Ghost Character in IRONA | Developed by nordman84 | World Anvil
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Ghost

Honorary Talon Marinxar Taul Harroc (a.k.a. Ghost)

A rather large patch of Ormu hangs from an ancient pine, settled on a large mound of dirt with meager stones gathered at its base, its branches loom over a patch of brown needles flecked with green sprouts and saplings; Its viridescent phyllids glimmering dully. Some distance away a fire roars, surrounded by figures washed with its light. Each glancing nervously from thicket to thicket, gleaming iron in the hands of some, crackling embers in the palms of others. The Ormu stirs as Ghost slinks past, a vague willowy shadow in the sea of dark. A twig snaps. Ghosts head whips around, spindly arms working at his hip and brandishing a silhouette. Ghosts throat undulates wildly, a loud clicking echoing throughout his body.

The vocalization halts abruptly, punctuated with a loud grunt and a gasp as a wall of shade slams into Ghost. Soaring from the shadow they both come to rest at the feet of the feverishly devouring fire, Ghosts tightly interlocked bronze scales dancing with its light and bright pantone eyes sundered by a dark slit wide open. Cold, calm, they stare at the claws digging into Ghosts chest, and the blood soaked, sabre like teeth boring through his left shoulder. Ghost deftly reaches for his dagger, and blinks. He pats his empty sheathe, and pounds his fist into the ground; An expression swiftly rewarded with a sharp tug and a low growl from the prey standing over him.


Ghost grimaces in pain, and steels himself. Tensing and releasing his fist He prepares for what he has to do, he closes his eyes and takes a deep breath. Feeling the air flow through his body and press against the paws of the beast standing on him. Ghost snakes his arm away from his hip and clenches his hand in tight fist, aiming for the- with a bright flash and an explosion of fire the prey hisses, stumbling off of ghost. Tilting his head up, Ghost looks behind, and sees the outline of a dancing figure wearing a long flowing robe, massive beard flying this way and that. Ghost smiles as the figure slowly jives behind a hulking silhouette, metal plates reflecting the fires light. Turning back to the beast Ghost caught a glimpse of it rubbing it's large head on the ground before it looked back to Ghost with malice in its eyes. The fur on its face was black, and it's whiskers were completely burned off. Now he could see it in full, two long teeth protruding from it's top jaw, large and curved body ready to pounce, it's was the Saber-Toothed Tiger the guard told him about.


The cat growled and began to stalk closer to ghost, moving with grace and caution. Ghost bares his teeth and with his head follows the beast closely. Small cracks of electricity arc and spark from ghosts teeth, he furrows his brow into a squint, focusing. The cat leaps into action, paws digging deep into the earth as it's huge mass launches forward, tan fur and teeth glistening with ghosts blood. It opens its maw wide, and releases a bone rattling roar. Ghost watches as time slows and the cat inches forward, twenty feet, fifteen feet, ten feet, it bolts forward closing in fast. Five feet. Ghost opens his mouth and screams, a blue glow emanating from his mouth, followed by a deafening crack and a flash of light whipping into the face of his attacker. In a instant the cat stopped in midair and fell in a heap on the ground, body twitching, eyes closed, the flesh on its face blistered and charred; it's body still.


Ghost stood, dazed, for just a moment, before stepping close to confirm the kill. Running his hand along it's long tooth he envisions it fixed to the a fine leather hilt. With a start, the cats eyes flick open and it chest heaves with labored breath. In a moment it was on its feet sprinting into the forest. Ghost looks at the ground and grins at the heavy footprints chasing after it. With a crack of electricity between his teeth ghost stands and jogs into the darkness. “The hunt… it on.”, said his voice, drifting from the black.

Physical Description

General Physical Condition

Slender with smooth and fluid motions. Bronze scales with green rings around multiple sections of the body (less prominent as it nears wrists and shins). Large frills around head with dreads extending from behind the frills.

Body Features

Bronze scales with green rings outlining ribs and spine. Along arms and down forearms. Around thighs and fades down the shins. Half circling the neck (leaving the front open) and stripes down the frills.

Facial Features

Ghost has a Minor scar on his eye, a crest of frills, and deep set eyes.

Identifying Characteristics

Ghost can be recognized by a small scar on his eye, and bright, reflective bronze scales.

Physical quirks

Ghost is quite willowy, while most Dragonborns are large and heavily built.

Special abilities

Ghost has become extremely Alert due to his recent and numerous encounters with unsavory wildlife and unnatural phenomena, almost always jumping to action before even the attacker has a chance to move. Not only this, but due to his draconic heritage Ghost is able to breathe lighting, akin a true Dragon.

Apparel & Accessories

Ghost never wear any sort of foot protection, shoe, moccasin, sandal, nothing. Ghost also has fishnet stretched in between the gaps in his light armor .

Specialized Equipment

Ghost carries several daggers and a light crossbow .

Mental characteristics

Personal history

Grew up as part of clan Taul Harroc and was sent through beginners intellectual training before paired with his squad and sent out to Irona to do field training in combat, survival, and, his personal favorite, stealth. A major incident occurred and he was split from his squad, their fate unknown. His new mission was to continue his training and do what he can for his clan in Irona until he is able to make contact with them again.

