Storm Sorcery
Storm magic is one of the most common manifestations of sorcery in the Firesea region, perhaps because so much of it lies near a coast, and so much of it sees frequent and powerful storms and other unusual weather. While as yet still uncommon in the scheme of things, it is far from rare for those born during a great tempest or gale to have the energy of the storm crackling within their body and spirit. It also arises from dalliances with a wide variety of supernatural entities, especially naiads and sylphs, the two kinds of nymph most likely to take a mortal lover, at least for a time.
Storm Sorcery is a Sorcerer subclass from XGtE. It functions as printed, except as noted below.
3rd / Gust of Wind, Shatter
5th / Call Lightning, Tidal Wave
7th / Control Water, Storm Sphere
9th / Cone of Cold, Maelstrom
Storm Magic
You know Thunderclap as a bonus cantrip. At certain class levels, you add to your spells known from the list below. Unlike the other spells you know, these bonus spells cannot be retrained. This doesn't impede you from retraining spells you learn normally from leveling up as a sorcerer. 1st / Create / Destroy Water, Thunderwave3rd / Gust of Wind, Shatter
5th / Call Lightning, Tidal Wave
7th / Control Water, Storm Sphere
9th / Cone of Cold, Maelstrom

Comments