Monk

No need to worry about out of place Eastern martial arts themes - monks are entirely in character for a Greek-based setting! Your martial arts are based on pankration, an ancient Greek predecessor of MMA based on boxing, wrestling and kicking, with very few "rules." Monks are trained by individual masters or in training halls associated with a civic league, not in Eastern monasteries.  

Errata

  TCoE lists the following changes to monks.   Dedicated Weapon is granted. Most Iroan monks have a signature weapon, even if they are still usually beating you up with their bare hands and feet most of the time.   Ki-Fueled Attack is granted. Some monk subclasses see little benefit from this because they have better uses for their bonus action, but other monk subclasses absolutely depend on this addition to be viable.   Quickened Healing is granted, but you can use it as a bonus action, rather than as a standard action.   Focused Aim is granted. It's not a very efficient use of ki, but hey, if it saves your turn from being a waste, go for it.  

Monk Changes

  Monks are full martials, one of the primary users of Martial Exploits.   You also have the following additional or changed class abilities.  

Unarmed Strike Damage

The damage of your unarmed strike advances at the same rate as the size of your exploit die according to your monk level, instead of the progression of the published monk class. This means it is 1d6 1st level, d8 at 5th level, d10 at 10th level, and d12 at 15th level.  

Stance Training

You learn a bonus first rank stance at 1st level, second rank at 5th level, third rank at 11th level, and fourth rank at 17th level.  

Instinctive Stance

At 4th level, when you roll initiative and you aren't surprised, you may initiate a stance you know without paying any exploit dice. This excludes attacks that initiate a special stance as a secondary effect.  

Master of Two Styles

Some of the higher level monk abilities are based on Eastern mysticism that doesn't fit the flavor and mythology of this setting. When you get to 10th, 13th, 15th, and 18th level, you do not gain the Purity of Body, Tongue of the Sun and Moon, Timeless Body, and Empty Body abilities.   Instead, you become a master of two styles. Pick a second monk subclass at 10th level and gain its 3rd level abilities. You gain the 6th level ability of this subclass at 13th level, the 11th level ability of this subclass at 15th level, and the 17th level ability of this subclass at 18th level.  

Dual Stance

At 12th level, you can have two stances active at the same time, held by the same Concentration, with no additional penalties or costs. Anyone can do this, as per the revised Concentration rules, but it would normally cost a hit die, impose disadvantage on the Concentration checks, and remove your ability to ignore non-critical hits for the purpose of Concentration; the 12th level monk does not have to deal with any of that when concentrating on two stances.   Additionally, whenever you initiate a stance, you may choose to initiate two stances at the same time for only the cost of the more expensive stance, or for free at the start of the encounter via your Instinctive Stance ability. If you only initiate one stance, you can combine it with one stance you were already maintaining.  

Extra Attack

Starting at 17th level, you may take three attacks with the Attack action, instead of only two.  

Stance Mastery

At 20th level, your stances never cost exploit dice to use, do not require Concentration, and can be maintained at all times that you are not incapacitated, up to the limit of two simultaneous stances.  

Subclasses

  All subclasses from the PHB, XGtE, and TCoE are allowed.   The Way of the Four Elements and Way of the Kensei see some changes and are addressed in their own articles.   The Way of Luxa is also added as a subclass you can choose.

Articles under Monk


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