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Living the Day: Schedule & Daily Life

Life in Narasato moves at its own pace, even when you're secretly a galaxy-protecting Chroma Knight. To help structure our adventures and make sure there's time for everything – from classes and clubs to confronting Malfested and just hanging out – we use a simple Daily Schedule system.

This system breaks the day into distinct Time Blocks, providing opportunities for different kinds of activities and helping us manage the flow of the game. You'll decide how your character spends their time within these blocks, balancing school life, personal goals, relationships, and your duties as a Knight.

Core Concepts:

Time Blocks: The day is divided into several key periods. Each block represents a chunk of time where certain types of activities naturally occur.

Player Agency: Within the free time blocks, you choose what your character focuses on.

Flexibility: While this provides structure, events can interrupt the schedule! A sudden Malfested attack won't wait politely for the 'Night Block'. The GM will manage the flow and adjust as needed for the story.

Resource Management: Your choices within these blocks impact your Stress, Mood, Relationships, and progress on personal goals or investigations.


The Standard Weekday Cycle

This is the typical flow during school days:

  • Morning Block (Approx. 6:00 AM - 8:30 AM)
  • Focus: Preparation & Beginnings.
  • Description: This block covers waking up, getting ready for the day, breakfast, commuting to school, and perhaps brief interactions before classes start. It's the time to choose your outfit (Fashion System!), potentially check in with your Mood, grab a quick bite, or have a short chat with family or friends encountered on the way.
  • Class Time Block (Approx. 8:30 AM - 12:30 PM)
  • Focus: Academics & School Routine.
  • Description: This block represents morning classes at Narasato Gakuen. While we usually won't play through every lecture minute-by-minute, significant events can happen here: pop quizzes, important announcements, interactions with teachers or classmates during lessons, passing notes, or noticing something unusual within the school.
  • Lunch Break Block (Approx. 12:30 PM - 1:30 PM)
  • Focus: Social Interaction & Midday Break.
  • Description: A key social hub of the school day. This is prime time for meeting up with friends (or rivals!), grabbing lunch from the cafeteria or a bento, discussing plans, quick club meetings, or finding a quiet spot to relax or study briefly. Relationships are often built or tested here.
  • Afternoon Class Time Block (Approx. 1:30 PM - 3:30 PM/4:00 PM)
  • Focus: Continued Academics & Winding Down School Day.
  • Description: Similar to the morning Class Time Block, this covers the afternoon lessons. Fatigue might be setting in, or anticipation for after-school activities might build. Significant classroom events or interactions can still occur.
  • After School Block (Approx. 4:00 PM - 6:30 PM)
  • Focus: Activities, Free Time & Responsibilities.
  • Description: This is often the most flexible and action-packed block for slice-of-life activities. School is out, and characters pursue various interests. This is the primary time for participating in school clubs, working part-time jobs, hanging out with friends around town (Café, Shopping District), pursuing personal hobbies, investigating mysteries, or starting homework. Chroma Knight training might also fit here.
  • Evening Block (Approx. 6:30 PM - 10:00 PM)
  • Focus: Homework, Dinner, Personal Time & Wind Down.
  • Description: Characters are typically heading home or finishing up late activities. This block includes dinner (with family or friends), dedicated homework time, relaxation, continuing hobbies, deeper conversations, or perhaps exploring town locations that are different at night. Stress recovery activities often happen here.
  • Night Block (Approx. 10:00 PM onwards)
  • Focus: Rest, Secret Activities & Potential Danger.
  • Description: The town grows quiet. This is the time for winding down completely, getting essential sleep (crucial for Stress recovery!), or potentially engaging in secret activities. For Chroma Knights, this might be the prime time for patrols, confronting Malfested that appear under the cover of darkness, secret meetings, or researching cosmic lore. Sneaking out also happens here!

Weekends & Holidays

When school isn't in session, the schedule becomes more flexible:

  • Morning/Midday Block (Approx. 9:00 AM - 2:00 PM): Combines the usual Morning, Class, and Lunch periods into a larger block for sleeping in, brunch, extended activities, shopping, or longer outings.
  • Afternoon Block (Approx. 2:00 PM - 6:30 PM): Similar to the weekday After School block but potentially longer and more flexible. Prime time for dates, group hangouts, part-time job shifts, or extended exploration/investigation.
  • Evening Block (Approx. 6:30 PM - 10:00 PM): Functions similarly to the weekday Evening block – dinner, relaxation, hobbies, socialising.
  • Night Block (Approx. 10:00 PM onwards): Same as the weekday Night block – rest or clandestine activities.

Using the Schedule

Plan Your Day: Think about what your character wants or needs to accomplish. Do they need to study for a test? Want to hang out with a friend? Need to investigate that weird rumour? Choose activities within the appropriate blocks.

  • Be Prepared for Interruptions: Life happens! A call from another Knight, a sudden event at school, or a Malfested Domain appearing can override your plans. Adapt and react!
  • Balance is Key: Juggling school, social life, personal well-being (Stress!), and Knight duties is the core challenge. Use the schedule to try and find that balance. Neglecting one area for too long will likely have consequences.
  • Communicate: Let the GM and other players know your intentions for upcoming blocks, especially if you want to coordinate activities.

