Pantheon of the Eastern Realms
There are two main pantheons predominantly present in the Eastern Realms: The Old Gods representing Cradle, the planet Mother around which Cradle orbits, and the sun Father. These gods have been worshipped for thousands of years, and especially the now long since dissolved House Frose, and more recently House asdfDukeVertigen according to rumour, used their name to conquer large swathes of land in the Eastern Realms to bring in their idea stability. The worship of the New Gods, sometimes seen as the personifications of (im)material things, like arts and crafts, politics and natural forces, started somewhere in the beginning of E2. Worship of the New Gods was strongly suppressed during the E3, the Age of Seven Emperors, under the rule of the Frosian Dynasty, and was much more tolerated when the Maristhan Dynasty gained control at the beginning of E4.
More recently however, religious inquisitions have rooted in mostly Tessuris, dedicated to the New Gods. At first, their existence was tolerated, but with the mass conversion of House Bollero and Strolis in E6Y441, their presence is much more actively supported by the founding of religious inquisition. This has led to much unrest, and ultimately culminated in the War of Regrets from E6Y446 to E6Y452 between Strolis and Girones. Furthermore, with the designation of the tiefling Duarte Lorriaga as heir apparent to the Tessurian Throne, it has now started rumours that Francés Cortadel is considering open revolt against his liege, believing House Lorriaga to be heretics of the Old Gods and demon worshippers.
Suggested domains:
Symbol: A circle with a ring around it Mother is the bright orb in the sky around which Cradle rotates. Covered in fine, everflowing lines, it is evermore a sight to behold on a clear night. Together with Father, She created Cradle. This then allowed other gods to spread their blessing upon Cradle, eventually resulting in things like Life, Death, Peace, War, Knowledge, Lies, Creation and Destruction.
Suggested domains:
Symbol: The sun Father is the burning orb in the sky that is commonly referred to as the sun. At night, Father sleeps, just like mortals do. At day, Father is watching over us, warming us with His brilliant light.
Suggested domains:
Symbol: Three circles placed in an inverted triangle. The top left one has a circle around it, the top right one has 8 lines coming out of it. Cradle is the world on which we live. It is the sturdy ground on which we farm, build homes, and spill blood. Cradle is the fruit of the union of Mother, the Loving Watcher in the Sky and Father, the Warming Fire in the Sky.
Suggested domains: Order, Life
Symbol: thread of string While many consider mortal lives to be filled with arbitrariness and chaos, the one that creates the thread of all mortal fates is anything but. Harastal is the Diviner of mortal fates, the Weaver of the thread that runs through us all. By many, he is considered to be one of the younger gods, despite the fact that mortal fates are as old as mortals themselves. Allegedly, Harastal is not the first God of Mortal Fates, but that he mantled the original God of Mortals, who is now wandering the world as a perpetual. The ultimate goal of worship of Harastal is to elevate yourself above the Fabric of Fate, after which true free will is achieved. During this process, you run the risk of actually descending below the Fabric of Fate, which removes you entirely from the world and the fates of others. He appears as an ordinary man, with a piece of string hanging out of one of his pockets.
Suggested domains: Forge
Symbol: Hammer on a radius A wall or sword can only withstand the punishing blows of stormy weather or an incoming attack when they are built according to set-in-stone rules. Without these rules, walls collapse as soon as the last brick is laid, and the sword shatters the moment a whetstone touches the blade. Laemara is a patron of these rules, and the craftsmen that craft beautiful objects following these rules. Her worship can result in forges able to smelt adamantine as if it were tin, and cathedrals that bring even tears to the eyes of heretics and infidels. Or at least, withstand punishment enough to ensure that the patron pays you and you can leg it to the other side of the continent when the wall collapses and the sword breaks. But that would be akin to taking Laemara’s name in vain. She appears as a strong woman with metallic skin, clad in a leather apron much akin to a blacksmith and wields a mighty hammer made from an anvil and an adamantium stick.
