Welcome to the World of Greyhawk in Introduction to Cults of Greyhawk Campaign | World Anvil
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Welcome to the World of Greyhawk

The adventure is set in a region called the Kron Hills. The Kron hills are sparsely populated, for many years a buffer zone between great nations settled only be a few clans of rock gnomes and some rugged frontiersmen. Your character is likely a stranger to the Kron hills and its people, having come to a tiny frontier village called Hommlet for any number of reasons. Instead your character probably comes from one of the neighboring nations:   To the North, the Archclericy of Veluna, is a beacon of civilization. Ruled over by a council or priests of the god Rao, it is a nation that favours trade over warfare. A few other religions, especially the faiths of St. Cuthbert and Hieroneous, the god of valour are allowed a place on the Synod that rules over Veluna from its capital city of Mitrik.   This is an ideal region for your character to come from if you wish to play a paladin of valour, or cleric. Veluna is in a perpetual war with the Dominion of Iuz to its north, a grim nation ruled over by a mad demigod, Iuz, the Old One, who has turned Sadism into a way of life. They cannot afford trouble to the South as well.   To the West is the Viscounty and Town of Verbobonc. Ruled by a Viscount and advised by a Bishopric of St. Cuthbert. Rapidly growing into a wealthy trade city, Verbobonc offers unprecedented economic freedom to its citizens and generous grants of land to its heroes. Once an elven colony, and now the heart of trade between men and elves, Verbobonc is a place where many cultures meet. Verbobonc is also the county that technically holds claim over the Kron Hills. This is an ideal town if you want to play an elf or half-elf, as well as for Clerics of St. Cuthbert, Wizards, Fighters, rogues, and bards.   Recently Verbobonc has run into a great deal of trouble along its trade routes. Caravans passing through the Kron hills have gone missing, and pirate activity on the great Nyr Dyv river that connects it to Veluna and Furyondy has increased.   Southwest of the Kron Kills is the vast Lortmil Mountain range, rich in iron, copper, gold, and monsters alike. Rockhall is renown within the dwarven community for having superior craftsman of weapons and metal armor dating back generations. Deep history deals with wars against giant, drow, and aberrations to keep itself safe and secure. This is an ideal home for your character if you want to play a dwarf or gnome, or a particularly tough fighter.   To the South is the Faerie Kingdom of Celene, a mysterious and verdant land ruled by the Grey and Sylvan Elves, with many portals – and many allies – from the feywild. It is a land isolated from its neighbors, and fast drawing elves from other nations into its fold. Celene is an ideal homeland for your character if you want to play an Elf, a Druid, Ranger or a Paladin of the Ancient Oath.   Celene's recent troubles may threaten its serene isolation. The Gnarley Wood that reaches upwards from Celene into the Kron Hills has been plagued with goblin activity, while in their Northern Holds raiders are coming down the Imedrys Run that winds down the Kron Hills into the heart of their nation. Several of their most beloved leaders have also disappeared in the North.   Along the Nyr Dyv to the West of the Kron Hills is the Free Lands of Dyvers, a democratic nation that has grown rich taking the great crafts of the shining Kingdom of Furyondy to its North and shipping it to Verbobonc, and from their the markets of Veluna and Ulek. Merit is the coin of the realm in this bustling metropolis. Dyvers is an ideal land for your character if you want to play a Rogue, Fighter, Wizard or Cleric.   Dyvers is currently threatened by caravans going missing in the Kron hills and piracy on the Nyr Dyv, and is sending agents to investigate the increasing threat to trade.   Northeast of the Kron Hills is the Kindgom of Furyondy, considered the most civilized and powerful nation in the world, it is rich in intrigue and resources alike. A place of learning where magic is valued as strongly as might and wealth, and the lords of the land hold themselves to a code of high chivalry. Furyondy is an ideal homeland for halfling and human characters alike, as well as for clerics, paladins, wizards, fighters, monks, and rogues.   Like Dyvers and Verbobonc, Furyondy must send goods to heavy for river barge through the Kron Hills. Right now, Furyonidan merchants have a lot to lose if they cannot move the fine horses bred in Furyondy to the eager customers inf Ulek and beyond.   Whatever your homeland, you will begin play as part of a caravan on the road between Verbobonc and Dyvers, possibly as an agent of your homeland, or possibly as someone looking to earn their fortune, for the village of Hommlet, it is said, is a golden opportunity; it will soon become the heart of a massive expansion into the Kron Hills that will enrich Verbobonc and all of her neighbors.   You will have only a few days worth of coin left in your pocket, and be a mostly inexperienced adventurer of 1st level. By the time it is done, you will be a champion well above 10th level, and if you play your cards right, a hero to many, and wealthy beyond your character's wildest dreams.   This campaign will take you deep into dungeons that are heavily stocked with hidden treasures, elaborate traps, strange magical phenomena, and well-organized waves of enemies in elaborate and potentially deadly encounters – you party will need a little bit of everything, from magic lore, to mechanical skill, to hart-hitting melee combatants, to make it out in one piece.   It also balances many different playing styles. Schemers, dramatic role-players, battle-hungry combatants, and lovers of the bizarre and dramatic alike will all find things to do in the Temple of Elemental Evil campaign. It favors many different problem-solving styles.

SECONDARY SKILL LIST

Core result
02 Acrobatics
03 Alchemy
04 Animal Handling
05 Appraisal/Bartering
06 Ars Magica
07 Blacksmith
08 Construction
09 Courtoise
10 Farming
11 Fibercraft
12 Fine Arts
13 Forester
14 Gambling
15 Jeweler
16 Leatherworking
17 Mariner
18 Mythology
19 Performing Arts
20 Physicker
21 Scribe
22 Strategos
23 Terrain Lore
24 Weaponscraft
  C&C Secondary Skill List

Comments

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Oct 31, 2020 03:02

Love the dedication to the World of Greyhawk, this speaks of a true fan.


Graylion - Nexus   Roleplaying
not Ruleplaying
not Rollplaying