Morning Block Choices

  • The Default: Rush Out the Door
  • Description: Alarm blares, you hit snooze (maybe twice?), grab whatever clothes are clean, shove some toast in your mouth (or forget entirely), and make a mad dash for school, arriving just as the bell rings. The standard chaotic student morning.
  • Effects:
  • No specific bonuses or penalties. You're functional, but not particularly prepared.
  • Start the day at your current Stress Level.
  • Your Mood choice for the day is likely influenced primarily by last night's events or ongoing worries.
  • Mindful Morning Routine
  • Description: You wake up intentionally, perhaps do some light stretching, take a few moments for quiet reflection or deep breathing, and eat a proper breakfast calmly. You arrive at school feeling centred.
  • Effects:
  • Reduce Stress: Decrease your current Stress Level by 1 (cannot go below 0). If already at 0, this prevents a minor Stress trigger later this morning from increasing it.
  • Mental Clarity: Gain a +1 Rank Shift to your first Mental-based check of the day (e.g., focusing in class, recalling information).
  • Easier to choose or maintain Calm, Hopeful, or Focused Moods.
  • Hearty Breakfast & Family Time
  • Description: You take the time to sit down and eat breakfast with your family (or guardians/housemates). You chat, catch up, and share a moment before the day begins.
  • Effects:
  • Relationship Boost (Family): Make positive progress towards improving your Relationship Rank with the family members present.
  • Social Warm-up: Gain a +1 Rank Shift to your first casual Social check of the day (e.g., greeting friends, small talk before class – does not apply to persuasion or intimidation).
  • May slightly reduce Stress if the interaction is positive and supportive. A stressful family breakfast could negate this or even add Stress (GM discretion based on RP).
  • Last-Minute Cram Session
  • Description: Oh no, that quiz/test is today! You skip breakfast or eat while frantically reviewing notes, textbooks spread across the table. Your brain feels stuffed, maybe a little fried.
  • Effects:
  • Academic Edge: Gain a +1 Rank Shift on checks related to one specific subject you crammed for, lasting until the Lunch Break block.
  • Mental Strain: Increase your current Stress Level by 1 due to the pressure.
  • Makes choosing Relaxed or Cheerful Moods harder; Focused or Anxious might feel more appropriate.
  • Early Morning Training / Workout
  • Description: Whether it's practicing Chroma Knight combat forms in secret, going for a run, or hitting the gym, you start the day pushing your physical limits. You arrive at school energised but maybe a bit sweaty.
  • Effects:
  • Physical Readiness: Gain a +1 Rank Shift to your first Physical-based check requiring exertion or agility today (e.g., sports club tryout, dodging something in the hall, potentially combat reflexes if attacked early). This bonus fades after Lunch Break.
  • Endorphin Rush: Makes choosing Energetic Mood easier.
  • May slightly increase fatigue later in the day (narrative effect, GM discretion).
  • Perfecting Your Look
  • Description: You spend extra time on grooming, carefully selecting your outfit (and maybe tweaking your uniform within regulations!), ensuring every detail is just right. You aim to make an impression. (Engages the Fashion System).
  • Effects:
  • Fashion Forward: Gain a +1 Rank Shift specifically for making first impressions or checks related to social confidence based on appearance, lasting until the Lunch Break block. (This stacks with any relevant Outfit Category bonus).
  • Time Consuming: You likely have less time for breakfast or might cut it close getting to school (narrative effect).
  • Boosts confidence, making Confident or Cheerful Moods easier to adopt.
  • Pack a Thoughtful Lunch / Bento
  • Description: You spend time carefully preparing a lunchbox (bento), perhaps making favourite foods or arranging it artfully. This could be for yourself or intended as a gift. (Engages the Cooking System).
  • Effects:
  • Prepared Meal: You have a 'Homemade Lunch' item. Eating it yourself might provide minor Stress relief during Lunch Break.
  • Gift Potential: This lunch can be given as a gift during the Lunch Break block. A well-made favourite food can significantly boost a Relationship Rank (see Gifting System).
  • Time Sink: This takes up most of your free time this block; no other major morning activities are possible.
  • Walk/Commute with a Friend
  • Description: You arrange to meet up with a friend and travel to school together, chatting along the way.
  • Effects:
  • Relationship Boost (Friend): Make positive progress towards improving your Relationship Rank with that specific friend.
  • Information Network: Opportunity for organic conversation – you might learn valuable gossip, hear about upcoming events, or get insight into your friend's current state.
  • Starts the day on a social note, making Cheerful or Empathetic Moods feel natural.
  • Tend to a Hobby (Quickly!)
  • Description: You sneak in 20-30 minutes dedicated to something you love – sketching, practicing an instrument quietly, coding, gardening, reading for pleasure.
  • Effects:
  • Minor Stress Relief: Prevents a minor Stress trigger later this morning from increasing your Stress Level OR reduces Stress by 1 if Level 2 or higher.
  • Skill Maintenance: Helps maintain narrative proficiency in the chosen hobby.
  • Reinforces positive Moods like Calm or Hopeful.
  • Chroma Comms Check-in
  • Description: You find a private moment to activate your Chroma Knight communication device, checking for overnight alerts, mission updates, or messages from fellow Knights or Uxa.
  • Effects:
  • Situational Awareness: Gain knowledge of any immediate Knight-related concerns or tasks for the day. May provide narrative hints.
  • Duty Focus: Gain a +1 Rank Shift to your first check related to Chroma Knight duties or investigation today (fades after Lunch Break).
  • Potential Stress: May increase Stress Level by 1 if the news is bad or adds significant pressure.
  • Listen to the News / Scan Social Media
  • Description: You catch the morning news headlines on TV or scroll through local social media feeds, seeing what's happening in Narasato and beyond.
  • Effects:
  • Local Knowledge: Chance to passively learn about a local event, strange occurrence, or piece of gossip that might be relevant later (GM may provide a hint or clue).
  • Mental Engagement: Gain a +1 Rank Shift to your first check related to general knowledge or current events today.
  • Could slightly increase Stress if the news is particularly grim or worrying.
  • Sleep In (Dangerously Late!)
  • Description: You slam the alarm off and deliberately grab an extra hour of sleep. It feels amazing, but now you're really late and have to scramble frantically.
  • Effects:
  • Significant Stress Reduction: Decrease your current Stress Level by 2 (cannot go below 0) due to the extra rest.
  • Tardy Penalty: You arrive late for your first class. This likely annoys the teacher (-1 Rank Shift on interactions with them today) and may result in minor school discipline (detention?).
  • Unprepared: Start the day feeling rested but disorganized (-1 Rank Shift on your very first academic or task-related check due to rushing).