Suggested domains: Tempest
Symbol: Thunderbolt, three droplets circling each other The winds are wild, as is Zephyr. Her laugh is like a gentle, cooling breeze on a hot summer’s day, and her fury is a destructive hurricane. Her tears cause flooding rains, and her indifference causes starving draughts. A deity often worshipped by sailors and farmers alike, her blessings include fortuitous winds and good weather for harvests. Zephyr is the sister of Sarvus and partner of Zharek. She appears as a woman in flowing robes, with somehow her hair always gently swaying in the wind wherever she goes.
Suggested domains: Order, Forge
Symbol: Mountain Some dwarves consider Zharek to be their ancestor, as they believe that Zharek masoned the first dwarves from marble during a contest between Laemara and himself. They believe that marble was once as strong as granite, but because Zharek required all the toughness from the rock to make these first dwarves, it diminished all marble to what it now is. Rumours exist about his forge being buried somewhere in the mountain ranges in the south of the Kingdom of Tessuris. Zharek appears as a stocky dwarf with a hammer, one that allegedly is able to craft new realities.
Suggested domains: Nature, Life, Tempest
Symbol: a leaf, a bear’s footprint A primal aspect of nature, Sarvus was the first god that made its presence on Cradle. His splendour filled the world with plant and beast. A patron of druids and nature clerics, Sarvus ensured that the tools for survival in His wilderness can be found by those who are worthy. Sarvus oftentimes appears as either a bear or elk of immense proportions if they are to travel on land, a golden coloured roc in case they travel the skies, or a gigantic nautilus for travel at sea.
Suggested domains: Forge, Knowledge
Symbol:: Paint brush, musical instruments Elora is the sister of the goddess Laemara, and by many considered to be much more free-spirited than the latter. The saying "beauty of art is in the eye of the beholder" is what lies at the chaotic nature of Elora. She is a patron of bards and artisans, and is called upon for inspiration and to act as muse. She appears as woman in simple clothing stained with paint, holding a lute, with a hand drum slung over her back.
Suggested domains: Trickery, Twilight
Symbol: Cloaked head, a closed eye Silas is the patron of assassins, conspirators, traitors, cheats, and other unfaithful people. Devout worship of Silas means schemes go according to plan, kings are assassinated, armies are ambushed, and unfaithful spouses can uphold the false pretences of faithful marriage. As always, the house always wins, and as such, the worship of the God of Lies can come with a terrible price. Silas appears as a masked person in a black cloak. It is believed that seeing what is underneath the mask spells death of whoever watches.
Suggested domains: War
Symbol: A sword on a shield, two crossed flags, one half of a skull on its side Only innocents die in war. It is a nightmare in its most honest form. It requires strength of arm to strike down your opponent, and strength of mind to show no mercy. Puronn is very much aware of this, and his worshippers and followers often pray for this strength, and perhaps also for a little bit of luck to never need it. Worship of Puronn is Combat for Combat's sake, and War for War's sake. Puronn appears as a heavily scarred man in a tattered gambeson and chainmail, a rusted kettle helmet and a broken spear, with his back pierced by arrows.
Suggested domains: Grave, Death
Symbol: Spiders, fleas, rat skull When Cradle was created, Chloris brought in her own presence by throwing in a single spider carrying her corruption. It spread disease among man and beast, plant and monster, and she watched in glee how all fell to her powers, before turning her attention elsewhere. Through this single act, she is considered to be one of the most wholly evil of the gods. Nevertheless, some sages also consider Chloris to have good in her: diseased forests die off, so that new forests may sprout, and more than one tyrannical dynasty was eradicated by plague. Chloris appears as a woman wearing a helm in the shape of a rat skull. She is hollow, and instead filled with spiders, fleas and other disease carrying creatures. Her skin made from inflammation, boil, rash and tumour, her breath sickening miasma, her blood the pus of festering wounds.