Gender Identity

Male

Sexuality

Ghost is strait.

Education

Minor teaching from clan libraries in many intellectual fields.

Employment

Ghost works for a mercenary company in the area, the Black Guard, who seem to have all the the equipment and jobs needed for Ghost to continue his training.

Accomplishments & Achievements

Since being lost in this world Ghost has been constantly on the run, first from the slavers he escaped, then a saber toothed tiger, but recently he has found his time on this world has indeed strengthened him. In the past workweek Ghost has slain a conjurer of Fiends , along with his devlish servants; As well as defeating a Grey Dwarf capable of enlarging to 12 ft. in a underground pit fight.

Failures & Embarrassments

Ghost reached his lowest point when, just after escaping the camp he was imprisoned in with a number friends, he was attacked and brutally scarred by a Saber-Toothed Tiger . He bears this scar still in remembrance to never show weakness again.

Intellectual Characteristics

Ghost thinks logically, but often is caught off guard by Magic . How can you predict what a wizard will do?

Morality & Philosophy

Both good and evil are unnecessary views. The universe must reach a balance, with neither good or evil spreading to overpower the other. Ghost will stop at nothing to achieve a balance, be it slaying a Lich or killing a god.

Taboos

Ghost's tribe,Taul Harroc, raised him with many of the same views of the inhabitants of Irona. This applies to taboo as well, including not to venture alone at night, avoiding undeath and Necromancy , and now not fighting something that can easily kill you. Though Necromancy is a bit different, though he may not savor its use he will not oppose it if it means reducing good.

Personality Characteristics

Motivation

Ghost only cars about holding out on Irona until his tribe eventually locates him, and once this glorious day comes he wishes to finish his training and set out to achieve balance in the universe.

Savvies & Ineptitudes

Ghost has an aptitude for stealth and close-quarter combat, as well as many aspects of survival. Like tracking and hunting. But Ghost is nothing close to battle hardened, having only participated in a few fights he is not comfortable with pain and can be overpowered with it relatively easily, usually succumbing to unconsciousness after just a few hits.

Likes & Dislikes

Ghost trusts few things, and among those there are only two things he trusts with his life, his hands. Ghost likes to rely on his own strength when he can, and tries to avoid magic when possible. Ghost also loves to take trophies from his kills, a skull here, a tooth there, Ghost aims to have something to remember every kill he makes as well a something to show his tribe when he eventually reunites with them. Ghost hates those with imbalanced morals, those overly concerned with law, chaos, good or evil, they are all bad in his eyes.

Virtues & Personality perks

Ghost looks for each view point to get a better understanding and is willing to take his time getting the picture. He is also cautious, and takes everything with a grain of salt.

Vices & Personality flaws

Ghost will do anything to achieve balance, even swaying the opinions of his friends to do both good and evil acts to achieve this. He is always aggressive towards highly unbalanced creatures, such as gods, fiends, fey, and modrones.

Personality Quirks

Ghost likes to arc lightning between his teeth, it can happen in the heat of battle, in the depths of boredom, or a past time while on the road.

Hygiene

Ghost is not too concerned about hygiene, but having things clean is his preference.

Social

Contacts & Relations

Ghost is part of the Black Guard, and has many resources within grasp because of this affiliation. Ghost is also attempting to contact Taul Harroc .

Family Ties

Ghost's tribe, is the only family he has. And they are millions of leagues away.

Religious Views

Ghost believes that gods are the worst of imbalanced views. They are not to be trusted and to be used against one another if possible

Social Aptitude

Ghost is pretty quite, he likes to let his work speak rather than words. He also likes to keep the mood light.

Mannerisms

Ghost likes to joke if conversation is directed to him but will stay quiet and observe unless intervention is required. He is also very logical. Ghost also is a big believer that anything is allowed on the battlefield, physiological and guerrilla warfare especially.

Hobbies & Pets

Ghost enjoys hobbies that test his skill and strength, usually in the form of tournaments, duels, pit fights, archery contests, and many others.

Speech

Ghost has a deep and smooth voice, but often breaks sentences and sometimes words up with odd shrill hissing and a deep guttural clicking.

Wealth & Financial state

Ghost own only a few gold pieces, his equipment, and a horse.
Neutrality is the only thought with permanence.
Alignment
Neutral Neutral
Current Location
Conditions
Honorary & Occupational Titles
Honorary Talon and Young-blood
Circumstances of Birth
Ghost had an average birth for his culture.
Birthplace
The realms beyond
Children
Current Residence
Ravenloft
Gender
Male
Eyes
Deep set, yellow with slit pupils.
Hair
Long bronze dread like tendrils, with green stripes spiraling from the point. to the base.
Height
7'2''
Weight
234 lbs.
Quotes & Catchphrases
"Everything comes to an end eventually"
Aligned Organization
Black Guard
Other Affiliations
Known Languages
Common and Draconic

Character Portrait image: Thuck by

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