Lunch Break Block Choices

  • The Default: Grab Cafeteria Food
  • Description: You head to the bustling cafeteria (#gakuen-cafeteria), grab whatever the daily special is (or a standard option like curry rice or noodles), find a random open seat or stand somewhere, and eat quickly. It's noisy, maybe a bit chaotic, but gets the job done.
  • Effects:
  • No specific bonuses or penalties. You've eaten, satisfying basic needs.
  • Minimal impact on Stress or Mood unless specific interactions happen to you while there.
  • Few opportunities for focused relationship building or skill work.
  • Social Lunch with Friends
  • Description: You meet up with a specific group of friends (choose 1-3 characters) either in the cafeteria, a classroom, or a favorite spot like the courtyard. You eat together, chat, joke, and strengthen your bonds.
  • Effects:
  • Relationship Boost: Make positive progress towards improving your Relationship Rank with the chosen friends present. Consistent social lunches significantly strengthen bonds over time.
  • Minor Stress Relief: If the interaction is positive and supportive, reduce Stress Level by 1 (if Level 1 or higher). If the conversation turns stressful (arguments, bad news), this benefit is negated, potentially even increasing Stress (GM discretion).
  • Miss out on study time or focused relaxation.
  • Share Your Homemade Bento/Lunch
  • Description: You present a bento or packed lunch you prepared earlier (likely during the Morning Block Action: "Pack a Thoughtful Lunch") to a specific character (PC or NPC). Their reaction depends on the food's quality and their preferences.
  • Effects:
  • Gifting Impact: This action directly uses the Gifting System. The effect on your Relationship Rank with the recipient depends entirely on the Dish Quality (determined by your Crafting (Cooking) check when you made it) and the recipient's Preferences for that type of food. A "Perfect" favorite dish can significantly boost the Relationship Rank! A "Botched" or "Hated" item can decrease it.
  • You potentially eat your own prepared lunch or grab something quick if you gave yours away entirely.
  • Takes up significant social focus for this block; limited interaction with others besides the recipient.
  • Quiet Lunch Alone (Relaxation Focus)
  • Description: You find a secluded spot – an empty classroom corner, under a tree in the courtyard, a quiet bench, maybe the library (#gakuen-library) if allowed – and eat your lunch in peace, deliberately avoiding social interaction to decompress.
  • Effects:
  • Significant Stress Relief: Reduce Stress Level by 1 (if Level 2 or higher) OR by 2 if combined with a Calm or Relaxed Mood. This is one of the best non-sleep ways to recover Stress during the school day.
  • Social Isolation: Make no progress on Relationship Ranks during this block. May appear slightly aloof to others who notice you alone.
  • Provides a good opportunity for internal monologue or quiet contemplation (roleplaying prompt).
  • Quiet Lunch Alone (Observation Focus)
  • Description: Similar to the above, you eat alone, but instead of relaxing, you use the relative quiet to discreetly observe your surroundings – watching interactions in the cafeteria from afar, noticing who meets whom in the hallways, etc.
  • Effects:
  • Information Gathering: Make an Empathy or Stealth (if actively trying not to be seen observing) check. Success grants narrative information about social dynamics, potential secrets, or unusual occurrences you witnessed. Higher Rank = better info. Gain +1 Skill Check in the skill used (Empathy or Stealth).
  • No Stress Relief: You are focused, not relaxing. No Stress reduction occurs.
  • Social Isolation: Make no progress on Relationship Ranks. Could seem suspicious if noticed.
  • Cram Session in the Library
  • Description: You wolf down a quick snack (or skip eating!) and head straight to the library (#gakuen-library) to frantically study for an upcoming test or catch up on difficult material.
  • Effects:
  • Academic Boost: Gain +1 Skill Check in Academics (General) or Research. Gain a +1 Rank Shift to your next check related to the specific subject you studied (lasts until the end of the Afternoon Class Block).
  • Minor Stress Gain: The pressure adds +1 Stress Level (unless already Overwhelmed).
  • Missed Social/Relaxation: No Relationship progress or Stress reduction.
  • Quick Club Catch-up / Practice
  • Description: You meet briefly with members of your school club (#gakuen-club-rooms) to discuss plans, practice a specific skill quickly, or work on a club project.
  • Effects:
  • Club Engagement: Make positive progress on Relationship Ranks with club members present. Narrative progress on club goals/projects.
  • Minor Skill Gain: If focused practice occurs, gain +1 Skill Check in one relevant skill (e.g., Athletics for sports club, Performance for music/drama, Crafting for art/home ec).
  • Time Crunch: You likely eat very quickly or partially skip lunch. Less time for non-club friends.
  • Strategic Lunch Encounter
  • Description: You intentionally seek out a specific person (friend, rival, romantic interest, teacher) during lunch to have an important conversation, ask for a favor, deliver a message, or try to impress them.
  • Effects:
  • Social Maneuvering: Requires a relevant social skill check (Persuasion, Empathy, Deception, etc.) based on your goal. Success can lead to desired outcomes (information gained, favor granted, positive impression made, Relationship progress).
  • Risk of Failure: Failure might worsen the situation, damage the Relationship Rank, or cause awkwardness leading to +1 Stress Level.
  • Highly focused interaction; little time for anything else.
  • Dash to the School Store / Vending Machine
  • Description: You use the break to quickly buy a snack, drink, stationery item, or perhaps a simple, generic gift item from the school store or a vending machine.
  • Effects:
  • Acquisition: You obtain the desired item (handled narratively, may require allowance money). Useful for replacing forgotten supplies or getting a quick sugar rush.
  • Neutral Impact: Generally no significant impact on Stress, Mood, or Relationships unless the item itself is used for something immediately after (like gifting the purchased snack).
  • Takes up time that could be used for socializing, studying, or relaxing.
  • Eavesdrop / Gather Cafeteria Gossip
  • Description: You position yourself in the noisy cafeteria (#gakuen-cafeteria) specifically to listen in on conversations, trying to pick up rumors, secrets, or useful information without being obvious.
  • Effects:
  • Potential Information: Requires an Empathy (to read the room/pick out relevant tones) or Stealth (to listen without being noticed) check against the general cafeteria Rank (likely Average or Above Average difficulty due to noise/crowds). Success yields a piece of gossip or potentially useful info (GM provides).
  • Risk of Misinterpretation/Getting Caught: Failure might mean you mishear something crucial, hear nothing useful, or someone notices you listening intently (-Relationship Rank with them, potential +1 Stress).
  • No Relaxation/Focused Socializing: Too busy listening to relax or have meaningful conversations.