Suggested domains: Life, Grave, Light, Twilight
Symbol: Two-faced head, two sides of a coin next to each other, heads depicting a longhaired man (Dallan), tails depicting a shorthaired man (Nallad) Dallan and Nallad are twins, the same and each others polar opposite. Where Dallan is focused on Life and its peculiarities, Nallad is focused on Death. Their balance creates the natural cycle of life and death, their imbalance creates undead. Necromancers in particular steal away souls heading from the Court of Life and Light to the Garden of Dark Graves and trap them in a state of unbeing, thereby creating the undead that we currently know of. Because of this, necromancers and summoners of the undead are often shunned and looked down upon. They appear as two men, with Dallan having long white hair and black robes, and Nallad having short black hair and white robes.
Suggested domains: Death, Order
Symbol: Clenched fist, crown A cleric is the open hand, a paladin is the clenched fist. Where Meran is a kind and benevolent goddess, Teran is her opposite counterpart. She strives for order above all else, and cares little how many lives have to be destroyed to achieve this. Her worship is followed through the conquest of one’s enemies, and so, her worshippers are found more often in (mercenary) armies, warbands of raiders, and the occasional ruler. Paladins swearing an Oath of Conquest are occasionally also followers of Teran. She often appears as a woman in full-plate armour with a bloodied crown on her head wielding a bloodied mace.
Suggested domains: Peace, Light, Life, Order
Symbol: Candle, Olive branch Peace is gentle, through peace we live. Peace is Light, through peace we see. Peace brings life, through peace we are born. Peace brings order, through peace we are unsurprised and order remains. A counterthesis to her sister Teran, she is calm and gentle, preferring to settle conflicts through words rather than violence, and attempts to make compromises between the conflicting parties. She appears often as a woman dressed in white robes with a crown made from olive branches.
Suggested domains: Twilight, Peace
Symbol: Howling wolf, Crescent moon In the darkness there is peace, for in the darkness, there is the unconsciousness of sleep. No cares for the world around us, nor care for the self. Celefen ensures that sleep is filled with pleasant dreams, entirely devoid of dreams, or filled with nightmares. She often appears as either a large white wolf with a crescent moon painted on its face, or a woman in simple robes wearing a necklace with a glowing crescent moon.
Suggested domains: Death, Tempest, Winter
Symbol: Hexagonal snowflake Winter is cold and unforgiving. Crops die, cattle starves and the world is dead and quiet. When Rombohr reigns supreme, Cradle is covered in a thick pack of snow, and when he slumbers, it flowers bloom and animals thrive. Rombohr often goes as a heavily bearded man clad in the thickest furs, irregardless of the weather.
Suggested domains: Knowledge, Arcana
Symbol: Tower, Stack of books, Radiating orb Jaradal is the God of Magic. His domain is the Fabric that makes magic and the rules that bind magic to reality. His well-established rules define certain degrees according to which magic is powered, that more modern wizards and sorcerers have defined as leveled spells. By casting a spell, you manipulate the Fabric that causes a magical effect, akin to giving a tug on a table cloth, whether that is a mere spell to cure a wound, or the fury from the stars. The strength of your tug determines how strong your spell is, so the aforementioned Cure Wounds might be little bit more than you dragging your finger over the table cloth, while the Meteor Swarm is more akin to pulling off the table cloth, the table itself and the room the table was in from a house. He often appears as your stereotypical wizard dressed in blue robes decorated with stars.
Suggested domains: Knowledge, Arcana
Symbol: Open book Orun is the god of knowledge and magic. A patron of wizards, knowledge clerics, librarians, and researchers alike, he is occasionally called upon when exceptionally strange questions arise. By some, Orun is considered a two-faced god, due to his mysterious past. According to legend, he sprouted from Talvadel and therefore harbours much of the same domains as Talvadel. Nevertheless, Orun fiercely hates Talvadel, as mystics bordering on insanity often say that Orun carefully considers if the world is ready for a piece of knowledge, whereas Talvadel cares little what its knowledge is used for, once the world is made aware of it. Orun's favourite form is that of a bespectacled man always carrying a book, supposedly filled with everything that can be known.
