Connections

Every player character must be linked to at least two other characters in the party by your backstories, and no one can be left out of having a connection to someone. I encourage you to figure out what works best for your characters, but if you are looking for inspiration, I've got your back!    With the player you are forging a connection to, one of you roll 1d10 for a category below. Then the other player rolls 1d8 for an entry from that category. You can take it as-is, reroll if you don't like it at all, or just use it as a jumping off point for inspiration.   
1. You share a bond of love or blood  
  1. And the sibling rivalry it comes with, via blood relation or adoption.
  2. With one of you a teen, the other their parent or caretaker.
  3. Each contending for the same love interest, who has yet to decide.
  4. Forged in extremis, sworn blood siblings closer than family.
  5. But all that sex doesn't mean you’re dating, does it?
  6. As scions of rival clans, formed by a family split in past generations.
  7. Your parents arranged for you to marry. Did it happen? Up to you!
  8. As inseparable “creepy twins” who finish each other’s sentences.
  2. You established societal or business connections as  
  1. Guards to a nascent merchant caravan, trying to forge a safe route.
  2. Artist and patron, or supplier and client; one feeds the other’s need.
  3. Entertainers, brought together to work for the same troupe.
  4. Doctor and patient, over a long treatment and recovery process.
  5. Clerks for two different merchants who do business together.
  6. Co-owners of a failed business venture, which ended unfortunately.
  7. Children of two merchant families, playing as your parents bartered.
  8. Nightly patrons of the same taverna, who sort of just fell in together.
  3. You are linked by crimes or misunderstandings  
  1. A charlatan grifter and their accomplice, traveling town to town.
  2. Smuggling contraband goods, people or lore.
  3. Victims of the same villains, linked by your shared experience.
  4. Outlaws from justice or mob fury, hiding names and alleged crimes.
  5. Quarry finally meeting bounty hunter, hired for reasons unknown.
  6. One’s family having always been victimized by that of the other.
  7. Minions of the same crime ring, working together in the shadows.
  8. One privy to knowledge of a secret wrong done unto the other.
  4. You experienced supernatural misfortune when  
  1. Both of you prayed for aid, but only one prayer could be answered.
  2. Neither was expecting to have a new body, least of all the other's.
  3. Your wish was worded poorly. They're part of the backlash.
  4. One shed a cursed item on the other, hoping to escape misfortune.
  5. The one you gave everything for came back from death changed.
  6. The power that you teamed up to get had an unexpected price.
  7. A cryptic omen was misinterpreted, with dire consequences.
  8. One’s gift of magic was at the other’s expense.
  5. You fought in the Kervelos War  
  1. As effective serfs, press-ganged to fight as cannon fodder.
  2. But deserted as Mist rolled over the sea and the screams started.
  3. On different sides, forced to team up to fight an enormous monster.
  4. As mercenaries or privateers, switching sides as alliances shifted.
  5. And were the only survivors of a bloody ambush, left for dead.
  6. Participating in a great wrong, one that is slowly coming to light.
  7. Taking curious mementos as spoils which have warped your fate.
  8. Serving under the dictator of Pelekys, who instigated the fight.
  6. You had a misadventure together in Nod, the fey realm of dreams  
  1. Reappearing in reality years later, though only gone a few weeks.
  2. Exhausted of supplies when distance traveled didn't match reality.
  3. Meeting and deciding to work together to escape from the Fey.
  4. Pulled in when you saw the other’s reflection instead of your own.
  5. Tricked by a rare seemingly friendly Fey, who secretly stole something vital.
  6. Protected within a complex apparatus as horrors raged just outside.
  7. Finding cracks in the world where even the vicious Fey dare not go.
  8. At a place you can’t recall. You share almost the same life story...
  7. You trained together as  
  1. Neophytes schooled under the same quirky master of esoteric arts.
  2. Volunteer militia in the Guard of your polis.
  3. Students in a guild-sponsored professional school.
  4. Mentor and protégé, one tasked to train or indoctrinate the other.
  5. Acolytes of a small secret society or cult, hidden from the public.
  6. One-time apprentices to a mentor long since dead or vanished.
  7. Well-off kits, with a tutor hired jointly by yours and other parents.
  8. Musicians, artisans or the like, with a noted local master of the skill.
  8. Your home village was marked by disaster when  
  1. Your town was burned to ash, by accident or intent.
  2. Disease afflicted the town, bringing pain, disfigurement and death.
  3. An eldritch song echoed through town and every male disappeared.
  4. A stampede of fleeing beasts overran a festival, killing many.
  5. Your town was spared the red flood, but then the refugees came.
  6. A cruel predator devoured your town’s adults, leaving the kits alone.
  7. A curse wound throughout the community, spreading like a plague.
  8. Crafty slavers put the town to sleep to steal away the younglings.
  9. You’ve never met but have a connection, as you were  
  1. Pen pals, sending letters back and forth for many years.
  2. Marked as youths with the same brand by the same cloaked figure.
  3. Inspired by the teachings of the same wanderer or philosopher.
  4. Arranged to be born in special circumstances, vying for a prophecy.
  5. Brought together by the executor of a mysterious decedent’s estate.
  6. Strongly connected in a previous life, for good or ill.
  7. Switched at birth, each given the family and life meant for the other.
  8. Identical or fraternal twins, not knowing the other lived until chosen for the Colony.
  0. You’re hot shot rivals, your work and interactions the stuff of bar tales  
  1. Guided or manipulated by elders who themselves are rivals.
  2. You hate them, and that they’re the only one who understands you.
  3. But just “on the clock”; you wouldn’t know it to see you otherwise.
  4. One wildborn, the other townborn, skills honed in different ways.
  5. And that makes the sex really intense when you get time alone!
  6. Each jealous of a third party who effortlessly surpasses you both.
  7. The best at home at two different arts you work to prove superior.
  8. Pitted against each other by a shared mentor to see who’s best.

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