Alright Knights, the final bell has rung! The After School Block (roughly 4:00 PM - 6:30 PM) is your prime time for freedom and flexibility before evening sets in. This is where you pursue passions, earn cash, hang with friends, train your skills, or maybe even delve into the mysteries surrounding Narasato.

But time is fleeting! You can only choose ONE major focus from the following options for your After School Block. Balance your desires, duties, and needs carefully!


After School Block Choices

  • The Default: Head Straight Home
  • Description: You pack up your things and make your way home directly, without any major detours or activities. You arrive home, maybe grab a snack, and have some unstructured downtime before the Evening block truly begins.
  • Effects:
  • No specific bonuses or penalties. Provides a brief buffer before evening responsibilities.
  • Minimal impact on Stress, Mood, or Relationships unless specific events happen on the way home.
  • Misses opportunities for focused activities during this prime block.
  • Attend School Club Meeting/Activity
  • Description: You head to your designated club room (#gakuen-club-rooms) or practice area (#gakuen-gymnasium, #gakuen-sports-fields) for your regular club activities. This could be practice, planning, creative work, or socializing with club members.
  • Effects:
  • Club Engagement & Relationships: Make positive progress on Relationship Ranks with active club members/advisor. Narrative progress on club goals/projects.
  • Skill Development: Gain +1 Skill Check in the primary skill associated with the club (e.g., Athletics for sports, Performance for music/drama, Crafting for art/home ec, Research for lit/debate, Technology for computer club).
  • Potential Stress Change: Can reduce Stress by 1 if the activity is genuinely fun/relaxing or increase Stress by 1 if it's high-pressure (e.g., prepping for competition, dealing with club drama).
  • Uses the entire block; no time for other major activities.
  • Work Your Part-Time Job
  • Description: You clock in for your shift at your place of employment (e.g., #outcast-cafe, #konbini-corner, #noodle-shop-ramen). You perform your required duties, interact with customers and colleagues.
  • Effects:
  • Income: Gain narrative progress towards earning money (GM tracks specifics or uses a simple system).
  • Work Relationships: Potential for Relationship Rank changes (positive or negative) with colleagues/boss based on interactions.
  • Potential Skill Gain (Minor): Depending on the job, might gain +1 Skill Check in a relevant skill occasionally (e.g., Etiquette or Crafting (Cooking) at a café, Persuasion in retail - GM discretion, not guaranteed every shift).
  • Fatigue/Stress: Likely increases fatigue. May increase Stress Level by 1 if the shift is difficult/stressful, OR potentially decrease it slightly if the work is satisfying and low-pressure (rare).
  • Uses the entire block.
  • Hang Out with Friends (Casual)
  • Description: You meet up with a specific group of friends (choose 1-3 characters) somewhere in town (#outcast-cafe, #arcade-galaxy, #town-square) for some casual fun, chatting, or just relaxing together.
  • Effects:
  • Relationship Boost: Make significant positive progress towards improving Relationship Ranks with the chosen friends.
  • Stress Reduction: If the interaction is fun and positive, reduce Stress Level by 1 (if Level 1+). Stressful topics or arguments negate this and may increase Stress.
  • Potential Info: Chance to learn gossip or minor plot hooks through casual conversation.
  • Uses most of the block; little time for productive tasks.
  • Go on a Date / Spend Quality Time
  • Description: You spend focused time with a specific romantic interest or someone you're trying to woo/deepen a bond with significantly. This is more intentional than just casually hanging out. Choose a location appropriate for the pair (#outcast-cafe, #riverside-park, #starview-hill).
  • Effects:
  • Major Relationship Boost: Significant positive progress on Relationship Rank with the target character. Potential for romantic development or deeper connection based on RP. Requires successful social interaction (may involve Empathy or Persuasion checks depending on the context).
  • Stress Reduction: If the date goes well, reduce Stress Level by 1 or 2 (if Level 2+). An awkward or bad date could increase Stress.
  • Potential for Vulnerability: Opens opportunities for sharing secrets or deeper emotional moments.
  • Highly focused; uses the entire block.
  • Focused Study Session / Homework Blitz
  • Description: You find a quiet place (e.g., #gakuen-library before it closes, your room at #narasato-dormitories, or #outcast-cafe if you can focus) and dedicate the entire block to tackling homework or studying.
  • Effects:
  • Academic Progress: Make significant narrative progress on homework. Gain +2 Skill Checks applicable to Academics (General) or skills related to the subjects studied (e.g., +1 Academics, +1 Research).
  • Potential Stress: Might increase Stress Level by 1 if the material is very difficult or you're under pressure, or potentially decrease it by 1 if catching up feels productive and relieving (GM/player choice based on context).
  • Missed social/activity time.
  • Personal Hobby Time
  • Description: You dedicate the block to pursuing a personal passion or hobby not covered by a school club (e.g., practicing guitar solo, writing stories, coding a personal project, gardening, sketching in the park).
  • Effects:
  • Stress Reduction: Engaging in an enjoyable hobby reduces Stress Level by 1 (if Level 1+).
  • Skill Development: Gain +1 Skill Check in the skill most relevant to the hobby (e.g., Performance, Crafting (Specify), Technology).
  • Narrative Fulfillment: Makes personal progress on hobby goals.
  • Solitary activity unless intentionally done with someone else (becomes more like 'Hang Out').
  • Chroma Knight Investigation / Patrol
  • Description: You use this time for Knight duties – investigating a strange rumor (#rumored-haunt-spots), scouting a suspicious area (#back-alleys, #narasato-woods), researching lore (#gakuen-library, potentially requires Stealth), or conducting a brief patrol. Can be done alone or with other Knights.
  • Effects:
  • Plot Progression: Potential to uncover clues, find traces of Malfested activity, or trigger plot events (GM provides details based on checks). May require skill checks like Research, Stealth, Empathy, or Lore (Cosmic/Local).
  • Skill Gain (Contextual): Gain +1 Skill Check in the primary skill used for the investigation/patrol.
  • Potential Stress Gain: Can increase Stress Level by 1 or more if the findings are disturbing, dangerous, or add pressure. Teamwork may mitigate or exacerbate this based on Relationship Ranks.
  • Takes focus away from mundane life; requires secrecy.
  • Physical Training / Combat Practice
  • Description: You find a secluded spot (#narasato-woods, abandoned lot, maybe even #gakuen-gymnasium if empty/arranged) to hone your physical abilities or practice combat techniques, either alone or with fellow Knights/mentors.
  • Effects:
  • Skill Development: Gain +1 Skill Check in Athletics. If practicing specific Chroma Knight combat abilities, may gain narrative familiarity or minor edge in using them (GM notes).
  • Physical Exertion: Increases fatigue. Might slightly reduce Stress through physical release or increase it if training is exceptionally harsh or involves conflict with a training partner.
  • Requires finding a suitable, likely private, location.
  • Shopping / Running Errands
  • Description: You head to the #shopping-district or other relevant stores to buy necessary items, browse for gifts (Gifting System!), pick up groceries, or handle other personal errands.
  • Effects:
  • Acquisition: Obtain needed items or potential gifts (handled narratively, requires money).
  • Potential Encounters: Chance to bump into other characters while out and about.
  • Neutral Impact: Usually has little direct impact on Stress or Skills unless the shopping itself is stressful (e.g., huge crowds, can't find item) or a significant encounter occurs.
  • Uses up valuable time.
  • Seek Mentorship / Advice
  • Description: You intentionally seek out a mentor figure (like Siege at the #abandoned-temple - if accessible, Master Shin at #shirasaki-shrine, or perhaps a trusted teacher/adult) to discuss problems, ask for guidance (personal or Knight-related), or receive training.
  • Effects:
  • Potential Guidance: Gain valuable advice, information, or narrative support. May resolve a specific problem or provide a new perspective.
  • Relationship Boost: Positive progress on Relationship Rank with the mentor.
  • Stress Reduction: If the session is supportive and helpful, reduce Stress Level by 1 or 2. If the advice is harsh or confrontational, Stress might not decrease or could even rise.
  • Potential Skill Gain: If training is involved, might gain +1 Skill Check in a relevant skill.
  • Requires the mentor figure to be available and willing.
  • Volunteer / Help Someone Out
  • Description: You spend your time helping someone in need – tutoring a struggling classmate, assisting a teacher after hours, helping an elderly neighbor, volunteering at a local community center or animal shelter.
  • Effects:
  • Relationship Boost: Make positive progress on Relationship Rank with the person/group you helped. Improves community standing narratively.
  • Potential Skill Gain: May gain +1 Skill Check in a relevant skill (e.g., Empathy, Academics (General) for tutoring, First Aid at shelter).
  • Feel-Good Factor: Can reduce Stress Level by 1 due to altruism, provided the task isn't overly taxing or emotionally draining.
  • Takes time away from personal pursuits.