Suggested domains: Knowledge, Arcana
Symbol: A black circle with 32 tendrils sprouting from it. With Orun being the god of knowledge, Talvadel is the one that knows what lies beyond knowledge. It is an ancient being, already considered old when Mother and Father were still young, and the idea of Cradle did not yet exist. Talvadel’s worshippers are far and few, considering their worship often changes their behaviour to match that of Talvadel: their lust for forbidden knowledge consumes them until they are driven to madness and ultimately death. Merely mentioning its name is considered highly dangerous by the superstitious, fearing that it draws its attention, or that of its followers. Talvadel is formless, shapeless. It is the all-consuming, bottomless abyss from which nothing escapes if they come too close. He is a black hole for knowledge.
Suggested domains: Death, War
Symbol: Two crossed arms, one wielding a dagger, the other a slit wrist Khalbris is the god of blood and pain. Khalbris revels in suffering and bloody slaughter. Not for the sake of war as Puronn, for cleansing such as Chloris, or for domination like Teran, but just for the sake of suffering and bloody slaughter. In his realm, the Crimson Sea, his unfortunate victims suffer through horrific torture at the hands of his loyal subordinates. The Order of the Watchful Eye was founded as a direct result of one of his cults attempting to bring the archdevil Thernemor, Khalbris' most trusted commander, together with his fiends and devils into the world.
Old Pantheon
The Old Pantheon is an old pantheon that has been worshipped for already tens of thousands of years. The Old Gods are most prominently worshipped in Tessuris, with Girones being its religious centre, and seat of the Priesthood of the Old Gods, currently led by High Priest Borja Araino. Its tenets are most prominently defined by providing protection, warmth and stability to its followers, and to inspire them to provide this to others. As such, things like domestic abuse are one of the most foul things within the worship of the Old Gods, but so is divorce. Devil worship is antithetical to the followers of the Old Gods, as they provide neither protection, warmth, nor stability, and is therefore the greatest sin that one can engage in.Mother, The Loving Watcher in the Sky
Alignment: CNSuggested domains:
Symbol: A circle with a ring around it Mother is the bright orb in the sky around which Cradle rotates. Covered in fine, everflowing lines, it is evermore a sight to behold on a clear night. Together with Father, She created Cradle. This then allowed other gods to spread their blessing upon Cradle, eventually resulting in things like Life, Death, Peace, War, Knowledge, Lies, Creation and Destruction.
Mother gives Cradle on which we live protection, as she did so long ago and will do so long after. Honour Mother by protecting others.
Father, The Warming Fire in the Sky
Alignment: LNSuggested domains:
Symbol: The sun Father is the burning orb in the sky that is commonly referred to as the sun. At night, Father sleeps, just like mortals do. At day, Father is watching over us, warming us with His brilliant light.
Father gives Cradle on which we live warmth, as he did so long ago and will do so long after. Honour Father by showing warmth to others.
Cradle, The Sturdy ground on which we walk
Alignment: CNSuggested domains:
Symbol: Three circles placed in an inverted triangle. The top left one has a circle around it, the top right one has 8 lines coming out of it. Cradle is the world on which we live. It is the sturdy ground on which we farm, build homes, and spill blood. Cradle is the fruit of the union of Mother, the Loving Watcher in the Sky and Father, the Warming Fire in the Sky.
Cradle gives the earth on which we toil stability, as they did so long ago and will do so long after. Honour Cradle by giving stability to others.
