Feats
Any new feats, or houseruled changes to existing feats, appear here.
Fortifying Cuisine
Prerequisite: Wis 13+, Cook's Utensils proficiency Food you prepare is especially fortifying.- When you prepare a meal for a number of people up to 4 + your proficiency bonus, the preparation and consumption of which takes 1 hour in total, anyone partaking of the meal increases their current and maximum hit points by an amount equal to your level plus your Wisdom modifier. This benefit lasts for 8 hours, and is cumulative with any other effects that might apply to your food, such as from a special ingredient or the Chef feat.
- If you also have the Chef feat, treats created with that feat add your Wisdom modifier to the temporary hit points they bestow.
Heavy Armor Master
Prerequisite: Proficiency with heavy armor, Strength 13+ Replace the entire text of this feat with the following. You can use your armor to deflect strikes that would kill others. You gain the following benefits:- The weight of the armor you are wearing is ignored for the purpose of encumbrance, and you can sleep in armor without penalty.
- You may treat heavy armor as both heavy and medium armor for the purpose of any restrictions where you would be allowed to do something in medium armor that you can't in heavy.
- It only takes you 2 minutes to don and doff heavy armor without help.
- While you are wearing heavy armor, all bludgeoning, piercing, slashing, and force damage that you take is reduced by your Strength bonus.
Lashing Master
Prerequisite: Dex 13+, proficient in at least one lashing weapon You are an expert in wielding lashing weapons (flails, whips, chains, and other flexible weapons or flexible improvised weapons), and can employ them like an extension of your own arm. You gain the following benefits:- While you are wielding a lashing weapon, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.
- Once per turn, when you hit a creature with a lashing weapon, you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you.
- You can perform any object interaction out to your lashing weapon's full reach, provided it doesn't require fine manipulation. For example, you can pull a lever, or grab an unattended object and yank it to you. For the purpose of interacting with heavy objects, your effective Strength is half your actual Strength.
- When you are falling, if a sufficient protrusion is in your lashing weapon's reach, you can make an attack roll with that weapon in place of a saving throw or ability check to catch yourself. When you are jumping, if such a protrusion is in your lashing weapon's reach, you can increase the distance of the jump by your weapon's reach, or twice your weapon's reach on a long jump; halve these when determining extra distance ascended vertically on a high jump.
Magic Initiate
Prerequisite: A score of 13+ in the spellcasting ability score associated with the chosen class (see below) Replace the entire text of this feat with the following; this also replaces the Artificer Initiate feat entirely. Choose a class: artificer, bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class's spell list. In addition, choose one 1st-level spell to learn from that same list. Using this feat, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it in this way again. You can also cast the spell with any spell slots you have. You can use spellcasting foci associated with the chosen class. If you chose artificer, you can use a toolkit you are proficient with, such as Thieves Tools or Carpentry Tools, as your spellcasting focus. Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for artificer wizard. That ability score increases by 1.Medium Armor Master
Prerequisite: Proficiency in medium armor, Dexterity 13+ Replace the entire text of this feat with the following. You have practiced moving in medium armor to gain the following benefits:- Wearing medium armor doesn't impose disadvantage on your Dexterity (Stealth) checks.
- You may treat medium armor as both medium and light armor for the purpose of any restrictions where you would be allowed to do something in light armor that you can't in medium.
- It only takes you 1 minute to don and doff medium armor without help.
- When you wear medium armor, you can add your full Dexterity bonus to your AC.
Shield Master
Prerequisite: Proficiency in shields, Strength 13+ Replace the entire text of this feat with the following. You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield:- If you take the Attack action on your turn, you get an offhand attack with your shield as part of the same attack action. This can be a Shove attack or a Bash that treats the shield as d6 weapon.
- You add your shield's AC bonus to your Strength and Dexterity saving throws.
- If you are subjected to an effect that allows you to make a Strength or Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw or half damage if you fail, interposing your shield between yourself and the source of the effect.
Weapon Master
Replace the entire text of this feat with the following. You have practiced extensively with one weapon. Pick one weapon. You gain proficiency with it if you don't already have it. You also gain the following additional benefits.- You learn one fighting style from the Fighter class that is able to be used with the chosen weapon.
- You learn one Rank 1 Martial Exploit that is able to be used with the chosen weapon, and for which you meet any other prerequisites.
- You gain one exploit die which recovers on a short or long rest. If you are already a martial character, this is of the size of exploit die you already have access to and is added to your pool, able to be used with any exploits you know. Otherwise, it is a d4 exploit die.

Comments