Evening Block Choices

  • The Default: Unwind Passively
  • Description: You arrive home (or stay in your dorm), maybe have a simple dinner, and mostly zone out. You might watch TV, scroll aimlessly on your phone, or just lounge around without engaging in any specific focused activity.
  • Effects:
  • No specific bonuses or penalties. A low-effort way to pass the time before bed.
  • Minimal impact on Stress or Mood unless specific interactions happen to you.
  • Missed opportunities for focused skill gain, relationship building, or stress recovery.
  • Focused Homework/Study Session
  • Description: You dedicate a significant portion of the evening to tackling homework assignments, reviewing notes, or studying for upcoming tests. This is your prime time for academic catch-up or getting ahead.
  • Effects:
  • Academic Progress: Make significant narrative progress on homework/study goals. Gain +2 Skill Checks applicable to Academics (General) or skills related to the subjects studied (split +1/+1 or +2 to one).
  • Mental Strain: May increase Stress Level by 1 due to concentration and pressure, especially if behind or the material is difficult. Alternatively, if catching up significantly reduces anxiety about school, GM might allow it to negate a minor Stress gain instead.
  • Uses most of the block; limited time for relaxation or socializing.
  • Family Dinner & Interaction
  • Description: You actively participate in dinner with your family (or guardians/dorm mates treated as family). You engage in conversation, share about your day (selectively, perhaps!), and connect with them.
  • Effects:
  • Relationship Boost (Family): Make positive progress towards improving Relationship Ranks with family members present. Consistent participation strengthens these bonds.
  • Potential Stress Change: A positive, supportive dinner can reduce Stress Level by 1 (if Level 1+). A tense, argumentative, or difficult dinner can negate this benefit and potentially increase Stress Level by 1.
  • Takes up a significant chunk of time; less available for other focused activities.
  • Cook Dinner (For Self or Others)
  • Description: You take the time to prepare a proper meal using the Cooking System. This could be just for yourself, or for family/friends/dorm mates.
  • Effects:
  • Cooking Skill Check: Make a Crafting (Cooking) check based on the recipe's Difficulty Rank. Gain Skill Checks based on the outcome (see Cooking System).
  • Dish Quality: Produces a dish of specific quality (Botched to Perfect) with corresponding effects if eaten.
  • Potential Relationship Impact: If cooking for others, this acts as a relationship-building action. Gifting the meal follows Gifting System rules based on quality/preference.
  • Potential Stress Relief: Successfully cooking a Good or better quality meal can be satisfying and potentially reduce Stress Level by 1. A Botched attempt might increase Stress Level by 1 from frustration.
  • Time-consuming activity.
  • Call or Message Friends
  • Description: You spend time specifically contacting friends via phone, video call, or text messages. You catch up, discuss events, offer support, or make plans.
  • Effects:
  • Relationship Maintenance/Boost: Make positive progress on Relationship Ranks with the friends you actively engage with (choose 1-2 main contacts for focus). Helps maintain bonds even without face-to-face interaction.
  • Potential Stress Change: Supportive calls can reduce Stress Level by 1. Gossip, arguments, or discussing stressful topics might negate this or increase Stress.
  • Information Exchange: Good opportunity to share/receive information or plot hooks.
  • Takes time away from solitary activities or homework.
  • Dedicated Hobby Time
  • Description: You immerse yourself in a personal hobby for a significant portion of the evening – practicing an instrument, writing, drawing, coding, building models, etc.
  • Effects:
  • Stress Reduction: Deeply engaging in an enjoyable hobby reduces Stress Level by 1 (if Level 1+). Can be a reliable way to decompress.
  • Skill Development: Gain +1 Skill Check in the skill most relevant to the hobby (e.g., Performance, Crafting (Specify), Technology).
  • Narrative Fulfillment: Makes progress on personal projects or goals related to the hobby.
  • Usually a solitary activity unless explicitly done with someone else.
  • Relaxing Self-Care Routine
  • Description: You focus on activities specifically aimed at relaxation and well-being – taking a long bath, meditating, listening to calming music, light stretching or yoga, journaling about feelings.
  • Effects:
  • Significant Stress Relief: Reduce Stress Level by 1 or 2 (if Level 2+). This is a highly effective way to recover from daily strain.
  • Mood Stabilization: Can help shift away from negative Moods towards Calm or Content, or make it easier to choose a positive Mood tomorrow.
  • No Skill Gain/Productivity: Focus is purely on recovery, not skill development or task completion.
  • Plan for Tomorrow / Organize
  • Description: You spend time tidying your room/desk, packing your school bag, laying out clothes, reviewing your schedule, or making a to-do list for the next day.
  • Effects:
  • Preparedness: Gain a narrative advantage for the start of the next day (less likely to forget things). Gain a +1 Rank Shift to your very first organizational or preparation-related task the next morning.
  • Minor Stress Relief: The feeling of being organized can prevent 1 minor Stress gain the next morning OR potentially reduce current Stress by 1 if feeling overwhelmed was a major stressor.
  • Takes time away from socializing or more engaging hobbies.
  • Chroma Knight Research / Planning
  • Description: You dedicate time to Knight-related tasks that can be done relatively quietly at home – researching lore online or in acquired texts, planning the team's next move, analyzing recent Malfested encounters, cleaning/maintaining non-magical gear.
  • Effects:
  • Potential Progress: May yield narrative information, tactical advantages, or clues (requires relevant skill checks like Research, Lore (Cosmic/Local), Logic & Problem Solving). Success depends on the check and GM info.
  • Skill Gain (Contextual): Gain +1 Skill Check in the primary skill used.
  • Potential Stress Gain: Uncovering worrying information or feeling the weight of responsibility can increase Stress Level by 1.
  • Requires secrecy if done around family/non-Knights. Uses time that could be for rest or normal life.
  • Light Physical Activity / Stretching
  • Description: You engage in some light physical activity not intense enough for full training – gentle stretching, yoga, a short walk around the neighborhood, practicing basic forms slowly.
  • Effects:
  • Minor Stress Relief: Can help release tension, potentially reducing Stress Level by 1.
  • Physical Maintenance: Keeps the body limber, may provide a minor narrative bonus to avoiding stiffness the next day. No significant Skill Check gain like intense training.
  • Good for winding down without being completely passive.
  • Creative Expression (Writing/Art/Music)
  • Description: You focus on expressing yourself creatively – writing in a journal (beyond simple venting), composing music, sketching ideas, working on a craft project with artistic intent.
  • Effects:
  • Potential Stress Relief: Can reduce Stress Level by 1 if the process is cathartic or enjoyable. Can increase it if facing creative block or frustration.
  • Skill Development: Gain +1 Skill Check in the relevant skill (Performance, Crafting (Specify)).
  • Emotional Processing: Provides a narrative outlet for exploring character feelings.
  • Early to Bed
  • Description: You decide to end the evening early, skipping other activities to get extra sleep.
  • Effects:
  • Enhanced Rest: Gain an additional point of Stress Recovery during the Night block (e.g., if normal sleep recovers 1 Stress, this recovers 2). Crucial if heavily Stressed.
  • Missed Opportunities: Sacrifices all other potential evening activities (homework, socializing, hobbies).
  • May slightly improve Mood options for the next morning (less likely to be Tired/Grumpy).