New pantheon
The gods most predominantly worshipped in the Eastern Realms. Other pantheons, such as the Faerûnian, Celtic, Greek, and Egyptian pantheons exist as well, but these are less publicly worshipped and are therefore not given in this list. Those following the New Gods are strong proponents that life is chaotic, that there is beauty to be found in this, and that protection, warmth and stability are never a given. As with the example of the Old Gods discussed above, domestic abuse is strongly looked down upon, but instead of simply forbidding it and looking the other way, they propose divorce (or a knife and a good alibi).Harastal, God of Mortal Fates
Alignment: LNSuggested domains: Order, Life
Symbol: thread of string While many consider mortal lives to be filled with arbitrariness and chaos, the one that creates the thread of all mortal fates is anything but. Harastal is the Diviner of mortal fates, the Weaver of the thread that runs through us all. By many, he is considered to be one of the younger gods, despite the fact that mortal fates are as old as mortals themselves. Allegedly, Harastal is not the first God of Mortal Fates, but that he mantled the original God of Mortals, who is now wandering the world as a perpetual. The ultimate goal of worship of Harastal is to elevate yourself above the Fabric of Fate, after which true free will is achieved. During this process, you run the risk of actually descending below the Fabric of Fate, which removes you entirely from the world and the fates of others. He appears as an ordinary man, with a piece of string hanging out of one of his pockets.
Laemara, Goddess of Crafts and Forges
Alignment: LGSuggested domains: Forge
Symbol: Hammer on a radius A wall or sword can only withstand the punishing blows of stormy weather or an incoming attack when they are built according to set-in-stone rules. Without these rules, walls collapse as soon as the last brick is laid, and the sword shatters the moment a whetstone touches the blade. Laemara is a patron of these rules, and the craftsmen that craft beautiful objects following these rules. Her worship can result in forges able to smelt adamantine as if it were tin, and cathedrals that bring even tears to the eyes of heretics and infidels. Or at least, withstand punishment enough to ensure that the patron pays you and you can leg it to the other side of the continent when the wall collapses and the sword breaks. But that would be akin to taking Laemara’s name in vain. She appears as a strong woman with metallic skin, clad in a leather apron much akin to a blacksmith and wields a mighty hammer made from an anvil and an adamantium stick.
Zephyr, Goddess of Skies and Winds
Alignment: CGSuggested domains: Tempest
Symbol: Thunderbolt, three droplets circling each other The winds are wild, as is Zephyr. Her laugh is like a gentle, cooling breeze on a hot summer’s day, and her fury is a destructive hurricane. Her tears cause flooding rains, and her indifference causes starving draughts. A deity often worshipped by sailors and farmers alike, her blessings include fortuitous winds and good weather for harvests. Zephyr is the sister of Sarvus and partner of Zharek. She appears as a woman in flowing robes, with somehow her hair always gently swaying in the wind wherever she goes.
Zharek, God of Earth and Stone
Alignment: LNSuggested domains: Order, Forge
Symbol: Mountain Some dwarves consider Zharek to be their ancestor, as they believe that Zharek masoned the first dwarves from marble during a contest between Laemara and himself. They believe that marble was once as strong as granite, but because Zharek required all the toughness from the rock to make these first dwarves, it diminished all marble to what it now is. Rumours exist about his forge being buried somewhere in the mountain ranges in the south of the Kingdom of Tessuris. Zharek appears as a stocky dwarf with a hammer, one that allegedly is able to craft new realities.
Sarvus, God of Nature
Alignment: CNSuggested domains: Nature, Life, Tempest
Symbol: a leaf, a bear’s footprint A primal aspect of nature, Sarvus was the first god that made its presence on Cradle. His splendour filled the world with plant and beast. A patron of druids and nature clerics, Sarvus ensured that the tools for survival in His wilderness can be found by those who are worthy. Sarvus oftentimes appears as either a bear or elk of immense proportions if they are to travel on land, a golden coloured roc in case they travel the skies, or a gigantic nautilus for travel at sea.
Elora, Goddess of Arts
Alignment: CGSuggested domains: Forge, Knowledge
Symbol:: Paint brush, musical instruments Elora is the sister of the goddess Laemara, and by many considered to be much more free-spirited than the latter. The saying "beauty of art is in the eye of the beholder" is what lies at the chaotic nature of Elora. She is a patron of bards and artisans, and is called upon for inspiration and to act as muse. She appears as woman in simple clothing stained with paint, holding a lute, with a hand drum slung over her back.
