Divine Soul

The gods of Iroa   have had many dalliances with mortals over the years. Sometimes, this leaves a spark of divine power in the bloodline of their descendants. This in no way elevates such mortals to anything so grand as to be fully considered a "demigod" or other minor deity, but does give a connection with the divine and an affinity for divine energy. This is still a mark of pride, but unfortunately for those who truly bear such a bloodline and would like to think themselves unique, it is not the only way to come by this power. It may arise in a mortal who, facing great struggle, prays to the gods for the power to overcome, and who finds their prayer actually answered; or it can also seep into some particularly devout and faithful acolytes from the ambient power of the holy sites they tend.   Divine Soul is a Sorcerer subclass from XGtE. It functions as printed, except as noted below.  

Divine Magic

You know Guidance as a bonus cantrip. In place of the listed "alignment" spells in the published text, simply choose a cleric domain; you add those spells to your spells known at the same levels they would be granted to a Cleric with that domain. Unlike the other spells you know, these bonus spells cannot be retrained. This doesn't impede you from retraining spells you learn normally from leveling up as a sorcerer.  

Spells Known

You learn spells from the Sorcerer and Cleric spell lists, as noted in the published subclass. Your spells are divine magic instead of arcane magic, where relevant.

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