Night Block Choices

  • The Default: Go To Sleep
  • Description: You follow a normal routine, winding down and going to bed at a reasonable hour. You get a standard night's rest.
  • Effects:
  • Standard Stress Recovery: Reduce Stress Level by 1 (This is the primary way Stress recovers overnight). If you also chose "Early to Bed" in the Evening Block, reduce Stress by 2 instead.
  • No other specific bonuses or penalties. You wake up feeling normally rested (unless affected by high Stress or plot events).
  • Deep Sleep / Focused Meditation
  • Description: You make a conscious effort to ensure deep, restorative rest or engage in focused meditation/relaxation techniques before sleeping. This requires a quiet environment and deliberate effort to clear your mind.
  • Effects:
  • Enhanced Stress Recovery: Reduce Stress Level by 2. (If combined with "Early to Bed", reduce by 3). This is the most effective way to recover Stress through rest.
  • Mental Clarity: Gain a +1 Rank Shift to your first Mental-based or Emotional Resilience-based check the next morning (fades after the Morning Block).
  • Requires peace and quiet; difficult if sharing a room with noisy occupants or if personally agitated (high Stress might make this choice difficult or impossible without succeeding on an Emotional Resilience check first).
  • Late Night Study / Cram Session
  • Description: Duty calls, or panic sets in! You burn the midnight oil, hitting the books hard for several extra hours, sacrificing sleep for academics.
  • Effects:
  • Academic Boost: Gain +2 Skill Checks applicable to Academics (General) or skills related to the subjects studied (split +1/+1 or +2 to one). Gain a +1 Rank Shift on checks related to that specific subject for the entire next day.
  • No Stress Recovery: You do not gain the standard Stress Level reduction from sleep due to lack of rest.
  • Fatigue: You start the next day with the Tired Mood automatically, overriding other Mood choices unless a significant event changes it.
  • Late Night Hobby / Personal Project
  • Description: Inspiration strikes late! You dedicate a few extra hours deep into the night working on a personal hobby or project you're passionate about.
  • Effects:
  • Skill Development: Gain +1 Skill Check in the skill most relevant to the hobby/project. Narrative progress is made.
  • Potential Satisfaction: If the session is productive and enjoyable, gain a +1 Rank Shift on your first check related to that hobby/skill the next day.
  • No Stress Recovery: You do not gain the standard Stress Level reduction from sleep.
  • Potential Fatigue: May start the next day with the Tired or Distracted Mood (player choice).
  • Late Night Chat (Online / Phone)
  • Description: You stay up late talking, texting, or video calling with a specific friend or contact, perhaps discussing something important, offering support, or just losing track of time.
  • Effects:
  • Relationship Focus: Make significant positive progress on Relationship Rank with the person contacted. Opportunity for deep conversation or information sharing.
  • No Stress Recovery: You do not gain the standard Stress Level reduction from sleep.
  • Potential Fatigue: May start the next day with the Tired or Distracted Mood.
  • Potential Stress Change: A supportive call might negate the lack of Stress recovery slightly (GM discretion, maybe recover 1 Stress despite lost sleep IF the call was exceptionally healing). A stressful call could increase Stress by 1 on top of losing sleep recovery.
  • Chroma Knight Patrol (Stealth Focus)
  • Description: You sneak out and conduct a patrol of a specific area of Narasato known for potential trouble or strange occurrences, focusing on observation and avoiding conflict. Usually done alone or with a small, quiet team.
  • Effects:
  • Information Gathering: Requires Stealth checks to avoid detection. Successful checks combined with Empathy or Lore (Local/Cosmic) may yield clues about Malfested activity, suspicious individuals, or strange phenomena (GM provides info).
  • Skill Gain: Gain +1 Skill Check in Stealth and potentially +1 in another relevant skill used (Empathy, Lore).
  • No Stress Recovery: You do not gain the standard Stress Level reduction from sleep.