Silas, God of Lies
Alignment: CESuggested domains: Trickery, Twilight
Symbol: Cloaked head, a closed eye Silas is the patron of assassins, conspirators, traitors, cheats, and other unfaithful people. Devout worship of Silas means schemes go according to plan, kings are assassinated, armies are ambushed, and unfaithful spouses can uphold the false pretences of faithful marriage. As always, the house always wins, and as such, the worship of the God of Lies can come with a terrible price. Silas appears as a masked person in a black cloak. It is believed that seeing what is underneath the mask spells death of whoever watches.
Puronn, God of War
Alignment: NESuggested domains: War
Symbol: A sword on a shield, two crossed flags, one half of a skull on its side Only innocents die in war. It is a nightmare in its most honest form. It requires strength of arm to strike down your opponent, and strength of mind to show no mercy. Puronn is very much aware of this, and his worshippers and followers often pray for this strength, and perhaps also for a little bit of luck to never need it. Worship of Puronn is Combat for Combat's sake, and War for War's sake. Puronn appears as a heavily scarred man in a tattered gambeson and chainmail, a rusted kettle helmet and a broken spear, with his back pierced by arrows.
Chloris, Goddess of Plagues and Disease
Alignment: LESuggested domains: Grave, Death
Symbol: Spiders, fleas, rat skull When Cradle was created, Chloris brought in her own presence by throwing in a single spider carrying her corruption. It spread disease among man and beast, plant and monster, and she watched in glee how all fell to her powers, before turning her attention elsewhere. Through this single act, she is considered to be one of the most wholly evil of the gods. Nevertheless, some sages also consider Chloris to have good in her: diseased forests die off, so that new forests may sprout, and more than one tyrannical dynasty was eradicated by plague. Chloris appears as a woman wearing a helm in the shape of a rat skull. She is hollow, and instead filled with spiders, fleas and other disease carrying creatures. Her skin made from inflammation, boil, rash and tumour, her breath sickening miasma, her blood the pus of festering wounds.
Dallan and Nallad, Twin Gods of Life and Death
Alignment: LNSuggested domains: Life, Grave, Light, Twilight
Symbol: Two-faced head, two sides of a coin next to each other, heads depicting a longhaired man (Dallan), tails depicting a shorthaired man (Nallad) Dallan and Nallad are twins, the same and each others polar opposite. Where Dallan is focused on Life and its peculiarities, Nallad is focused on Death. Their balance creates the natural cycle of life and death, their imbalance creates undead. Necromancers in particular steal away souls heading from the Court of Life and Light to the Garden of Dark Graves and trap them in a state of unbeing, thereby creating the undead that we currently know of. Because of this, necromancers and summoners of the undead are often shunned and looked down upon. They appear as two men, with Dallan having long white hair and black robes, and Nallad having short black hair and white robes.
Teran, Goddess of Tyranny
Alignment: LESuggested domains: Death, Order
Symbol: Clenched fist, crown A cleric is the open hand, a paladin is the clenched fist. Where Meran is a kind and benevolent goddess, Teran is her opposite counterpart. She strives for order above all else, and cares little how many lives have to be destroyed to achieve this. Her worship is followed through the conquest of one’s enemies, and so, her worshippers are found more often in (mercenary) armies, warbands of raiders, and the occasional ruler. Paladins swearing an Oath of Conquest are occasionally also followers of Teran. She often appears as a woman in full-plate armour with a bloodied crown on her head wielding a bloodied mace.
Meran, Goddess of Peace
Alignment: LGSuggested domains: Peace, Light, Life, Order
Symbol: Candle, Olive branch Peace is gentle, through peace we live. Peace is Light, through peace we see. Peace brings life, through peace we are born. Peace brings order, through peace we are unsurprised and order remains. A counterthesis to her sister Teran, she is calm and gentle, preferring to settle conflicts through words rather than violence, and attempts to make compromises between the conflicting parties. She appears often as a woman dressed in white robes with a crown made from olive branches.
