly complex machines. They often have small quantum units, along with larger, traditional computation circuitry. They are expensive, take a lot of energy, but are definitly worth it.
Discovery
The gradual process began with what we could today call an HV-0.5 mind being created from a scan of a human brain. While it acted similar to the human, the lack of brain chemistry made them slightly mad, which lead to an understanding of how to properly growgram a mind, and eventually scale allowed for truly massive minds.
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