  • Risk & Stress: Encountering something disturbing or dangerous increases Stress Level by 1 or more. Getting detected could lead to complications.
  • Chroma Knight Patrol (Confrontation Ready)
  • Description: Similar to the stealth patrol, but you (and possibly your team) are actively looking for trouble, ready to engage any low-level Malfested or suspicious threats encountered.
  • Effects:
  • Potential Combat/Confrontation: Higher chance of triggering combat encounters or direct confrontations (GM discretion). May neutralize minor threats before they escalate.
  • Skill Gain: Gain +1 Skill Check in Athletics or Empathy (sensing threats). Combat grants combat-related experience/benefits as per those rules.
  • No Stress Recovery: You do not gain the standard Stress Level reduction from sleep.
  • High Risk & Stress: Combat or tense standoffs will likely increase Stress Level by 1 or more. Failure can have serious consequences.
  • Late Night Research (Lore / Investigation)
  • Description: You dedicate late hours to delving into Chroma Knight lore, researching specific symbols or historical events, analyzing clues from a recent investigation, or studying Malfested patterns. Requires quiet and focus.
  • Effects:
  • Potential Discovery: Requires Research or Lore (Cosmic/Local) checks. Success may yield crucial information, insights, or leads for plot progression (GM provides).
  • Skill Gain: Gain +1 Skill Check in the primary skill used (Research or Lore).
  • No Stress Recovery: You do not gain the standard Stress Level reduction from sleep.
  • Potential Stress Gain: Discovering disturbing truths or facing the complexity of the Cycles can increase Stress Level by 1.
  • Secret Meeting / Clandestine Rendezvous
  • Description: You sneak out to meet someone secretly – another Knight for planning, an informant, a rival for a tense discussion, or perhaps a forbidden romantic interest. Location might be #back-alleys, #narasato-woods, or another secluded spot.
  • Effects:
  • Narrative Progression: Key opportunity for plot development, secret sharing, planning, or relationship drama. Outcome depends heavily on the meeting's purpose and roleplaying. Requires Stealth check to get there unnoticed.
  • Relationship Impact: Can significantly affect Relationship Ranks with the person met (positively or negatively).
  • No Stress Recovery: You do not gain the standard Stress Level reduction from sleep.
  • Risk & Stress: High risk of being discovered. The meeting itself might be tense and increase Stress Level by 1 or more.
  • Stargazing / Cosmic Contemplation
  • Description: You find a quiet spot with a clear view of the night sky (#starview-hill, rooftop access, window) and spend time observing the stars, reflecting on your place in the cosmos, your past lives, or the larger conflict.
  • Effects:
  • Minor Stress Relief: The quiet contemplation reduces Stress Level by 1.
  • Potential Insight: May grant a moment of clarity, a narrative hint related to the Cycles or cosmic lore, or solidify a positive Mood like Hopeful or Calm for the next morning (GM discretion/player interpretation).
  • Partial Rest: You still get some sleep, allowing partial Stress recovery (e.g., recover 1 Stress even if this action also reduces stress by 1, effectively netting the same as default sleep but with added insight potential. Discuss with GM). Alternatively, treat as "No Stress Recovery" like other active choices if it feels more balanced. Let's default to NO standard recovery, but the action itself reduces 1.
  • Cuts into total sleep time slightly.
  • Late Night Workout / Training
  • Description: Pushing your limits under the cover of darkness. You engage in intense physical training or combat practice, needing a private space like an empty gym (if accessible), deep woods, or perhaps a personal training area.
  • Effects:
  • Skill Development: Gain +1 Skill Check in Athletics. Narrative improvement in combat readiness.
  • No Stress Recovery: You do not gain the standard Stress Level reduction from sleep.
  • Fatigue & Strain: Likely start the next day with the Tired Mood. May increase Stress Level by 1 due to intense physical strain.
  • Requires secrecy and a suitable location.


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