Celefen, Goddess of Night and Dreams
Alignment: NSuggested domains: Twilight, Peace
Symbol: Howling wolf, Crescent moon In the darkness there is peace, for in the darkness, there is the unconsciousness of sleep. No cares for the world around us, nor care for the self. Celefen ensures that sleep is filled with pleasant dreams, entirely devoid of dreams, or filled with nightmares. She often appears as either a large white wolf with a crescent moon painted on its face, or a woman in simple robes wearing a necklace with a glowing crescent moon.
Rombohr, God of Winter
Alignment: LESuggested domains: Death, Tempest, Winter
Symbol: Hexagonal snowflake Winter is cold and unforgiving. Crops die, cattle starves and the world is dead and quiet. When Rombohr reigns supreme, Cradle is covered in a thick pack of snow, and when he slumbers, it flowers bloom and animals thrive. Rombohr often goes as a heavily bearded man clad in the thickest furs, irregardless of the weather.
Jaradal, God of Magic
Alignment: LGSuggested domains: Knowledge, Arcana
Symbol: Tower, Stack of books, Radiating orb Jaradal is the God of Magic. His domain is the Fabric that makes magic and the rules that bind magic to reality. His well-established rules define certain degrees according to which magic is powered, that more modern wizards and sorcerers have defined as leveled spells. By casting a spell, you manipulate the Fabric that causes a magical effect, akin to giving a tug on a table cloth, whether that is a mere spell to cure a wound, or the fury from the stars. The strength of your tug determines how strong your spell is, so the aforementioned Cure Wounds might be little bit more than you dragging your finger over the table cloth, while the Meteor Swarm is more akin to pulling off the table cloth, the table itself and the room the table was in from a house. He often appears as your stereotypical wizard dressed in blue robes decorated with stars.
Orun, God of Knowledge
Alignment: LGSuggested domains: Knowledge, Arcana
Symbol: Open book Orun is the god of knowledge and magic. A patron of wizards, knowledge clerics, librarians, and researchers alike, he is occasionally called upon when exceptionally strange questions arise. By some, Orun is considered a two-faced god, due to his mysterious past. According to legend, he sprouted from Talvadel and therefore harbours much of the same domains as Talvadel. Nevertheless, Orun fiercely hates Talvadel, as mystics bordering on insanity often say that Orun carefully considers if the world is ready for a piece of knowledge, whereas Talvadel cares little what its knowledge is used for, once the world is made aware of it. Orun's favourite form is that of a bespectacled man always carrying a book, supposedly filled with everything that can be known.
Talvadel, God of Forbidden Knowledge
Alignment: LESuggested domains: Knowledge, Arcana
Symbol: A black circle with 32 tendrils sprouting from it. With Orun being the god of knowledge, Talvadel is the one that knows what lies beyond knowledge. It is an ancient being, already considered old when Mother and Father were still young, and the idea of Cradle did not yet exist. Talvadel’s worshippers are far and few, considering their worship often changes their behaviour to match that of Talvadel: their lust for forbidden knowledge consumes them until they are driven to madness and ultimately death. Merely mentioning its name is considered highly dangerous by the superstitious, fearing that it draws its attention, or that of its followers. Talvadel is formless, shapeless. It is the all-consuming, bottomless abyss from which nothing escapes if they come too close. He is a black hole for knowledge.
"Talvadel sees the unseen. Talvadel knows the unknown. It is the eldritch librarian of all realities and the embodiment of the eternal hunger for forbidden knowledge. It stops at nothing to obtain more."
Khalbris, God of Blood
Aligntment: NESuggested domains: Death, War
Symbol: Two crossed arms, one wielding a dagger, the other a slit wrist Khalbris is the god of blood and pain. Khalbris revels in suffering and bloody slaughter. Not for the sake of war as Puronn, for cleansing such as Chloris, or for domination like Teran, but just for the sake of suffering and bloody slaughter. In his realm, the Crimson Sea, his unfortunate victims suffer through horrific torture at the hands of his loyal subordinates. The Order of the Watchful Eye was founded as a direct result of one of his cults attempting to bring the archdevil Thernemor, Khalbris' most trusted commander, together with his fiends and devils into the world.
Type
Religious, Pantheon
Comments