Cavalier
Cavalier excels at mounted combat. Usually born among the nobility and raised at court, a cavalier is equally at home leading a cavalry charge or exchanging repartee at a state dinner. Cavaliers also learn how to guard those in their charge from harm, often serving as the protectors of their superiors and of the weak. Compelled to right wrongs or earn prestige, many of these fighters leave their lives of comfort to embark on glorious adventures.
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 + your Constitution modifier per Cavalier level after 1st
Weapons: Simple weapons, martial weapons
Tools: Vehicles (Land), Vehicles (Air and Sea)
Saving Throws: Strength, Dexterity
Level | Proficiency Bonus | Features | Natural Weapon Damage | Shock and Awe |
---|---|---|---|---|
1st | +2 | Cavalry Wing Feature, Advanced Training | 1d6 | - |
2nd | +2 | Fighting Style | 1d6 | - |
3rd | +2 | Shock and Awe | 1d6 | 5 damage |
4th | +2 | Ability Score Increase | 1d6 | 5 damage |
5th | +3 | Cavalry Wing Feature, Extra Attack | 1d8 | 5 damage |
6th | +3 | Magical Mount | 1d8 | 10 damage |
7th | +3 | Evasion | 1d8 | 10 damage |
8th | +3 | Ability Score Increase | 1d8 | 10 damage |
9th | +4 | Cavalry Wing Feature | 1d8 | 15 damage |
10th | +4 | Skilled Rider | 1d8 | 15 damage |
11th | +4 | Resilience Training | 1d10 | 15 damage |
12th | +4 | Ability Score Increase | 1d10 | 20 damage |
13th | +5 | Cavalry Wing Feature | 1d10 | 20 damage |
14th | +5 | Split Second Dodge | 1d10 | 20 damage |
15th | +5 | Skilled Strike | 1d10 | 25 damage |
16th | +5 | Ability Score Increase | 1d10 | 25 damage |
17th | +6 | Resilience Training | 2d6 | 25 damage |
18th | +6 | Cavalry Wing Feature | 2d6 | 30 damage |
19th | +6 | Ability Score Increase | 2d6 | 30 damage |
20th | +6 | Soul Mates | 2d6 | 30 damage |
Class Features
As a cavalier, you gain the following class features:Hit Points
Hit Dice: 1d8 per cavalier levelHit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 + your Constitution modifier per Cavalier level after 1st
Proficiencies
Armor: Light armor, medium armorWeapons: Simple weapons, martial weapons
Tools: Vehicles (Land), Vehicles (Air and Sea)
Saving Throws: Strength, Dexterity
Equipment
You start with the following equipment, in addition to the equipment granted by your background:- (a) a lance, or (b) any martial weapon
- (a) three javelins or (b) any two simple weapons
- (a) a breastplate or (b) leather
- (a) a dungeoneer's pack or (b) an explorer's pack
- (a) a military saddle or (b) an exotic saddle