In Iroa, clerics serve the gods, while warlocks serve the titans. You draw your powers from the primordials who came before the gods and shaped the world. This may be a reverential relationship where you legitimately worship the titans, and see the gods as usurpers who stole creation from its rightful masters; or you may be true to the gods of Iroa, and see yourself as part of an order dedicated to keeping the titans imprisoned by bleeding out their power via the bonds that connect their prisons to reality; or you may may consciously or unconsciously be striving to emulate and copy the power you see in your dreams or have studied in beloved legends. Or perhaps your motivations lie somewhere else entirely!
Errata
TCoE lists the following changes to the Warlock.
Additional Warlock Spells are allowed. Note that you do not automatically know these; they are simply added to the Warlock spell list.
Pact of the Talisman is another pact boon you can choose from in place of the standard options (Pact of the Tome etc), and is allowed.
Eldritch Versatility is a special case. Inasmuch as it expands retraining options for cantrips and spells, it is allowed. However, retraining a major class decision point like which Pact Boon you have is not something I am generally going to allow, other than the one session grace period I already allow after leveling up to decide if you actually like the decisions you just made, barring some momentous character moment in game that changes the path of your destiny.
Warlock Changes
The Hexblade subclass is deleted. Some features of the Hexblade subclass are added to the general Invocation pool, and can be learned by any Warlock, with the following caveats:
- Hexing Curse ("Hexblade's Curse") has no prerequisites.
- Accursed Specter has a prerequisite of Pact of the Talisman and Warlock level 5th.
- Master of Hexes has a prerequisite of Hexing Curse and Warlock level 5th.
- Armor of Hexes has a prerequisite of Hexing Curse and Warlock level 12th.
Spellcasting
The "Expanded Spell List" feature of every Warlock subclass directly adds the listed spells as bonus spells known, like every other spellcasting subclass in 5E, rather than only adding them as extra spells you can learn.
Your warlock spell slots (which, as published, still recover on short rest) are 1 at 1st level, 2 at 2nd level, 3 at 5th level, 4 at 11th level, and 5 at 17th level. This means you cast as published from 1st-4th level, but have one more spell slot from 5th level on.
At 1st level, you learn a bonus cantrip (so you get three cantrips instead of two). It must be a cantrip that deals damage.
Eldritch Blast?
Every "meta" invocation that requires and modifies
Eldritch Blast deletes that prerequisite, and now instead affects any cantrip you know that deals damage. You are still perfectly welcome to take
Eldritch Blast; I just was not comfortable with so much of the class being built around one cantrip, and with it being a trap if you didn't realize you were "supposed" to take that specific cantrip. I could have elected to grant it as a bonus, but instead I thought it would be more interesting to let you build your own character's flavor around your own choices, hence granting "a cantrip that deals damage" above.
Eldritch Spear doubles the range of your damage dealing cantrips, instead of setting a specific range.
Agonizing Blast is deleted, because as noted in the
Magic and Spellcasting house rules, all casters can add their casting ability modifier to the damage of their spells and cantrips.
Pact Boon
Each pact boon sees some changes.
Pact of the Blade absorbs the Hexblade's "Hex Warrior" feature as follows, in addition to that boon's existing traits: You gain proficiency with medium armor, shields, and martial weapons. When you attack with your pact weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls.
Pact of the Chain gives you advantage on skill checks to know about celestials, fey, fiends, and other creatures from outside mortal reality. Additionally, your familiar adds your proficiency bonus to their AC, attack rolls, and proficient saving throws. They also increase their HP by 4 per warlock level.
Pact of the Talisman's ability to add d4 to a roll also applies to attack rolls and saving throws. All uses are drawn from the same pool, which is still only equal to your proficiency bonus.
Pact of the Tome grants your Book of Shadows the ability to function like a Wizard's spellbook. Your Warlock spells are scribed in your Book of Shadows, you learn additional Warlock spells equal to your Warlock level, and you can copy Warlock spells from scrolls into your Book of Shadows, exactly as with a spellbook. The number of spells you can prepare each day, from all of the spells you have recorded into your Book of Shadows, is equal to 1 + half your Warlock level (rounded up), ; e.g., 3 at 3rd level, up to 11 at 20th level. When you take a short rest and have access to your Book of Shadows, you can change out a number of your prepared spells up to half your proficiency bonus, rounded up.
Subclasses
All subclasses from the PHB, XGtE, and TCoE are allowed, except the Hexblade as noted above.
The Fatespinner Patron is also added as a subclass you can choose.
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